This update introduces seasons and weather. The changes are both visual and in gameplay. Each season lasts 36 turns (2 days and 2 nights) and has its own set of bonuses and penalties. Additionally, there are season-specific weather effects such as rain, wind or snow which also affect gameplay for a couple of turns. Since these changes are likely to increase the overall difficulty of the game, you will be able to switch them off in the difficulty settings.
Below is a full list of new features, changes and fixes brought by this update:
- Added seasons and weather mechanics
- Changed god-specific traits
- Changes to selectable traits
- Added tooltips on Advancement screen
- Added tech previews on Advancement screen
- Added Factions and Loyalty screen to track faction loyalty status
- Added God Info screen allowing to check domains and selected traits
- Added Stingers faction to the game
- Added some more Theopedia terrain arts
- Added two human child portraits
- Chosen tag is now visible on tags list
- Chance filter is now tested ahead of other filters to speed up processing entry requirements for many events
- Added tooltips for subskills on RMB Info window (a number of localisation strings is still missing, we'll be adding them soon)
- Added fuel requirement for tasks (otherwise characters produce at 50% efficiency)
- Theopedia now shows status of each entry on Index pages
- Researching creatures gives a 15% advantage bonus against that type of creature when autoresolving
- Building bonus is now applied to all groups (own or your coop friends) camping around own or another player's settlements
- Building a settlement within 3 tiles range of another allied settlement is not possible (or will be halted if such settlement appeared after building has started)
- Added bar and colour indicators to resource icons on both world map and gathering tasks to show gathering efficiency in different seasons
- Equipment screen now shows previous and new weight when trying to equip items instead of previous and offset weight
- Space bar can now be used to close Resolve Events screen
- Fixed drag & drop not always registering correctly
- Fixed missing tooltips of selected traits assigned to slots
- Fixed not being able to remove traits assigned to slots
- Fixed group markers sometimes being displaced from the group they represent
- Fixed Resolve Event not showing loyalty change or research drops unless XP/RP was awarded (thanks Lumina!)
- Fixed info errors on some skills
- Fixed Children not receiving Creepy/Attractive/Beautiful tags when growing up
- Fixed dropdowns going off the bottom screen edge on a number of screens
- Fixed smaller faction towns not spawning
- Fixed a crash on Credits screen
- Fixed Replace Idol ritual
- Fixed missing task update in some group information propagations which could lead to a crash
- Fixed gender tag sometimes being applied incorrectly
- Fixed creature artifact drop showing full portrait instead of face portrait
- Fixed adventure data crash when changing skills after tags
- When a character's subrace changes, innate skills will keep their levels if the new subrace has the same innate skill
- Hopefully fixed a glitch where AI would not play any cards
- Balancing changes to Strength of the Swarm, Speed of the Swarm, Hunter's Mark and Ground Shaking skills
- Balancing changes to starting cargo of Tainted Shaman, Young Zerca and hunters
- Balancing changes to food prices
- Balancing changes to Tainted Shaman's attributes
- Balancing changes to The Other Ring
- Balancing changes to food gathering costs and pack sizes
- Balancing changes to tools - they mostly now give % bonus rather than point bonus, also Perception bonus was replaced with bonus to Rituals or Research
- Changes to pricing for faction traders/exchange options
- Crow Pet has a chance to give +1 visibility instead its normal bonuses
- Items left on the ground will automatically disappear after 9 turns
- Removed "Heal After Movement" difficulty setting
- Changed "Limit Gathering Packs to 1 per turn" difficulty setting to "Overflow Gathering Halved" (half of the overflow gathering production points is kept towards gathering of the next pack)
- A number of changes to better communicate how to obtain composite materials
- Added biome introduction events
- Tweaked warrior growing up chances, so it is more likely to get a warrior now even without increased strength
- Fixed Nai-Ysir skill description to show their name properly
- Added a witch hut event to remove curses on higher difficulty
- Tweaks to child growing up events, loyalty now gives the race path and that path is guaranteed, not a chance
- Separated gatherer and crafter choices for dwarf and elf, so you can choose which one, not leave it to chance
- Fixed a witch event where trading with her for a blessing would cause problems
- Fixed a robbers event in ruins spawn, where following the turmoil path and then leaving gave too strong punishment for the level
