2L还是附上原文。。。
Hello.
Today, we would like to tell you about future developments and updates.
1. Financial Situation
Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.
Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.
Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.
2. Development Plan
Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.
The official release is expected from the middle of March to the end of March.
Until the official launch, we will focus on story and content development from the 46th to the ending internally.
At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
(We are planning to take a break during the Lunar New Year holidays.)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
3. After official release of Lobotomy Corporation
Sound Track Sales
Additional Abnormality charged DLC
Successor development
Due to the much improved financial situation, Project Moon has been able to maintain.
After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.
After that, we will develop and sell soundtracks and additional Abnormality DLCs.
In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).
4. Successor
The platform and genre have not yet been defined for new works.
We take into account all platform possibilities, including PCs, mobile, and consoles.
Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.
What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.
Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.
However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
(They did not leave the team through a dispute.)
Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.
So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.
Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.
In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.
Thank you.
<Notice of difficulty survey>
Lobotomy Corporation's Difficulty Survey is in progress.
we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.
You can conduct the survey from the link below.
另外0.3.1.1a更新导致简中无法继续游戏的问题在新的更新后已经得到修复了。。