第一条说的是感谢日本,中国和俄罗斯的汉化组,让很多国外玩家入手这款游戏.
第二条是说3月中旬或三月底会有46天后的剧情,并且优化游戏,制作新手教程,steam云存储,调整平衡性什么的
顺便再农历新年(春节)假期里休息
另一方面没有得到steam创意工坊的支持,因为技术问题
(貌似是官方有让玩家做MOD的打算?水平有限没看明白。。。)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
第三条是说在正式版发售时将会有OST的发售,新的DLC等
由于财务得到改善,Project Moon得以维持
之后将着手于OST和DLC
DLC主要是新的异常,也考虑出新的考验或是挑战
第四条说的是新作品,新作品貌似和脑业公司也有关系?
emmmmm这段看不懂。。。。
最后还给了一个玩家调查什么的。。
第二条是说3月中旬或三月底会有46天后的剧情,并且优化游戏,制作新手教程,steam云存储,调整平衡性什么的
顺便再农历新年(春节)假期里休息
另一方面没有得到steam创意工坊的支持,因为技术问题
(貌似是官方有让玩家做MOD的打算?水平有限没看明白。。。)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
第三条是说在正式版发售时将会有OST的发售,新的DLC等
由于财务得到改善,Project Moon得以维持
之后将着手于OST和DLC
DLC主要是新的异常,也考虑出新的考验或是挑战
第四条说的是新作品,新作品貌似和脑业公司也有关系?
emmmmm这段看不懂。。。。
最后还给了一个玩家调查什么的。。



瑟琳达