- Added recruitment options and healing curses to ice demon faction
- Fixed cat event causing a soft lock and issue that was making it pop up all the time
- Added several new descriptions of terrains for Theopedia
大改啊,马上玩玩看吧
Below is a full list of new features, changes and fixes brought by this update:
- Added seasons and weather mechanics
- Changed god-specific traits
- Changes to selectable traits
- Added tooltips on Advancement screen
- Added tech previews on Advancement screen
- Added Factions and Loyalty screen to track faction loyalty status
- Added God Info screen allowing to check domains and selected traits
- Added Stingers faction to the game
- Added some more Theopedia terrain arts
- Added two human child portraits
- Chosen tag is now visible on tags list
- Chance filter is now tested ahead of other filters to speed up processing entry requirements for many events
- Added tooltips for subskills on RMB Info window (a number of localisation strings is still missing, we'll be adding them soon)
- Added fuel requirement for tasks (otherwise characters produce at 50% efficiency)
- Theopedia now shows status of each entry on Index pages
- Researching creatures gives a 15% advantage bonus against that type of creature when autoresolving
- Building bonus is now applied to all groups (own or your coop friends) camping around own or another player's settlements
- Building a settlement within 3 tiles range of another allied settlement is not possible (or will be halted if such settlement appeared after building has started)
- Added bar and colour indicators to resource icons on both world map and gathering tasks to show gathering efficiency in different seasons
- Equipment screen now shows previous and new weight when trying to equip items instead of previous and offset weight
- Space bar can now be used to close Resolve Events screen
- Fixed drag & drop not always registering correctly
- Fixed missing tooltips of selected traits assigned to slots
- Fixed not being able to remove traits assigned to slots
- Fixed group markers sometimes being displaced from the group they represent
- Fixed Resolve Event not showing loyalty change or research drops unless XP/RP was awarded (thanks Lumina!)
- Fixed info errors on some skills
- Fixed Children not receiving Creepy/Attractive/Beautiful tags when growing up
- Fixed dropdowns going off the bottom screen edge on a number of screens
- Fixed smaller faction towns not spawning
- Fixed a crash on Credits screen
- Fixed Replace Idol ritual
- Fixed missing task update in some group information propagations which could lead to a crash
- Fixed gender tag sometimes being applied incorrectly
- Fixed creature artifact drop showing full portrait instead of face portrait
- Fixed adventure data crash when changing skills after tags
- When a character's subrace changes, innate skills will keep their levels if the new subrace has the same innate skill
- Hopefully fixed a glitch where AI would not play any cards
- Balancing changes to Strength of the Swarm, Speed of the Swarm, Hunter's Mark and Ground Shaking skills
- Balancing changes to starting cargo of Tainted Shaman, Young Zerca and hunters
- Balancing changes to food prices
- Balancing changes to Tainted Shaman's attributes
- Balancing changes to The Other Ring
- Balancing changes to food gathering costs and pack sizes
- Balancing changes to tools - they mostly now give % bonus rather than point bonus, also Perception bonus was replaced with bonus to Rituals or Research
- Changes to pricing for faction traders/exchange options
- Crow Pet has a chance to give +1 visibility instead its normal bonuses
- Items left on the ground will automatically disappear after 9 turns
- Removed "Heal After Movement" difficulty setting
- Changed "Limit Gathering Packs to 1 per turn" difficulty setting to "Overflow Gathering Halved" (half of the overflow gathering production points is kept towards gathering of the next pack)
- A number of changes to better communicate how to obtain composite materials
- Added biome introduction events
- Tweaked warrior growing up chances, so it is more likely to get a warrior now even without increased strength
- Fixed Nai-Ysir skill description to show their name properly
- Added a witch hut event to remove curses on higher difficulty
- Tweaks to child growing up events, loyalty now gives the race path and that path is guaranteed, not a chance
- Separated gatherer and crafter choices for dwarf and elf, so you can choose which one, not leave it to chance
- Fixed a witch event where trading with her for a blessing would cause problems
- Fixed a robbers event in ruins spawn, where following the turmoil path and then leaving gave too strong punishment for the level
- Added recruitment options and healing curses to ice demon faction
- Fixed cat event causing a soft lock and issue that was making it pop up all the time
- Added several new descriptions of terrains for Theopedia
大改啊,马上玩玩看吧















