这个文件里可以改这些东西,我把事件数量改到100,随便进个一星地图全是事件,直接把成长刷满
[General]
RequiredLevelBaseExperienceAmount(升级所需基础经验值)=500
RequiredLevelExperinceIncreaseExponent(升级经验增长指数)=1.4
HealthMultiplierUninjured(健康系数_无伤)=1
HealthMultiplierLightlyInjury(健康系数_轻伤)=0.9
HealthMultiplierMediumInjury(健康系数_中伤)=0.7
HealthMultiplierHeavyInjury(健康系数_重伤)=0.5
BPEvenMultiplier(心情系数_平和)=0.5
BPDissatisfiedMultiplier(心情系数_不满)=0.4
BPDisgruntledMultiplier(心情系数_不快)=0.4
BPEagerMultiplier(心情系数_热切)=0.6
BPEuphoricMultiplier(心情系数_亢奋)=0.75
DGrowth(D级成长度)=20
CGrowth(C级成长度)=50
BGrowth(B级成长度)=75
AGrowth(A级成长度)=90
SGrowth(S级成长度)=110
SkillPointsAmountLevelup(升级获得技能点数)=1
SkillPointsEveryXLevel(每X级额外技能点数)=2
SexualityChanceHeteroWeight(性向概率_异性恋权重)=90
SexualityChanceHomoWeight(性向概率_同性恋权重)=5
SexualityChanceBiWeight(性向概率_双性恋权重)=5
RomanceChance(浪漫关系发生概率)=1
TotalScoutingPoints(总侦察点数)=100
TavernMaleAdventurerWeight(酒馆男性冒险者权重)=1
TavernFemaleAdventurerWeight(酒馆女性冒险者权重)=1
[Hub]
BaseWagePerRank(每等级基础工资)=10
StartingGold(初始金币)=2000
DrinkingCost(饮酒消费)=200
SpreadNameCost(散布名声花费)=2000
TrainingCostMultiplier(训练费用系数)=20
TrainingDuration(训练时长)=2
ClassTrainingDuration(职业训练时长)=1
ForcedHealingCost(强制治疗花费)=200
DonateCost(捐赠花费)=200
ConfessionPerSkillCost(忏悔每技能花费)=250
DismissalSettlementCostPerRank(解雇时每等级定居点花费)=50
[Quest]
ReputationGainPerQuestDifficulty(每任务难度声望获取)=1
QuestBaseExperienceReward(任务基础经验奖励)=1600
QuestBaseExperienceRewardDifficultyModifier(任务经验奖励难度系数)=1.3
QuestRewardDifficultyModifier(任务奖励难度系数)=0.5
SkillCheckDifficultyModifier(技能检定难度系数)=0.2
BaseCampingPointPerAdventurer(每位冒险者基础露营点数)=1
BaseVigor(基础精力值)=500
BaseVigorRate(基础精力恢复率)=5
ChestUncommonBaseLockDifficulty(宝箱_精良基础开锁难度)=10
ChestRareBaseLockDifficulty(宝箱_稀有基础开锁难度)=15
ChestEpicBaseLockDifficulty(宝箱_史诗基础开锁难度)=20
ChestLegendaryBaseLockDifficulty(宝箱_传说基础开锁难度)=30
ChestUncommonBaseValue(宝箱_精良基础价值)=300
ChestRareBaseValue(宝箱_稀有基础价值)=800
ChestEpicBaseValue(宝箱_史诗基础价值)=1300
ChestLegendaryBaseValue(宝箱_传说基础价值)=1800
QuestmapEnemyStandardMapSpeed(任务地图敌人标准移动速度)=0.7
SmallQuestMapEventMinAmount(小型任务地图事件最小数量)=1
SmallQuestMapEventMaxExclAmount(小型任务地图事件最大数量上限)=2
MediumQuestMapEventMinAmount(中型任务地图事件最小数量)=1
MediumQuestMapEventMaxExclAmount(中型任务地图事件最大数量上限)=3
BigQuestMapEventMinAmount(大型任务地图事件最小数量)=2
BigQuestMapEventMaxExclAmount(大型任务地图事件最大数量上限)=3
[Battle]
BaseFleeDifficulty(基础逃跑难度)=50
ChainAttackBaseChanceRival(连携攻击基础概率_对手)=0
ChainAttackBaseChanceAquaintance(连携攻击基础概率_相识)=5
ChainAttackBaseChanceFriends(连携攻击基础概率_朋友)=15
ChainAttackBaseChanceBestFriends(连携攻击基础概率_挚友)=30
ChainAttackBaseChanceLovers(连携攻击基础概率_恋人)=50
BaseBraveryDeathblowResist(基础勇气值_致命抵抗)=50
DeathBlowResistDebuffStack(致命抵抗减益叠加值)=20
DeathBlowRestoreHealthAmount(致命抵抗后生命恢复比例)=0.2
StartOfRoundEncourageChanceFriend(回合开始鼓舞概率_朋友)=5
StartOfRoundEncourageChanceBestFriends(回合开始鼓舞概率_挚友)=10
StartOfRoundEncourageChanceLovers(回合开始鼓舞概率_恋人)=25
StartOfRoundDiscourageChanceRivals(回合开始泄气概率_对手)=5
StartOfRoundDiscourageChanceNemesis(回合开始泄气概率_宿敌)=10
[Other]
