M&T 3.0 Dev Diary #10 - InstitutionsM&T
3.0 开发日志 #10 - 思潮
wogudwkd12, March 6, 2020
I must confess that institution is one of my favorite parts of EU4. It’s a fascinating system that provides an organic and compelling way of making some regions to be more technologically advanced than others. It’s also a nice source of some alternate history vibe, such as embracing renaissance as an east asian country. It provides good gameplay, and is overall very fun.
我得坦白,思潮系统是我最喜欢的EU4机制之一。这个迷人的系统用一种有机,有理又有据的方式让某些地区在科技上比其他地区更发达。它同时也可以为游戏增添一把架空历史的风味,比如以东亚国家接纳文艺复兴思潮。在游戏性方面它也居功甚伟。总而言之,这是个非常有趣的系统
However, as much as I like it, I still had some issues with it. My main complaint was that once someone spawns some institution, others were barred from reinventing it in their own lands. Therefore, when it became time to work on institutions in 3.0, I had one clear object in my mind, which was to make institution reinvention be a thing. All other changes made on institutions that I will also talk about are stemmed from that goal.
然而,虽然我非常钟意思潮系统,于我而言它还是存在着一些问题。我时常抱怨,只要有一个国家的国土上产生了某个思潮,其他人就没法再重新发明这个思潮了。所以,当M&T制作团队开始制作3.0的思潮机制时,我脑海中就出现了一个明确的目标:让思潮可以重新发明。其他关于思潮的改动也都是基于这个目的发展而来的。

Legalism spread. It's an institution that distinguishes those who inherited the heritages of classical civilizations from those who did not.
法制主义思潮的传播地图。是否传承古典时代文明遗产是有无这个思潮的区分点。
The idea was quite simple. Basically, there’d be a set of conditions which when satisfied would give some institution progress gain to some provinces. The gameplay would be in setting up your nation to satisfy those conditions.
想法很简单:总地来说就是,如果满足一系列条件,某一思潮就会在某些省份增加一些进度。玩法上,你需要将你的国家导向满足这些条件的道路。
However, my idea quickly faced one major problem, which was that no progress could be given to an institution that is not yet enabled. If an institution was to be enabled, then it incurred a tech cost penalty on every country that did not embrace it. Obviously, having something like a +1000% tech cost penalty from game start was not very desirable to say the least.
然而,我的想法很快就遇到了一个大问题:如果一个思潮没有出现,那也就没办法给这个思潮增加进度。如果一个思潮已经出现了,那它就会给所有没有接纳它的国家提高科技成本。显然,如果开局的时候就有+1000%科技成本之类的东西,那说得客气点,这就有点难顶了。
To remedy that, I removed the tech cost penalty from all institutions and instead greatly increased the tech cost malus from tech advancement. That made it so that as you advance through tech, advancing to the next level becomes more and more costly. Then, as a final touch, I made all institutions give tech cost reduction when embraced.
为了解决这一问题,我移除了所有思潮的科技成本惩罚,并反其道而行之,提高了科技随科技等级增加的成本。这样一来,你会在科技发展的道路上越来越难以取得突破。最后一步则是给所有思潮在接纳时提供一个科技成本减免。

Commercialization spread. It represents the beginning of new type of civilizations, of commercial revolution and its embracement.
商业化思潮的传播地图。它代表国家接纳了一种新的文化:商业革命。
This had many advantages. One was that I could now enable all institutions from the start without having to worry about giving countries a ridiculous amount of tech cost penalty. That basically enabled the whole institution system for me.
这样做有很多好处。首先一点就是,我可以在开局的时候就启用所有思潮,而不用担心它会给所有国家带来巨难顶的科技成本惩罚。如此一来,整个思潮系统就由我掌控了。
Another advantage is its fluidity. It makes it so that low level techs can be accessed even by countries that lack some vital institution. More institutions become necessary only as you reach higher techs.
另一个好处是它不再生硬。比如,就算是缺少某些关键思潮的国家也可以很容易地研究低级科技。只有在你的科技等级达到一定程度时,才需要接纳更多的思潮。

Various conditions for institutions are stored within their respective descriptions.
思潮的各种条件都放在了它们各自的描述中。
Once this new model was implemented, it didn’t take much more to implement the institution invention system. It works like this
在实现了这个新模型后,加入思潮发明系统就易如反掌了。它的工作机制如下所述。
- Every institution has a global condition, which must be true before any country can start inventing it.
- 每个思潮都有一系列全局条件,只有在满足全局条件之后,任意国家才能发明它。
- Every institution also has a country condition, where only the countries that satisfy them can invent it.
- 每个思潮还有一系列国家条件,只有满足这个条件的国家才能发明它。
- Lastly, every institution has a province condition, which the province must satisfy.
- 最后,每个思潮还有一系列省份条件,省份必须满足这些条件。
- For every institution whose global condition is true, every province that satisfies the province condition whose owner also satisfies the country condition will begin to gain institution progress.
- 对于任何满足全局条件的思潮,思潮进度会在任何满足了省份条件,且拥有者满足了国家条件的省份中增长。
- When the institution progress reaches 100%, the institution becomes present in the province, like how it’s done in vanilla.
- 和原版一样,当省份思潮进度达到了100%,思潮就出现了。
- Provinces ability to reinvent what is already invented is not in any way hampered by other provinces having invented it first. The progress does not go away, and the province can still continue to invent it.
- 就算任何省份首先发明了思潮,也不会阻止其他省份重新发明之。任何进度都不会消失,而是继续增长。
- Every province that meets the ‘spread’ conditions for an institution can receive the institution through an enhanced vanilla spread model, using border-to-border spread, trade center based spread (in any direction, if a merchant is present or its a home-node), and overlord to colonial spread.
- 任何满足了一个思潮的「传播」条件的省份,都可以从其他省份那里接受思潮传播。这是一个改良后的原版传播模型,包括接壤传播、贸易中心传播、宗主国向殖民地传播等等。
That’s about it for today. Peace.
今天差不多就这样了,祝你平安。