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事件刷累了可以改配置加地图事件数量

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IP属地:浙江1楼2025-07-10 17:35回复
    这个文件里可以改这些东西,我把事件数量改到100,随便进个一星地图全是事件,直接把成长刷满
    [General]
    RequiredLevelBaseExperienceAmount(升级所需基础经验值)=500
    RequiredLevelExperinceIncreaseExponent(升级经验增长指数)=1.4
    HealthMultiplierUninjured(健康系数_无伤)=1
    HealthMultiplierLightlyInjury(健康系数_轻伤)=0.9
    HealthMultiplierMediumInjury(健康系数_中伤)=0.7
    HealthMultiplierHeavyInjury(健康系数_重伤)=0.5
    BPEvenMultiplier(心情系数_平和)=0.5
    BPDissatisfiedMultiplier(心情系数_不满)=0.4
    BPDisgruntledMultiplier(心情系数_不快)=0.4
    BPEagerMultiplier(心情系数_热切)=0.6
    BPEuphoricMultiplier(心情系数_亢奋)=0.75
    DGrowth(D级成长度)=20
    CGrowth(C级成长度)=50
    BGrowth(B级成长度)=75
    AGrowth(A级成长度)=90
    SGrowth(S级成长度)=110
    SkillPointsAmountLevelup(升级获得技能点数)=1
    SkillPointsEveryXLevel(每X级额外技能点数)=2
    SexualityChanceHeteroWeight(性向概率_异性恋权重)=90
    SexualityChanceHomoWeight(性向概率_同性恋权重)=5
    SexualityChanceBiWeight(性向概率_双性恋权重)=5
    RomanceChance(浪漫关系发生概率)=1
    TotalScoutingPoints(总侦察点数)=100
    TavernMaleAdventurerWeight(酒馆男性冒险者权重)=1
    TavernFemaleAdventurerWeight(酒馆女性冒险者权重)=1
    [Hub]
    BaseWagePerRank(每等级基础工资)=10
    StartingGold(初始金币)=2000
    DrinkingCost(饮酒消费)=200
    SpreadNameCost(散布名声花费)=2000
    TrainingCostMultiplier(训练费用系数)=20
    TrainingDuration(训练时长)=2
    ClassTrainingDuration(职业训练时长)=1
    ForcedHealingCost(强制治疗花费)=200
    DonateCost(捐赠花费)=200
    ConfessionPerSkillCost(忏悔每技能花费)=250
    DismissalSettlementCostPerRank(解雇时每等级定居点花费)=50
    [Quest]
    ReputationGainPerQuestDifficulty(每任务难度声望获取)=1
    QuestBaseExperienceReward(任务基础经验奖励)=1600
    QuestBaseExperienceRewardDifficultyModifier(任务经验奖励难度系数)=1.3
    QuestRewardDifficultyModifier(任务奖励难度系数)=0.5
    SkillCheckDifficultyModifier(技能检定难度系数)=0.2
    BaseCampingPointPerAdventurer(每位冒险者基础露营点数)=1
    BaseVigor(基础精力值)=500
    BaseVigorRate(基础精力恢复率)=5
    ChestUncommonBaseLockDifficulty(宝箱_精良基础开锁难度)=10
    ChestRareBaseLockDifficulty(宝箱_稀有基础开锁难度)=15
    ChestEpicBaseLockDifficulty(宝箱_史诗基础开锁难度)=20
    ChestLegendaryBaseLockDifficulty(宝箱_传说基础开锁难度)=30
    ChestUncommonBaseValue(宝箱_精良基础价值)=300
    ChestRareBaseValue(宝箱_稀有基础价值)=800
    ChestEpicBaseValue(宝箱_史诗基础价值)=1300
    ChestLegendaryBaseValue(宝箱_传说基础价值)=1800
    QuestmapEnemyStandardMapSpeed(任务地图敌人标准移动速度)=0.7
    SmallQuestMapEventMinAmount(小型任务地图事件最小数量)=1
    SmallQuestMapEventMaxExclAmount(小型任务地图事件最大数量上限)=2
    MediumQuestMapEventMinAmount(中型任务地图事件最小数量)=1
    MediumQuestMapEventMaxExclAmount(中型任务地图事件最大数量上限)=3
    BigQuestMapEventMinAmount(大型任务地图事件最小数量)=2
    BigQuestMapEventMaxExclAmount(大型任务地图事件最大数量上限)=3
    [Battle]
    BaseFleeDifficulty(基础逃跑难度)=50
    ChainAttackBaseChanceRival(连携攻击基础概率_对手)=0
    ChainAttackBaseChanceAquaintance(连携攻击基础概率_相识)=5
    ChainAttackBaseChanceFriends(连携攻击基础概率_朋友)=15
    ChainAttackBaseChanceBestFriends(连携攻击基础概率_挚友)=30
    ChainAttackBaseChanceLovers(连携攻击基础概率_恋人)=50
    BaseBraveryDeathblowResist(基础勇气值_致命抵抗)=50
    DeathBlowResistDebuffStack(致命抵抗减益叠加值)=20
    DeathBlowRestoreHealthAmount(致命抵抗后生命恢复比例)=0.2
    StartOfRoundEncourageChanceFriend(回合开始鼓舞概率_朋友)=5
    StartOfRoundEncourageChanceBestFriends(回合开始鼓舞概率_挚友)=10
    StartOfRoundEncourageChanceLovers(回合开始鼓舞概率_恋人)=25
    StartOfRoundDiscourageChanceRivals(回合开始泄气概率_对手)=5
    StartOfRoundDiscourageChanceNemesis(回合开始泄气概率_宿敌)=10
    [Other]
    CheckAchievementButton(检查成就按钮)=0


    IP属地:浙江2楼2025-07-10 17:36
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