rimworld吧 关注:276,523贴子:5,124,271

回复:[1.6 Mod]闪耀世界毁灭者5

只看楼主收藏回复

大佬啊,怎么任务的围攻直接骑脸了啊



IP属地:新疆来自Android客户端145楼2025-08-19 13:16
回复
    话说有个问题一直忘了问,电烧伤是所有emp都通用吗?比如emp手炮和emp手雷


    IP属地:浙江来自Android客户端146楼2025-08-19 17:25
    收起回复
      2026-01-10 19:13:53
      广告
      不感兴趣
      开通SVIP免广告
      Exception ticking Bullet_CataphractCentipede_SR52483: System.NullReferenceException: Object reference not set to an instance of an object [Ref 67024FEC] at GD3.BlackApocriton.PostApplyDamage (Verse.DamageInfo dinfo, System.Single totalDamageDealt) [0x0011f] in <5489524d7c754db2a06607c355bc188d>:0 at Verse.Thing.TakeDamage (Verse.DamageInfo dinfo) [0x00310] in <cb53cd4422904947932d33f561ad8d15>:0 - PREFIX OskarPotocki.VEF: Void VEF.AnimalBehaviours.Patch_TakeDamage:Prefix(Thing __instance, DamageInfo dinfo) - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch:Postfix(Thing __instance, DamageInfo dinfo) - POSTFIX com.CaesarV6.DamageMotes.Patch: Void DamageMotes.DamageMotes_Patch:Postfix(DamageInfo dinfo, Thing __instance, DamageResult __result) at CombatMinorhaul.ApplyDamageToPart_Patch.ChangeDamage (Verse.DamageInfo dinfo, System.Single num, Verse.Pawn pawn) [0x00145] in <e2dce24ca5974dc0b82156705ad8d650>:0 at Verse.DamageWorker_AddInjury.ApplyDamageToPart (Verse.DamageInfo dinfo, Verse.Pawn pawn, Verse.DamageWorker+DamageResult result) [0x001fe] in <cb53cd4422904947932d33f561ad8d15>:0 - TRANSPILER CombatMinorhaul: IEnumerable1 CombatMinorhaul.ApplyDamageToPart_Patch:Transpiler(IEnumerable1 instructions, ILGenerator generator) - PREFIX OskarPotocki.VEF: Void VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch:Prefix(DamageInfo& dinfo, Pawn pawn, DamageResult result) at Verse.DamageWorker_AddInjury.ApplyToPawn (Verse.DamageInfo dinfo, Verse.Pawn pawn) [0x0014a] in <cb53cd4422904947932d33f561ad8d15>:0 - TRANSPILER OskarPotocki.VEF: IEnumerable1 VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch:Transpiler(IEnumerable1 codeInstructions) - POSTFIX fuu.bloodanimations: Void BloodAnimations.DamageWorker_AddInjury_ApplyToPawn:ApplyToPawn(DamageInfo dinfo, Pawn pawn, DamageResult& __result) at Verse.DamageWorker_AddInjury.Apply (Verse.DamageInfo dinfo, Verse.Thing thing) [0x00013] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.Thing.TakeDamage (Verse.DamageInfo dinfo) [0x0010d] in <cb53cd4422904947932d33f561ad8d15>:0 - PREFIX OskarPotocki.VEF: Void VEF.AnimalBehaviours.Patch_TakeDamage:Prefix(Thing __instance, DamageInfo dinfo) - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch:Postfix(Thing __instance, DamageInfo dinfo) - POSTFIX com.CaesarV6.DamageMotes.Patch: Void DamageMotes.DamageMotes_Patch:Postfix(DamageInfo dinfo, Thing __instance, DamageResult __result) at RimWorld.Bullet.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x000e2] in <cb53cd4422904947932d33f561ad8d15>:0 - TRANSPILER CombatMinorhaul: IEnumerable1 CombatMinorhaul.Patch_Parry:ProjectileTranspiler(IEnumerable1 instructions) - POSTFIX fuu.bloodanimations: Void BloodAnimations.Bullet_Impact:Impact(Bullet& __instance, Thing hitThing, Boolean blockedByShield) at Verse.Projectile.ImpactSomething () [0x001a2] in <cb53cd4422904947932d33f561ad8d15>:0 - TRANSPILER OskarPotocki.VEF: IEnumerable1 VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch:Transpiler(IEnumerable1 codeInstructions) - TRANSPILER OskarPotocki.VEF: IEnumerable1 VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch:Transpiler(IEnumerable1 codeInstructions, ILGenerator ilg) - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.TeslaProjectile+ProjectilePatches:Postfix() at Verse.Projectile.TickInterval (System.Int32 delta) [0x000b8] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.Thing.DoTick () [0x000eb] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.TickList.Tick () [0x00139] in <cb53cd4422904947932d33f561ad8d15>:0 [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String) [Core, Assembly-CSharp.dll] Verse.TickList.Tick() [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch3(Verse.TickManager) [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch1(Verse.TickManager) [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch2(Verse.Game) [Core, Assembly-CSharp.dll] Verse.Root_Play.Update() 这是啥 黑衣毒蜂的报错


