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回复:【翻译】圣歌/Beyond初始的设计概念

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After the E3 reveal, in June of 2017, the Anthem teams in Edmonton and Austin were meant to start moving into full production, designing missions and building a world based on the vision they could now at least somewhat see. But that just didn’t happen, the developers say. “They had been in idea land for four to five years, and nobody had actually gone, ‘Okay, we need to decide what we’re making and make it,’” said one member of the team. “They were still going back to the drawing board on major systems. Which is fine—part of game development is that you iterate, and it’s like, ‘This didn’t work, let’s go again.’ They never got to the point of like, ‘This doesn’t work, let’s iterate on it.’ It was, ‘This doesn’t work, let’s start from scratch.’”
E3公布后,也就是2017年6月,圣歌开发组应当进入正式开发阶段,从他们多多少少对游戏概念的认知里设计任务和游戏世界建造。但是这却迟迟没有发生,一名开发员说道:"有些点子他们已经想好4到5年了,但是没人站出来说,‘好的,我们要觉得我们做什么并且把它做出来,’”一名开发组成员这么说。“他们仍回到画板前设计核心系统,其实这样没事,游戏开发的一部分就是不停更新换代,就好像,‘这行不通,我们再做一次。’但是他们从没这样过,而是反复‘这样行不通,我们从头开始吧。’”


100楼2019-04-04 17:18
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    楼主辛苦了,故事很精彩


    IP属地:安徽来自Android客户端101楼2019-04-05 15:31
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      2026-01-21 04:22:08
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      IP属地:浙江来自iPhone客户端102楼2019-04-06 01:02
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        马克一下催更


        IP属地:内蒙古来自Android客户端104楼2019-04-06 08:20
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          之前舔圣歌剧情的人哪去了


          来自iPhone客户端105楼2019-04-06 08:51
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            又没了?


            IP属地:广东来自Android客户端106楼2019-04-08 08:39
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