CheckAchievementButton(检查成就按钮)=0
[General]
RequiredLevelBaseExperienceAmount(升级所需基础经验值)=500
RequiredLevelExperinceIncreaseExponent(升级经验增长指数)=1.4
HealthMultiplierUninjured(健康系数_无伤)=1
HealthMultiplierLightlyInjury(健康系数_轻伤)=0.9
HealthMultiplierMediumInjury(健康系数_中伤)=0.7
HealthMultiplierHeavyInjury(健康系数_重伤)=0.5
BPEvenMultiplier(心情系数_平和)=0.5
BPDissatisfiedMultiplier(心情系数_不满)=0.4
BPDisgruntledMultiplier(心情系数_不快)=0.4
BPEagerMultiplier(心情系数_热切)=0.6
BPEuphoricMultiplier(心情系数_亢奋)=0.75
DGrowth(D级成长度)=20
CGrowth(C级成长度)=50
BGrowth(B级成长度)=75
AGrowth(A级成长度)=90
SGrowth(S级成长度)=110
SkillPointsAmountLevelup(升级获得技能点数)=1
SkillPointsEveryXLevel(每X级额外技能点数)=2
SexualityChanceHeteroWeight(性向概率_异性恋权重)=90
SexualityChanceHomoWeight(性向概率_同性恋权重)=5
SexualityChanceBiWeight(性向概率_双性恋权重)=5
RomanceChance(浪漫关系发生概率)=1
TotalScoutingPoints(总侦察点数)=100
TavernMaleAdventurerWeight(酒馆男性冒险者权重)=1
TavernFemaleAdventurerWeight(酒馆女性冒险者权重)=1
[Hub]
BaseWagePerRank(每等级基础工资)=10
StartingGold(初始金币)=2000
DrinkingCost(饮酒消费)=200
SpreadNameCost(散布名声花费)=2000
TrainingCostMultiplier(训练费用系数)=20
TrainingDuration(训练时长)=2
ClassTrainingDuration(职业训练时长)=1
ForcedHealingCost(强制治疗花费)=200
DonateCost(捐赠花费)=200
ConfessionPerSkillCost(忏悔每技能花费)=250
DismissalSettlementCostPerRank(解雇时每等级定居点花费)=50
[Quest]
ReputationGainPerQuestDifficulty(每任务难度声望获取)=1
QuestBaseExperienceReward(任务基础经验奖励)=1600
QuestBaseExperienceRewardDifficultyModifier(任务经验奖励难度系数)=1.3
QuestRewardDifficultyModifier(任务奖励难度系数)=0.5
SkillCheckDifficultyModifier(技能检定难度系数)=0.2
BaseCampingPointPerAdventurer(每位冒险者基础露营点数)=1
BaseVigor(基础精力值)=500
BaseVigorRate(基础精力恢复率)=5
ChestUncommonBaseLockDifficulty(宝箱_精良基础开锁难度)=10
ChestRareBaseLockDifficulty(宝箱_稀有基础开锁难度)=15
ChestEpicBaseLockDifficulty(宝箱_史诗基础开锁难度)=20
ChestLegendaryBaseLockDifficulty(宝箱_传说基础开锁难度)=30
ChestUncommonBaseValue(宝箱_精良基础价值)=300
ChestRareBaseValue(宝箱_稀有基础价值)=800
ChestEpicBaseValue(宝箱_史诗基础价值)=1300
ChestLegendaryBaseValue(宝箱_传说基础价值)=1800
QuestmapEnemyStandardMapSpeed(任务地图敌人标准移动速度)=0.7
SmallQuestMapEventMinAmount(小型任务地图事件最小数量)=1
SmallQuestMapEventMaxExclAmount(小型任务地图事件最大数量上限)=2
MediumQuestMapEventMinAmount(中型任务地图事件最小数量)=1
MediumQuestMapEventMaxExclAmount(中型任务地图事件最大数量上限)=3
BigQuestMapEventMinAmount(大型任务地图事件最小数量)=2
BigQuestMapEventMaxExclAmount(大型任务地图事件最大数量上限)=3
[Battle]
BaseFleeDifficulty(基础逃跑难度)=50
ChainAttackBaseChanceRival(连携攻击基础概率_对手)=0
ChainAttackBaseChanceAquaintance(连携攻击基础概率_相识)=5
ChainAttackBaseChanceFriends(连携攻击基础概率_朋友)=15
ChainAttackBaseChanceBestFriends(连携攻击基础概率_挚友)=30
ChainAttackBaseChanceLovers(连携攻击基础概率_恋人)=50
BaseBraveryDeathblowResist(基础勇气值_致命抵抗)=50
DeathBlowResistDebuffStack(致命抵抗减益叠加值)=20
DeathBlowRestoreHealthAmount(致命抵抗后生命恢复比例)=0.2
StartOfRoundEncourageChanceFriend(回合开始鼓舞概率_朋友)=5
StartOfRoundEncourageChanceBestFriends(回合开始鼓舞概率_挚友)=10
StartOfRoundEncourageChanceLovers(回合开始鼓舞概率_恋人)=25
StartOfRoundDiscourageChanceRivals(回合开始泄气概率_对手)=5
StartOfRoundDiscourageChanceNemesis(回合开始泄气概率_宿敌)=10
[Other]
CheckAchievementButton(检查成就按钮)=0












