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CP版本更新0382 24 Feb

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This update introduces seasons and weather. The changes are both visual and in gameplay. Each season lasts 36 turns (2 days and 2 nights) and has its own set of bonuses and penalties. Additionally, there are season-specific weather effects such as rain, wind or snow which also affect gameplay for a couple of turns. Since these changes are likely to increase the overall difficulty of the game, you will be able to switch them off in the difficulty settings.
Below is a full list of new features, changes and fixes brought by this update:
- Added seasons and weather mechanics
- Changed god-specific traits
- Changes to selectable traits
- Added tooltips on Advancement screen
- Added tech previews on Advancement screen
- Added Factions and Loyalty screen to track faction loyalty status
- Added God Info screen allowing to check domains and selected traits
- Added Stingers faction to the game
- Added some more Theopedia terrain arts
- Added two human child portraits
- Chosen tag is now visible on tags list
- Chance filter is now tested ahead of other filters to speed up processing entry requirements for many events
- Added tooltips for subskills on RMB Info window (a number of localisation strings is still missing, we'll be adding them soon)
- Added fuel requirement for tasks (otherwise characters produce at 50% efficiency)
- Theopedia now shows status of each entry on Index pages
- Researching creatures gives a 15% advantage bonus against that type of creature when autoresolving
- Building bonus is now applied to all groups (own or your coop friends) camping around own or another player's settlements
- Building a settlement within 3 tiles range of another allied settlement is not possible (or will be halted if such settlement appeared after building has started)
- Added bar and colour indicators to resource icons on both world map and gathering tasks to show gathering efficiency in different seasons
- Equipment screen now shows previous and new weight when trying to equip items instead of previous and offset weight
- Space bar can now be used to close Resolve Events screen
- Fixed drag & drop not always registering correctly
- Fixed missing tooltips of selected traits assigned to slots
- Fixed not being able to remove traits assigned to slots
- Fixed group markers sometimes being displaced from the group they represent
- Fixed Resolve Event not showing loyalty change or research drops unless XP/RP was awarded (thanks Lumina!)
- Fixed info errors on some skills
- Fixed Children not receiving Creepy/Attractive/Beautiful tags when growing up
- Fixed dropdowns going off the bottom screen edge on a number of screens
- Fixed smaller faction towns not spawning
- Fixed a crash on Credits screen
- Fixed Replace Idol ritual
- Fixed missing task update in some group information propagations which could lead to a crash
- Fixed gender tag sometimes being applied incorrectly
- Fixed creature artifact drop showing full portrait instead of face portrait
- Fixed adventure data crash when changing skills after tags
- When a character's subrace changes, innate skills will keep their levels if the new subrace has the same innate skill
- Hopefully fixed a glitch where AI would not play any cards
- Balancing changes to Strength of the Swarm, Speed of the Swarm, Hunter's Mark and Ground Shaking skills
- Balancing changes to starting cargo of Tainted Shaman, Young Zerca and hunters
- Balancing changes to food prices
- Balancing changes to Tainted Shaman's attributes
- Balancing changes to The Other Ring
- Balancing changes to food gathering costs and pack sizes
- Balancing changes to tools - they mostly now give % bonus rather than point bonus, also Perception bonus was replaced with bonus to Rituals or Research
- Changes to pricing for faction traders/exchange options
- Crow Pet has a chance to give +1 visibility instead its normal bonuses
- Items left on the ground will automatically disappear after 9 turns
- Removed "Heal After Movement" difficulty setting
- Changed "Limit Gathering Packs to 1 per turn" difficulty setting to "Overflow Gathering Halved" (half of the overflow gathering production points is kept towards gathering of the next pack)
- A number of changes to better communicate how to obtain composite materials
- Added biome introduction events
- Tweaked warrior growing up chances, so it is more likely to get a warrior now even without increased strength
- Fixed Nai-Ysir skill description to show their name properly
- Added a witch hut event to remove curses on higher difficulty
- Tweaks to child growing up events, loyalty now gives the race path and that path is guaranteed, not a chance
- Separated gatherer and crafter choices for dwarf and elf, so you can choose which one, not leave it to chance
- Fixed a witch event where trading with her for a blessing would cause problems
- Fixed a robbers event in ruins spawn, where following the turmoil path and then leaving gave too strong punishment for the level
- Added recruitment options and healing curses to ice demon faction
- Fixed cat event causing a soft lock and issue that was making it pop up all the time
- Added several new descriptions of terrains for Theopedia
大改啊,马上玩玩看吧


