有两个报错
[Glitterworld Destroyer 5 - Mechanoid Addon] Patch operation Verse.PatchOperationFindMod(Biotech) failedfile: F:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3550544871\Biotech\Patches\Patch_Biotech.xmlUnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.PatchOperation:Complete (string)Verse.LoadedModManager:ClearCachedPatches ()Verse.LoadedModManager:LoadAllActiveMods (bool)Verse.PlayDataLoader:DoPlayLoad ()Verse.PlayDataLoader:LoadAllPlayData (bool)Verse.Root/<>c:<Start>b__10_1 ()Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()System.Threading.ThreadHelper:ThreadStart_Context (object)System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)System.Threading.ThreadHelper:ThreadStart ()
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[Glitterworld Destroyer 5 - Mechanoid Addon - Start of stack trace]Verse.PatchOperationReplace(xpath="Defs/ThingDef[
@name = "MechResourceBase"]/statBases/Flammability"): Failed to find a node with the given xpathVerse.PatchOperationFindMod(Biotech): Error in <match>[End of stack trace]Source file: F:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3550544871\Biotech\Patches\Patch_Biotech.xmlUnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)Verse.LoadedModManager:LoadAllActiveMods (bool)Verse.PlayDataLoader:DoPlayLoad ()Verse.PlayDataLoader:LoadAllPlayData (bool)Verse.Root/<>c:<Start>b__10_1 ()Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()System.Threading.ThreadHelper:ThreadStart_Context (object)System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)System.Threading.ThreadHelper:ThreadStart ()