      IP属地:上海147楼2025-08-19 18:44
      收起回复
        请问一下,蚁狮是删除了然后替换成白蚁了没


        IP属地:荷兰来自Android客户端148楼2025-08-19 19:35
        收起回复
          大佬,肃反任务不刷怪报错
          Error while processing a quest signal: 网页链接 : Object reference not set to an instance of an object
          [Ref 2B18EBA3] Duplicate stacktrace, see ref for original
          UnityEngine.StackTraceUtility:ExtractStackTrace ()
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Quest.Notify_SignalReceived_Patch1 (RimWorld.Quest,RimWorld.Signal)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.SignalManager.SendSignal_Patch2 (RimWorld.SignalManager,RimWorld.Signal)
          GD3.GDUtility:SendSignal (RimWorld.Quest,string)
          GD3.EliminateDummy:Tick ()
          Verse.Thing:DoTick ()
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
          (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)


          IP属地:广西来自Android客户端149楼2025-08-19 19:59
          收起回复

            奇怪的地形生成bug,没有红字


            IP属地:重庆150楼2025-08-20 08:45
            收起回复
              很好的新音乐,使我的机械体极巨化


              IP属地:浙江来自Android客户端151楼2025-08-20 09:06
              回复
                话说从毒蜂那里刨的白色花瓣到底有什么用?一直找不到用途


                IP属地:浙江来自Android客户端152楼2025-08-20 09:51
                收起回复
                  2026-01-10 19:07:53
                  广告
                  不感兴趣
                  开通SVIP免广告
                  我有一个好主意,不如把机械蚊子的武器从电荷标枪换成末日火箭,然后把设定里写的那个机翼上的刀给加回来。这样就变成了机械蚊子一出场就先释放末日火箭轰炸阵地,然后近站切后排


                  IP属地:浙江来自Android客户端153楼2025-08-20 16:00
                  回复
                    不给飞螳下毒是不是不能推进剧情啊
                    黑衣据点都端掉好几个了(


                    IP属地:福建来自iPhone客户端154楼2025-08-20 18:12
                    收起回复
                      走机械巢路线怎么搞人格数据啊,黑衣袭击也不来,任务也只刷了两次拯救飞螳,还有一个建设巨型集群


                      IP属地:贵州来自Android客户端155楼2025-08-20 23:31
                      收起回复
                        我造了两种防空和原版迫击炮,我要把这三种炮台全部拆掉才能降落,不然选降落点之后画面一直抖,船不出现。
                        Exception from long event: System.ArgumentException: An item with the same key has already been added. Key: Turret_Mortar649252[Ref CDFE1942] [0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0 at GD3.CompDeckReinforce.PostSpawnSetup (System.Boolean respawningAfterLoad) [0x00038] in <0cdb54007ee84b9ab7a2c9c26b9fe9e5>:0 at Verse.ThingWithComps.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00026] in <cb53cd4422904947932d33f561ad8d15>:0 - POSTFIX OskarPotocki.VEF: Void VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch:Postfix(ThingWithComps __instance) at Verse.Building.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00054] in <cb53cd4422904947932d33f561ad8d15>:0 at RimWorld.Building_TurretGun.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.Rot4 rot, Verse.WipeMode wipeMode, System.Boolean respawningAfterLoad, System.Boolean forbidLeavings) [0x00276] in <cb53cd4422904947932d33f561ad8d15>:0 at RimWorld.GravshipPlacementUtility.SpawnNonPawnThings (RimWorld.Planet.Gravship gravship, Verse.Map map, System.Collections.Generic.List`1[T] gravshipThings, Verse.IntVec3 root) [0x00053] in <cb53cd4422904947932d33f561ad8d15>:0 at RimWorld.GravshipPlacementUtility.PlaceGravshipInMap (RimWorld.Planet.Gravship gravship, Verse.IntVec3 root, Verse.Map map, System.Collections.Generic.List`1[Verse.Thing]& spawned) [0x00094] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.WorldComponent_GravshipController.PlaceGravship (RimWorld.Planet.Gravship gravship, Verse.IntVec3 root, Verse.Map map) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.WorldComponent_GravshipController+<>c__DisplayClass46_2.<InitiateLanding>b__5 () [0x00006] in <cb53cd4422904947932d33f561ad8d15>:0 at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <cb53cd4422904947932d33f561ad8d15>:0 UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)Verse.LongEventHandler:LongEventsUpdate (bool&)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)Verse.Root_Play:Update ()
                        第二次尝试后报错变成了这样
                        Exception from long event: System.ArgumentException: An item with the same key has already been added. Key: Turret_Mortar649252[Ref CDFE1942] Duplicate stacktrace, see ref for originalUnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)Verse.LongEventHandler:LongEventsUpdate (bool&)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)Verse.Root_Play:Update ()


                        IP属地:浙江156楼2025-08-21 01:56
                        收起回复
                          这就是闪耀世界的机器人吗


                          IP属地:广东来自Android客户端157楼2025-08-21 15:25
                          收起回复
                            加固炮台选项怎么用不了了,装甲板明明很多啊,要不是以前有加固过一次,我还以为这是本来就不能用的,也没有相关红字


                            IP属地:贵州来自Android客户端158楼2025-08-22 00:42
                            回复
                              2026-01-10 19:01:53
                              广告
                              不感兴趣
                              开通SVIP免广告
                              谢谢谢谢哟


                              IP属地:湖北159楼2025-08-22 08:49
                              回复