1楼2019-02-25 11:48回复
    小孩成长跟种族友好度挂钩那个比较有趣,得好好总结一下


    3楼2019-02-25 13:06
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      2026-03-29 12:37:50
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      发现连锁闪电的延迟被削成6了...跟随机爆炸一样了


      4楼2019-02-25 13:15
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        0386出了,基本内容就是就修复了一大堆bug,不开新帖了
        - Fixed a crash when playing a coop game
        - Fixed Dzievanna's trait skill causing a crash on EntityInfo screen
        - Fixed a crash caused by fuel calculation error when no forbidden resources list was created due to no changes in fuel/food management
        - Fixed rituals tasks screen showing crafting stat values
        - Fixed season icons not showing up correctly on gathering tasks tooltip
        - Fixed missing skill icons and descriptions for weather effects
        - Fixed fuel per turn counter not taking winter season into account
        - Fixed filters and sorters for equipment screen character list not working
        - Added winter icon near fuel per turn display on HUD, Inventory and Group Info screens
        - Added season countdown to HUD
        - Added tutorial popup to event screen
        - Added the ability to sort characters on the equipment screen list by gathering skill
        - Children from trait card now start with an amber ranged weapon
        - Changes to Idol skills
        - Lowered the chance to trigger group/village events
        - Fruit resource can now appear on Darkness biome
        - Eggs resource can now appear on Ancient Forest biome
        - Lowered weight of 1h and 2h artifacts (by 10% and 20% respectively)
        - Lowered production cost for gathering food by 10%
        - Defeating roaming groups should now yield more drops
        - Horz trait summon is now based on Perception
        值得一提的貌似是冬季燃料bug修复了
        然后得看看神像变成啥样了
        旧档没玩完还得开新档测试


        13楼2019-03-02 11:20
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          改事件几率弄了个兽人女族长,1%几率简直不能忍


          14楼2019-03-05 21:05
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            矮人符文大师,这个是0几率出的,一出就错报,有没搞错...


            15楼2019-03-05 23:29
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              精灵孩子长成影精灵...命运值虽高,但已经不是精灵了,没有了精灵技能也无法用精灵事件提升,不能装工具和宠物...总的来说得不偿失吧...creepy attractive同时获得,这家伙原来是个creepy cute

              对比一下同个小孩转成法师……力量短板啊,真是不太建议


              16楼2019-03-06 22:25
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                法师转失败变成采集者,有额外加成

                搞不好这个其实很厉害?

                转成德鲁伊...原版这个编辑器有错误,所以根本是无法转成的,不过毫无疑问的就是强
                要注意的是精灵孩子转成的德鲁伊没有被动或者主动召唤技能...连女巫也有召唤野兽,德鲁伊居然没,估计以后会改?
                好吧,以上精灵转职原版是压根儿不会出现的,因为先决条件是要精灵法师在队伍中,而精灵法师根本就不会加入,打完挑战就跑路,所以啊...


                17楼2019-03-06 23:01
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                  2026-03-29 12:31:50
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                  终于能跟冰魔正常交谈了...方法是除了解主线任务之外还能用除灵的方式积累友好度,里面是无限人换冰女...冰女比大多数动物都强,算是值得一换


                  19楼2019-03-08 18:11
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