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Kinda Funny Xcast 陶德访谈总结

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- 有些星球只有一个生物群系,有些星球有很多生物群系。
- 需要准备好各种太空服以应对不同星球气候。
- 完整调查一颗星球可以挣很多钱。
- 生物会互相攻击。(有食物链)
- 有一些很特殊生物。(也许像龙一样特殊)
- 没有载具,也不能骑生物。有喷气背包和一些喷气背包技能,可以像载具一样。
- 可以将同伴分配到你没在使用的飞船上。
- 有多个机器人同伴。你可以只雇机器人船员。
- 星座组织的四名同伴有完整的任务线和恋爱内容。
- 有音乐电台,但都是本地电台。(游戏中的人类技术有限)
- 偷来的船需要注册。
- 游戏中的所有飞船都是使用内置的飞船编辑器来构建的。
- 飞船建造是游戏后期的活动。它需要相关技能和超多信用点。
- 前哨站是一个有深度游戏系统。你可以通过许多飞船和船员将行星之间的前哨站联系起来,这需要一定的资源和角色技能。
- 前哨站可以作为经济来源。
- 不能钓鱼,可以杀鱼。
- 陶德没有回答游戏内是否有黑洞。


1楼2023-06-22 23:33回复
    漏了
    - 10%的星球上有生命。
    - 陶德认为 Digital Foundry(数毛社)对于星空 30 帧的分析上做得非常好。
    - 玩家获得的技能徽章可以缝到宇航服上(待证)


    9楼2023-06-22 23:48
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      2025-12-20 17:41:28
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      - 星空是 mod 制作者们的天堂。mod 受官方支持,官方计划参与 mod 社区。


      12楼2023-06-22 23:57
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        补个颜艺截图


        14楼2023-06-22 23:58
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          感谢红迪网友转录的文字版,想看原话、英文全文的可以看这里👇
          第一部分:
          Q:How did you and the team put together a tight 45-minute presentation on a game this size?
          A:It takes a lot of time. We've been fortunate enough to be able to give a lot of cool demos over the years; Fallout 4 was always a highlight for us to do that. We did a decent-sized Starfield demo last year, at- I'll say "E3,"- the Xbox Showcase, and I think at that time maybe it was twelve-thirteen minutes for Starfield at the end. That had been the longest demo that Xbox had shown, and it got a great response. Going into it this year, we knew, hey, we wanna give everybody a really deep-dive look at the game, and what's the best way to do that? So we're really fortunate to have that opportunity to do that, following the Xbox Showcase with Starfield Direct.
          The response really was incredible; hearing so many people, and the feedback- everybody kinda rooting for us, and loving what we've shown- you never know, right? We're heads-down here in the studio. It had been a while since we had really come out with that much stuff; you never know how people are gonna react. It's a new IP, it's incredibly ambitious... we're taking a lot of risks. We're really happy with the response. It's a lot of fuel to us, here. I will say, what actually makes me the most proud of it is, by doing it in that format, we could highlight a lot of people on the team that fans don't know or haven't seen before. There are hundreds more that we couldn't show in it, and their passion for the project... they've all put so much into this game and we just hope people love it as much as we do.
          Q:At one point in the demo, you were basically a space pirate. Could you talk about the sort of exploration and discovery outside of the main story like that?
          A:Sure; I think if you look at all of our games, that kind of feeling is what we want. Where you can look at the scope of the game and the sort of palette or menu of things you could do, and then say, "What if?..." and then, "I'm gonna go do these things." And I think that idea of being a space pirate- there's a whole faction for it, by the way, with the Crimson Fleet- or being a smuggler, having contraband and shielded cargo, or taking over things: those are all things we think about as well, and we want to find the best ways to enable that, while not feeling separate, while fitting in as part of the game itself. You see that in the video, I think, when you arrive at Jemison where they actually do a contraband scan that you pass, in that case. A lot of really cool systems, and we do so many of them... What we really work on is, how do all the systems come together and collide, and create some really cool moments where the players have that agency? To go and do what they really wanna do in the game.
          Q:Xbox has made a big push for accessibility and making sure everyone can play; is there something about the game's accessibility settings that stands out this time around?
          A:I think Xbox has done an incredible job there, with everything they've done with accessibility, and their controller in particular. One thing we're really leaning in on with this game is having a large font mode, which really is important in an RPG, where there's a lot of stuff to read. It comes into play with accessibility, but also with various monitor sizes. I'm noticing that it's really helpful when I play- there's a lot more handheld devices coming out, where you can stream these games or sometimes play them natively, and it really helps us there as well. That's one in particular that we're really leaning in on.
          Q:You mentioned handhelds, can you share with us: is it Steam Deck compatible? Or is that something you can share later down the road?
          A:We'll talk about that later down the road, yeah.


          75楼2023-06-23 12:48
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