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关于0.5.1.0更新的中文翻译

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Steam端试玩版的玩家将会在今天收到更新,2018年1月17日星期三
Steam 'Early Access' users will receive this update today, Wednesday January 17th, 2018.
此次更新是对研究系统的进一步更新!团队需要画一些时间休息一下,并将更新推迟到二月,但是我们决定保留每月一更的计划花时间去修复一些天大的bugs并且为研究系统增加一些特征!
This update is a followup to the Research Update! The team took some much needed time off for the holidays and were going to hold off on updating till February, but decided to keep to the "update every month" schedule to spend time fixing some bigger crash bugs and add another feature to the Research system!
Updates更新
你可以在先现在的游戏版本版本0.5.1.0里面找到这些更新
You can find these updates in 0.5.1.0, the current build of the game.
研究系统现在使用多相率
Research System now uses Multi-Phase rates
这个版本我们相较于上一个版本在研究系统上做了一个极大的更新。现在每一个可供研究的物体包含拥有不同字节值的多个阶段。一些物体在研究的早期拥有最高的研究率,还有一些在研究末期们,也有的在研究的中期。所以如果你想最大化你的研究操作,你需要去决定你要去研究什么,什么时候开始,研究多长时间。
为了帮助玩家去抉择并且计算你想研究的量,研究仓的控制表上展示了一个当前物体在不同阶段研究率的时间线。
This release we've made a big update to the research system that debuted in our last update. Now every research subject contains multiple phases with different Byte values. Some items have their most valuable phase early, some much later, and some in between. So if you really want to maximize your research operations, you have lots of new decisions to make about what to research, when, and for how long. To help you make these decisions and figure out how much you want to min-max as a player, the Control Panel on the Research Chamber now shows a timeline of all the current item's phases.
如果你当前研究物体开始以一个缓慢地研究率研究并且你想替换一个拥有更高研究率的研究物,你可以停止手头的研究并且立刻开始新的研究。但是需要注意,停止一个研究意味着你将失去未收集到的字节!所以深思熟虑一点,OK?
If your current research subject has moved into a lower-rate phase, and want to replace it something that's higher value, you can stop the current research operation and and load in the new subject right away. But be careful, stopping a research operation early means sacrificing any uncollected points! So don't be reckless, okay?
对照明系统的更新已经实现
Update to the lighting system has been implemented
在这个补丁中我们对照明系统进行了检查。主要的目的是让游戏用ACES Tone Mapper(楼主不懂这是什么东东)运行,这样我们就可以让游戏在以后更新中有HDR系统。这意味需要花大量的时间在一个新的系统里面重做Astroneer的视觉效果。我们还没有完全做完这个优化,但总的来说意味着朝正确的方向迈进一大步。
In this patch we included an overhaul to the lighting system. The main goal was to get the game running using the ACES tone mapper, so we could then get the game running in HDR in a future update. That meant spending lots of time recreating the look of Astroneer in a completely new system. We aren't completely done tweaking this, but overall this approach is a huge step in the right direction.
如果你想看这个月发生的其他细节,请关注我们vlogs。最近的一个展示了新的基地建设系统:https://youtu.be/W78XPyYHneo
If you want to see the other stuff that happened this month, check out our vlogs for weekly insight to what the team is doing. The most recent one shows off the new Basebuilding system: https://youtu.be/W78XPyYHneo


1楼2018-01-18 16:37回复
    关于bug的更新一会再来
    楼主就是一个爱挖矿的小留学生,翻译的比较烂,凑活的看吧


    2楼2018-01-18 16:38
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      2025-12-30 03:17:05
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      新的研究系统的图在这


      3楼2018-01-18 16:39
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        给研究加了峰值,这种优先研究峰值靠前的就能愉快下矿了做新设备了


        IP属地:陕西来自Android客户端4楼2018-01-18 16:51
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          BUGS
          [AS-1522]-修正了游戏崩溃或应用程序关闭时导致保存文件被删除的一些问题。在大多数常见情况下下,这种情况发生时,大的保存需要足够的时间来写出,用户在文件完成之前有时间关闭窗口
          [AS-1522] - Fixed a number of issues that were causing save files to be deleted when the game crashed or the application was closed. In the most common case, this occurred when very large saves took enough time to write out that the user had time to close the window before the file finished.
          [AS-1958]-修正了导致气体危害音频播放不一致的问题
          [AS-1958] - Fixed an issue causing inconsistent playback of Gas Hazard audio
          [AS-2097]-修正了一个小问题,当在帮助屏幕的页面上滚动时,宇航员仍然可以四处走动。
          [AS-2097] - Fixed a minor issue where the Astroneer could still walk around when scrolling through the pages of the Help screen.
          [AS-2104] - 修正了一个多人游戏的是很烦人的错误,它阻止客户端玩家在多人游戏中退出翻转的车辆。
          [AS-2104] - Fixed an annoying Multiplayer bug which prevented the Client player from exiting a flipped vehicle in Multiplayer games.
          [AS-2113]-通过调整程序猿蜀黍最喜欢的代码部分中的一些内容,本地的风影响现在应该只为相关玩家而不是多人游戏中的所有玩家生成。
          [AS-2113] - By adjusting a few things in the engineering team’s favorite part of the code, local wind effects should now only spawn for the relevant player rather than all players in a Multiplayer game.
          [AS-2158] - 修正了一个错误,研究仓就会保持在“已完成”的状态如果它这个状态下失去了动力。
          [AS-2158] - Fixed a bug where the Research platform remained in the "completed" state if it lost power while in that state.
          [AS-2172]-基础平台不在存在只能储存化合物的“鬼”槽。BYEBYE,秘密化合物储存位
          [AS-2172] - Base platforms no longer have "ghost" slots on the front that store only Compound. Goodbye, secret Compound storage.


