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想用假单位刷闪电风暴

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发现云团,闪电和落点伤害都动画时间对不上,根本没伤害


IP属地:青海1楼2024-04-11 19:37回复
    rulesmo.ini
    [StormUnitSpecial]
    UIName=NAME:Storm
    Name=Lightning Storm
    IsPowered=no
    RechargeTime=0.15
    Type=UnitDelivery
    Action=Custom
    Cursor=Storm
    NoCursor=NoCanDo
    SidebarPCX=bolticon.pcx
    ShowTimer=no
    DisableableFromShell=no
    Range=0
    LineMultiplier=0
    EVA.Ready=EVA_BattlePowerReady
    SW.FireIntoShroud=yes
    SW.AITargeting=None
    Deliver.Types=FakeStorm1
    SW.CreateRadarEvent=no
    FlashSidebarTabFrames=0
    SW.AlwaysGranted=yes
    SW.AllowPlayer=yes
    SW.AllowAI=no
    [FakeStorm1]
    UIName=NAME:LION
    Name=Woo Lion
    Category=Soldier
    Strength=10
    Armor=sp_suicide
    TechLevel=11
    Crushable=no
    Insignificant=yes
    PixelSelectionBracketDelta=-3
    Sight=2
    Speed=9
    Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
    AllowedToStartInMultiplayer=no
    Cost=100
    Soylent=50
    Points=0
    Nominal=yes
    Pip=yellow
    VoiceSelect=Dummy
    VoiceMove=Dummy
    VoiceAttack=Dummy
    VoiceFeedback=Dummy
    VoiceEnter=Dummy
    DieSound=Dummy
    Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
    PhysicalSize=1
    MovementZone=Infantry
    ThreatPosed=0
    Size=2
    IFVMode=0
    Trainable=no
    Natural=yes
    NotHuman=yes
    IsCow=yes
    Fraidycat=no
    Civilian=yes
    Insignia.Veteran=dummy
    Insignia.Elite=dummy
    CanBeReversed=no
    CanPassiveAquire=no
    CanRetaliate=yes
    PixelSelectionBracketDelta=-3
    RadarInvisible=yes
    OmniCrushResistant=yes
    Image=CLAIR
    Sequence=LionSequence
    Crawls=no
    Remapable=no
    Shadow=no
    ImmuneToEMP=yes
    ImmuneToRadiation=yes
    ImmuneToAbduction=yes
    ImmuneToPsionics=yes
    IgnoresFirestorm=yes
    Warpable=no
    Parasiteable=no
    SuppressionThreshold=10
    ;;Cloakable=yes
    ;;CloakingSpeed=1
    ;;AttackFriendlies=yes
    ;;AttackCursorOnFriendlies=yes
    ;;Primary=DLBZSBomb
    ;;DeathWeapon=DLBZSBomb
    Explodes=yes
    CanPassiveAquire=yes
    CanPassiveAquire.Guard=yes
    CanRetaliate=yes
    ;;AttachEffect.Duration=-1
    ;;AttachEffect.Delay=15
    ;;AttachEffect.Animation=DILEIBING
    ;;AttachEffect.PenetratesIronCurtain=yes
    DesignatorRange=10
    [StormAnim1Special]
    Type=GenericWarhead
    UIName=NAME:NATRAP
    Name=EMP Mine Spawn
    IsPowered=false
    RechargeTime=0.01
    Action=Custom
    SidebarPCX=.pcx
    SW.ShowCameo=false
    ShowTimer=no
    DisableableFromShell=no
    Range=2
    SW.FireIntoShroud=no
    SW.AITargeting=LightningRandom
    SW.AutoFire=yes
    SW.ManualFire=no
    SW.AIRequiresHouse=owner
    FlashSidebarTabFrames=0
    SW.CreateRadarEvent=no
    SW.Sound=WeatherStart
    SW.ActivationSound=WeatherIntro
    SW.AnimationHeight=1200
    SW.Animation=CloudAnim1
    SW.Warhead=AimAtInfWH
    SW.Damage=1
    SW.Designators=FakeStorm1
    SW.AnyDesignator=no
    Money.Amount=0
    SW.AlwaysGranted=yes
    SW.AllowPlayer=yes
    SW.AllowAI=no
    [StormAnim2Special]
    Type=GenericWarhead
    UIName=NAME:NATRAP
    Name=EMP Mine Spawn
