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2.11官方发布的未来计划

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第一条说的是感谢日本,中国和俄罗斯的汉化组,让很多国外玩家入手这款游戏.
第二条是说3月中旬或三月底会有46天后的剧情,并且优化游戏,制作新手教程,steam云存储,调整平衡性什么的
顺便再农历新年(春节)假期里休息
另一方面没有得到steam创意工坊的支持,因为技术问题
(貌似是官方有让玩家做MOD的打算?水平有限没看明白。。。)
On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
The biggest reason is the technical problem.
In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
第三条是说在正式版发售时将会有OST的发售,新的DLC等
由于财务得到改善,Project Moon得以维持
之后将着手于OST和DLC
DLC主要是新的异常,也考虑出新的考验或是挑战
第四条说的是新作品,新作品貌似和脑业公司也有关系?
emmmmm这段看不懂。。。。
最后还给了一个玩家调查什么的。。


IP属地:黑龙江1楼2018-02-11 22:43回复
    2L还是附上原文。。。
    Hello.
    Today, we would like to tell you about future developments and updates.
    1. Financial Situation
    Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.
    Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.
    Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.
    2. Development Plan
    Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.
    The official release is expected from the middle of March to the end of March.
    Until the official launch, we will focus on story and content development from the 46th to the ending internally.
    At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
    Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
    (We are planning to take a break during the Lunar New Year holidays.)
    On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.
    The biggest reason is the technical problem.
    In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.
    If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.
    3. After official release of Lobotomy Corporation
    Sound Track Sales
    Additional Abnormality charged DLC
    Successor development
    Due to the much improved financial situation, Project Moon has been able to maintain.
    After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.
    After that, we will develop and sell soundtracks and additional Abnormality DLCs.
    In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
    After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).
    4. Successor
    The platform and genre have not yet been defined for new works.
    We take into account all platform possibilities, including PCs, mobile, and consoles.
    Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.
    What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.
    Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.
    However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
    For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
    (They did not leave the team through a dispute.)
    Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.
    So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.
    Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.
    In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.
    Thank you.
    <Notice of difficulty survey>
    Lobotomy Corporation's Difficulty Survey is in progress.
    we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.
    You can conduct the survey from the link below.
    另外0.3.1.1a更新导致简中无法继续游戏的问题在新的更新后已经得到修复了。。


    IP属地:黑龙江2楼2018-02-11 22:44
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