Steam端试玩版的玩家将会在今天收到更新,2018年1月17日星期三
Steam 'Early Access' users will receive this update today, Wednesday January 17th, 2018.
此次更新是对研究系统的进一步更新!团队需要画一些时间休息一下,并将更新推迟到二月,但是我们决定保留每月一更的计划花时间去修复一些天大的bugs并且为研究系统增加一些特征!
This update is a followup to the Research Update! The team took some much needed time off for the holidays and were going to hold off on updating till February, but decided to keep to the "update every month" schedule to spend time fixing some bigger crash bugs and add another feature to the Research system!
Updates更新
你可以在先现在的游戏版本版本0.5.1.0里面找到这些更新
You can find these updates in 0.5.1.0, the current build of the game.
研究系统现在使用多相率
Research System now uses Multi-Phase rates
这个版本我们相较于上一个版本在研究系统上做了一个极大的更新。现在每一个可供研究的物体包含拥有不同字节值的多个阶段。一些物体在研究的早期拥有最高的研究率,还有一些在研究末期们,也有的在研究的中期。所以如果你想最大化你的研究操作,你需要去决定你要去研究什么,什么时候开始,研究多长时间。
为了帮助玩家去抉择并且计算你想研究的量,研究仓的控制表上展示了一个当前物体在不同阶段研究率的时间线。
This release we've made a big update to the research system that debuted in our last update. Now every research subject contains multiple phases with different Byte values. Some items have their most valuable phase early, some much later, and some in between. So if you really want to maximize your research operations, you have lots of new decisions to make about what to research, when, and for how long. To help you make these decisions and figure out how much you want to min-max as a player, the Control Panel on the Research Chamber now shows a timeline of all the current item's phases.
如果你当前研究物体开始以一个缓慢地研究率研究并且你想替换一个拥有更高研究率的研究物,你可以停止手头的研究并且立刻开始新的研究。但是需要注意,停止一个研究意味着你将失去未收集到的字节!所以深思熟虑一点,OK?
If your current research subject has moved into a lower-rate phase, and want to replace it something that's higher value, you can stop the current research operation and and load in the new subject right away. But be careful, stopping a research operation early means sacrificing any uncollected points! So don't be reckless, okay?
对照明系统的更新已经实现
Update to the lighting system has been implemented
在这个补丁中我们对照明系统进行了检查。主要的目的是让游戏用ACES Tone Mapper(楼主不懂这是什么东东)运行,这样我们就可以让游戏在以后更新中有HDR系统。这意味需要花大量的时间在一个新的系统里面重做Astroneer的视觉效果。我们还没有完全做完这个优化,但总的来说意味着朝正确的方向迈进一大步。
In this patch we included an overhaul to the lighting system. The main goal was to get the game running using the ACES tone mapper, so we could then get the game running in HDR in a future update. That meant spending lots of time recreating the look of Astroneer in a completely new system. We aren't completely done tweaking this, but overall this approach is a huge step in the right direction.
如果你想看这个月发生的其他细节,请关注我们vlogs。最近的一个展示了新的基地建设系统:https://youtu.be/W78XPyYHneo
If you want to see the other stuff that happened this month, check out our vlogs for weekly insight to what the team is doing. The most recent one shows off the new Basebuilding system: https://youtu.be/W78XPyYHneo
Steam 'Early Access' users will receive this update today, Wednesday January 17th, 2018.
此次更新是对研究系统的进一步更新!团队需要画一些时间休息一下,并将更新推迟到二月,但是我们决定保留每月一更的计划花时间去修复一些天大的bugs并且为研究系统增加一些特征!
This update is a followup to the Research Update! The team took some much needed time off for the holidays and were going to hold off on updating till February, but decided to keep to the "update every month" schedule to spend time fixing some bigger crash bugs and add another feature to the Research system!
Updates更新
你可以在先现在的游戏版本版本0.5.1.0里面找到这些更新
You can find these updates in 0.5.1.0, the current build of the game.
研究系统现在使用多相率
Research System now uses Multi-Phase rates
这个版本我们相较于上一个版本在研究系统上做了一个极大的更新。现在每一个可供研究的物体包含拥有不同字节值的多个阶段。一些物体在研究的早期拥有最高的研究率,还有一些在研究末期们,也有的在研究的中期。所以如果你想最大化你的研究操作,你需要去决定你要去研究什么,什么时候开始,研究多长时间。
为了帮助玩家去抉择并且计算你想研究的量,研究仓的控制表上展示了一个当前物体在不同阶段研究率的时间线。
This release we've made a big update to the research system that debuted in our last update. Now every research subject contains multiple phases with different Byte values. Some items have their most valuable phase early, some much later, and some in between. So if you really want to maximize your research operations, you have lots of new decisions to make about what to research, when, and for how long. To help you make these decisions and figure out how much you want to min-max as a player, the Control Panel on the Research Chamber now shows a timeline of all the current item's phases.
如果你当前研究物体开始以一个缓慢地研究率研究并且你想替换一个拥有更高研究率的研究物,你可以停止手头的研究并且立刻开始新的研究。但是需要注意,停止一个研究意味着你将失去未收集到的字节!所以深思熟虑一点,OK?
If your current research subject has moved into a lower-rate phase, and want to replace it something that's higher value, you can stop the current research operation and and load in the new subject right away. But be careful, stopping a research operation early means sacrificing any uncollected points! So don't be reckless, okay?
对照明系统的更新已经实现
Update to the lighting system has been implemented
在这个补丁中我们对照明系统进行了检查。主要的目的是让游戏用ACES Tone Mapper(楼主不懂这是什么东东)运行,这样我们就可以让游戏在以后更新中有HDR系统。这意味需要花大量的时间在一个新的系统里面重做Astroneer的视觉效果。我们还没有完全做完这个优化,但总的来说意味着朝正确的方向迈进一大步。
In this patch we included an overhaul to the lighting system. The main goal was to get the game running using the ACES tone mapper, so we could then get the game running in HDR in a future update. That meant spending lots of time recreating the look of Astroneer in a completely new system. We aren't completely done tweaking this, but overall this approach is a huge step in the right direction.
如果你想看这个月发生的其他细节,请关注我们vlogs。最近的一个展示了新的基地建设系统:https://youtu.be/W78XPyYHneo
If you want to see the other stuff that happened this month, check out our vlogs for weekly insight to what the team is doing. The most recent one shows off the new Basebuilding system: https://youtu.be/W78XPyYHneo















