>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
移动:
..
..
MoveBack - 大于零当LifeFrame结束,返回到释放者处。结合PassThrough可以模拟回旋镖。
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
穿透性:
PassThrough - 大于0表示碰到敌人,对敌人造成伤害后,不会爆炸,而是穿透,继续运动
=====
MoveBack


MoveBack_PassThrough
