rulesmo.ini
[StormUnitSpecial]
UIName=NAME:Storm
Name=Lightning Storm
IsPowered=no
RechargeTime=0.15
Type=UnitDelivery
Action=Custom
Cursor=Storm
NoCursor=NoCanDo
SidebarPCX=bolticon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
EVA.Ready=EVA_BattlePowerReady
SW.FireIntoShroud=yes
SW.AITargeting=None
Deliver.Types=FakeStorm1
SW.CreateRadarEvent=no
FlashSidebarTabFrames=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[FakeStorm1]
UIName=NAME:LION
Name=Woo Lion
Category=Soldier
Strength=10
Armor=sp_suicide
TechLevel=11
Crushable=no
Insignificant=yes
PixelSelectionBracketDelta=-3
Sight=2
Speed=9
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
VoiceEnter=Dummy
DieSound=Dummy
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=no
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=-3
RadarInvisible=yes
OmniCrushResistant=yes
Image=CLAIR
Sequence=LionSequence
Crawls=no
Remapable=no
Shadow=no
ImmuneToEMP=yes
ImmuneToRadiation=yes
ImmuneToAbduction=yes
ImmuneToPsionics=yes
IgnoresFirestorm=yes
Warpable=no
Parasiteable=no
SuppressionThreshold=10
;;Cloakable=yes
;;CloakingSpeed=1
;;AttackFriendlies=yes
;;AttackCursorOnFriendlies=yes
;;Primary=DLBZSBomb
;;DeathWeapon=DLBZSBomb
Explodes=yes
CanPassiveAquire=yes
CanPassiveAquire.Guard=yes
CanRetaliate=yes
;;AttachEffect.Duration=-1
;;AttachEffect.Delay=15
;;AttachEffect.Animation=DILEIBING
;;AttachEffect.PenetratesIronCurtain=yes
DesignatorRange=10
[StormAnim1Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim1
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[StormAnim2Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim2
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[StormAnim3Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim3
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[AimAtInfWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.sp_suicide=3%
artmo.ini
[CloudAnim1] ; weather cloud 1
Image=WCCLOUD1
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim1
[FlashAnim1] ; weather bolt 2
Image=WCLBOLT1
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[CloudAnim2] ; weather cloud 2
Image=WCCLOUD2
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim2
[FlashAnim2] ; weather bolt 1
Image=WCLBOL2
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[CloudAnim3] ; weather cloud 3
Image=WCCLOUD1
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim3
[FlashAnim3] ; weather bolt 3
Image=WCLBOLT1
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[FDebris]
Image=EXPLOLB
Translucent=no
UseNormalLight=yes
Crater=yes
Scorch=yes
Damage=100
DamageRadius=10000
Weapon=BlimpBomb
地图内置ini
[BlimpBombP]
Image=EXPLOLB
[BlimpHE]
AnimList=EXPLOLB
[StormUnitSpecial]
UIName=NAME:Storm
Name=Lightning Storm
IsPowered=no
RechargeTime=0.15
Type=UnitDelivery
Action=Custom
Cursor=Storm
NoCursor=NoCanDo
SidebarPCX=bolticon.pcx
ShowTimer=no
DisableableFromShell=no
Range=0
LineMultiplier=0
EVA.Ready=EVA_BattlePowerReady
SW.FireIntoShroud=yes
SW.AITargeting=None
Deliver.Types=FakeStorm1
SW.CreateRadarEvent=no
FlashSidebarTabFrames=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[FakeStorm1]
UIName=NAME:LION
Name=Woo Lion
Category=Soldier
Strength=10
Armor=sp_suicide
TechLevel=11
Crushable=no
Insignificant=yes
PixelSelectionBracketDelta=-3
Sight=2
Speed=9
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,PsiCorps,Headquaters,ScorpionCell
AllowedToStartInMultiplayer=no
Cost=100
Soylent=50
Points=0
Nominal=yes
Pip=yellow
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
VoiceEnter=Dummy
DieSound=Dummy
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
Size=2
IFVMode=0
Trainable=no
Natural=yes
NotHuman=yes
IsCow=yes
Fraidycat=no
Civilian=yes
Insignia.Veteran=dummy
Insignia.Elite=dummy
CanBeReversed=no
CanPassiveAquire=no
CanRetaliate=yes
PixelSelectionBracketDelta=-3
RadarInvisible=yes
OmniCrushResistant=yes
Image=CLAIR
Sequence=LionSequence
Crawls=no
Remapable=no
Shadow=no
ImmuneToEMP=yes
ImmuneToRadiation=yes
ImmuneToAbduction=yes
ImmuneToPsionics=yes
IgnoresFirestorm=yes
Warpable=no
Parasiteable=no
SuppressionThreshold=10
;;Cloakable=yes
;;CloakingSpeed=1
;;AttackFriendlies=yes
;;AttackCursorOnFriendlies=yes
;;Primary=DLBZSBomb
;;DeathWeapon=DLBZSBomb
Explodes=yes
CanPassiveAquire=yes
CanPassiveAquire.Guard=yes
CanRetaliate=yes
;;AttachEffect.Duration=-1
;;AttachEffect.Delay=15
;;AttachEffect.Animation=DILEIBING
;;AttachEffect.PenetratesIronCurtain=yes
DesignatorRange=10
[StormAnim1Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim1
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[StormAnim2Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim2
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[StormAnim3Special]
Type=GenericWarhead
UIName=NAME:NATRAP
Name=EMP Mine Spawn
IsPowered=false
RechargeTime=0.01
Action=Custom
SidebarPCX=.pcx
SW.ShowCameo=false
ShowTimer=no
DisableableFromShell=no
Range=2
SW.FireIntoShroud=no
SW.AITargeting=LightningRandom
SW.AutoFire=yes
SW.ManualFire=no
SW.AIRequiresHouse=owner
FlashSidebarTabFrames=0
SW.CreateRadarEvent=no
SW.Sound=WeatherStart
SW.ActivationSound=WeatherIntro
SW.AnimationHeight=1200
SW.Animation=CloudAnim3
SW.Warhead=AimAtInfWH
SW.Damage=1
SW.Designators=FakeStorm1
SW.AnyDesignator=no
Money.Amount=0
SW.AlwaysGranted=yes
SW.AllowPlayer=yes
SW.AllowAI=no
[AimAtInfWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Versus.sp_suicide=3%
artmo.ini
[CloudAnim1] ; weather cloud 1
Image=WCCLOUD1
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim1
[FlashAnim1] ; weather bolt 2
Image=WCLBOLT1
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[CloudAnim2] ; weather cloud 2
Image=WCCLOUD2
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim2
[FlashAnim2] ; weather bolt 1
Image=WCLBOL2
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[CloudAnim3] ; weather cloud 3
Image=WCCLOUD1
Rate=375
Layer=top
CustomPalette=oldunitpal.pal
UseNormalLight=yes
Next=FlashAnim3
[FlashAnim3] ; weather bolt 3
Image=WCLBOLT1
Layer=ground
UseNormalLight=yes
Rate=350
Damage=100
Weapon=BlimpBomb
DamageRadius=100
Damage.Delay=10
TrailerAnim=FDebris
[FDebris]
Image=EXPLOLB
Translucent=no
UseNormalLight=yes
Crater=yes
Scorch=yes
Damage=100
DamageRadius=10000
Weapon=BlimpBomb
地图内置ini
[BlimpBombP]
Image=EXPLOLB
[BlimpHE]
AnimList=EXPLOLB