          5楼2018-01-18 16:54
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            CRASHES(Crash这个词真的不知道怎么翻译好。。。英文本意是碰撞。。。这里难道指卡顿?闪退?)
            通过上个月自动收集的crash报告来看,到下一次更新我们将会集中精力修复几大常见的crashes。大约有12个或者更多,但我试着用技术问题去总结。
            With automated crash reporting coming online last month, during this release cycle we focused on fixing some of our most common crashes. There are a dozen or so more, but are pretty technical so I tried to summarize them here.
            [AS-2148] - 在暂停菜单的时候出现的crash
            [AS-2148] - Fixed a crash that occurred when entering the pause menu
            [AS-2150] -在打印物品中出现的crash
            [AS-2150] - Fixed a crash that occurred while printing an item
            [AS-2153] - 在某些场景打卡背包时出现的crash
            [AS-2153] - Fixed a crash that occurred while opening your backpack in certain situations
            [AS-2155] -在储存游戏是出现的crash
            [AS-2155] - Fixed a crash that occurred while loading a save game


            6楼2018-01-18 17:02
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              谢谢楼主亲自翻译 辛苦楼主为大家做的贡献与分享


              来自iPhone客户端7楼2018-01-18 17:18
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                翻车出不来的bug终于修复了


                来自手机贴吧8楼2018-01-18 17:19
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                  2025-12-30 03:11:05
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                  为啥我的字节越研究越少了


                  IP属地:四川来自Android客户端10楼2018-01-18 17:27
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                    关于下次更新的预告
                    ROADMAP HIGHLIGHT
                    我们刚刚对我们的计划完成了以一个综合的检查!现在你可以看到即将看到内容的大体轮廓,也包括免费版本。以下这些答题的特征还在制作,但是不在此版本中
                    We just completed a comprehensive overhaul to the roadmap! Now you can see projected time frames for upcoming content, .as well as our ideas for free post launch content. The following major features are continuing during development, but are not included in this release.
                    专注的服务
                    Dedicated Servers
                    我们现在已经和我们可以联系到的第三方有一个专门的服务器。然而现在还有很多bugs需要处理。但是我们正在和公开发布不断接近。
                    We currently have a dedicated server running with a third party that we can connect to. There are plenty of bugs still yet to deal with, but we are getting closer and closer to public launch.
                    Basebuilding
                    基础建设
                    我们已经完成了一些游戏测试,但现在只是感觉很好。如果你看了vlog,你就能炸到一些基础建设的精彩之处,这里有一个Spencer在近期测试中的图的总结:
                    We have already completed a couple of playtests, but this is feeling really great right now. If you watched the above vlog, you can catch some glimpses of basebuilding in action, but here is an image that Spencer made during one of our recent playtests that sums up a lot:
                    (图见楼下)
                    (none of the above art is final*)(以上的都不是最总结果)
                    研究—已执行&正在执行
                    Research - Implemented & In Progress
                    我们正在不断着手!这次更新实现了一些新的系统,这只是一部分我们仍将继续。多重研究率已经实现,下一步包括立刻兑现你的研究点数和只能通过研究来解锁的蓝图(在世界范围内找到,不能通过目录解锁)。除了这些我们将会在下次更新带来更多。
                    We just keep going! This update As with all of the new systems we are shipping, these are just base implementations that we will now work on expanding. Multi Phase items are now in, and the next steps include working on items that instantly grant you research points, and unlockable blueprints that can only be found out in the world and never be unlocked via the catalog. Expect this to keep getting more content for our next few updates.
                    地形2.0,天气和危险
                    Terrain 2.0, Weather, and Hazards
                    这仍然是一个和最后一次更新类似的地方。Zabir正在努力解决一些最后的创作工具,艺术团队将使用这些工具来创建行星、生物群落和天气。下一步这里将产生一个现有的可玩行星与新的测试系统!
                    This is still in a similar place as last update. Zabir is working hard on ironing out some of the last authoring tools that the art team will use to create planets, biomes, and weather. The next step here will be generating one of the existing playable planets with the new system for testing!
                    此外,第一代侵略性植物区在上一个的vlog中被展示出来。我们现在正在做一些变化,利用Andrew创造的一些很酷的行为。
                    Also, the first versions of aggressive flora were shown off in the last vlog. We are now working on making variations that utilize some of the cool behaviors Andrew created.


                    11楼2018-01-18 17:38
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                      12楼2018-01-18 17:40
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                        总算翻译完了。。。
                        总后附上一个连游戏系统都不知道是什么东东的东东


                        13楼2018-01-18 17:41
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                          来自Android客户端14楼2018-01-18 17:43
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                            有些翻译错误,希望改正


                            IP属地:广东来自iPhone客户端15楼2018-01-18 17:44
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                              2025-12-30 03:05:05
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                              感谢


                              IP属地:湖北来自Android客户端16楼2018-01-18 19:14
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