    IsPowered=false
    RechargeTime=0.01
    Action=Custom
    SidebarPCX=.pcx
    SW.ShowCameo=false
    ShowTimer=no
    DisableableFromShell=no
    Range=2
    SW.FireIntoShroud=no
    SW.AITargeting=LightningRandom
    SW.AutoFire=yes
    SW.ManualFire=no
    SW.AIRequiresHouse=owner
    FlashSidebarTabFrames=0
    SW.CreateRadarEvent=no
    SW.Sound=WeatherStart
    SW.ActivationSound=WeatherIntro
    SW.AnimationHeight=1200
    SW.Animation=CloudAnim2
    SW.Warhead=AimAtInfWH
    SW.Damage=1
    SW.Designators=FakeStorm1
    SW.AnyDesignator=no
    Money.Amount=0
    SW.AlwaysGranted=yes
    SW.AllowPlayer=yes
    SW.AllowAI=no
    [StormAnim3Special]
    Type=GenericWarhead
    UIName=NAME:NATRAP
    Name=EMP Mine Spawn
    IsPowered=false
    RechargeTime=0.01
    Action=Custom
    SidebarPCX=.pcx
    SW.ShowCameo=false
    ShowTimer=no
    DisableableFromShell=no
    Range=2
    SW.FireIntoShroud=no
    SW.AITargeting=LightningRandom
    SW.AutoFire=yes
    SW.ManualFire=no
    SW.AIRequiresHouse=owner
    FlashSidebarTabFrames=0
    SW.CreateRadarEvent=no
    SW.Sound=WeatherStart
    SW.ActivationSound=WeatherIntro
    SW.AnimationHeight=1200
    SW.Animation=CloudAnim3
    SW.Warhead=AimAtInfWH
    SW.Damage=1
    SW.Designators=FakeStorm1
    SW.AnyDesignator=no
    Money.Amount=0
    SW.AlwaysGranted=yes
    SW.AllowPlayer=yes
    SW.AllowAI=no
    [AimAtInfWH]
    Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
    Versus.sp_suicide=3%
    artmo.ini
    [CloudAnim1] ; weather cloud 1
    Image=WCCLOUD1
    Rate=375
    Layer=top
    CustomPalette=oldunitpal.pal
    UseNormalLight=yes
    Next=FlashAnim1
    [FlashAnim1] ; weather bolt 2
    Image=WCLBOLT1
    Layer=ground
    UseNormalLight=yes
    Rate=350
    Damage=100
    Weapon=BlimpBomb
    DamageRadius=100
    Damage.Delay=10
    TrailerAnim=FDebris
    [CloudAnim2] ; weather cloud 2
    Image=WCCLOUD2
    Rate=375
    Layer=top
    CustomPalette=oldunitpal.pal
    UseNormalLight=yes
    Next=FlashAnim2
    [FlashAnim2] ; weather bolt 1
    Image=WCLBOL2
    Layer=ground
    UseNormalLight=yes
    Rate=350
    Damage=100
    Weapon=BlimpBomb
    DamageRadius=100
    Damage.Delay=10
    TrailerAnim=FDebris
    [CloudAnim3] ; weather cloud 3
    Image=WCCLOUD1
    Rate=375
    Layer=top
    CustomPalette=oldunitpal.pal
    UseNormalLight=yes
    Next=FlashAnim3
    [FlashAnim3] ; weather bolt 3
    Image=WCLBOLT1
    Layer=ground
    UseNormalLight=yes
    Rate=350
    Damage=100
    Weapon=BlimpBomb
    DamageRadius=100
    Damage.Delay=10
    TrailerAnim=FDebris
    [FDebris]
    Image=EXPLOLB
    Translucent=no
    UseNormalLight=yes
    Crater=yes
    Scorch=yes
    Damage=100
    DamageRadius=10000
    Weapon=BlimpBomb
    地图内置ini
    [BlimpBombP]
    Image=EXPLOLB
    [BlimpHE]
    AnimList=EXPLOLB


    IP属地:青海2楼2024-04-11 19:40
    回复
      2025-12-26 11:38:57
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      而且像根除者那样挂上FlashAnim1、2、3的话还是有伤害的,我看这个组合好像是闪电在云层上边劈


      IP属地:青海3楼2024-04-11 19:42
      回复
        只靠inⅰ不行,还要跟着改雷云、闪电和落地雷光的动画,使其闪电劈下后,被劈物恰好在雷光中受伤害——以此模拟闪电。


        IP属地:安徽来自Android客户端5楼2024-04-11 21:04
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