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[英]官方开发日志:2017年11月23日 Something in the Air

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不是说好的周一更新日志吗?什么时候改成周四了


1楼2017-11-24 12:46回复
    How do all. Happy Thanksgiving to our American survivors, and indeed to those of us who choose to give thanks at alternate times of year.
    38 Patch Bizness
    First off, just a quick note to say that in the past week we’ve updated Build 38 with a couple of extra patches, as there were still a few MP bumps and issues that were niggling at us. Details for both can be found behind the links: 38.29 【https://theindiestone.com/forums/index.php?/topic/23090-released-iwbums-build-3829/&page=2&tab=comments#comment-264623】and 38.30 【https://theindiestone.com/forums/index.php?/topic/23243-released-build-3830/】. Highlights include generator fixes, outdoor lighting oddities and hopefully some stuff helpful for servers. We’ve had a few hiccups with Mac builds the last few days, which should be resolved now and hopefully GOG builds will be updated with these today.
    38.29和38.30的更新日志将在楼下贴出


    2楼2017-11-24 12:49
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      2026-02-22 03:13:30
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      Vehicles Build 27 (aka 39.27)
      We released Build 27 of the Vehicles alpha today (access details here[theindiestone.com] 【https://theindiestone.com/forums/index.php?/topic/22436-released-vehicle-tech-test-build/&page=1】), and it contains a few performance improving aspects – although, as detailed below, the bigger-hit work on this is still to be integrated.
      Elsewhere the build contains a few other system tweaks. First off there are updates to the naming, spawning and operation of car keys – and also the addition of the game having your character walk to the relevant part of the car when installing/removing. It also syncs up lots of aspects of the Mechanic and vehicles system between co-op and MP players – from engine temperature, to tire inflation. The full changelist can be found here 【https://theindiestone.com/forums/index.php?/topic/23074-released-vehicle-test-27/&page=17&tab=comments#comment-264784】.
      Next up we’ll be adding in crafting/repairing level requirements for the Mechanic Skill, alongside dripfeeding in the optimizations we’ve been brewing with ChrisW, Steve et al. More on which below.
      Optimization fun
      Regular viewers will know that we have not one but two mega-experts helping out with the game these days – both established Technical Directors within the world of gaming. Mark is tasked with getting animations in order for the builds beyond 39, while Steve is addressing optimization for vehicles.
      This past Friday, with the help of copious tea and loud metal, he made some huge strides in improving our map streaming – which will pay dividends once integrated into Build 39. There’s still a fair amount of work to be done: playing coder ‘whack-a-mole’ with issues that crop up due to the changes, and trying to eliminate nasty locks between the code’s loader thread and the main thread. With that balancing act still to come, then, the improvements let him run the game so it ran like this:
      视频将会稍后上传


      3楼2017-11-24 12:51
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        接上楼视频
        We can’t guarantee this level of perfection when it comes to the main game, especially at the highest resolutions, but it does seem that we’re making good progress towards nullifying stutters and pauses – as well as allowing for speedier/smoother vehicle movement around the map.
        Weather upgrade
        With vehicles, meanwhile, come required vehicle hazards. As such, returning from a spell on the sidelines, Turbo is back and bringing a few additions to his existing weather system.
        We’ve always needed stronger indications of seasonal change, and likewise new weather effects. Although we’ve always had snow appear on the ground – we’ve never actually shown it fall.
        视频会在回复一楼上传
        Likewise, we’ve always wanted players to wake up to mists and fogs that’ll dissipate as the day goes on – that’ll hopefully add an extra level of fear to your daily chores exploration on the days it descends.
        视频会在回复二楼上传
        In the video it is at its more extreme levels, however we can also add more subtle mists and fogs to add additional ambiences to the game.
        We’ve always been quite rigorous when it comes to having weather authentic to the area that the PZ map covers (in 1993, which is close to our start year, Muld had 11 days of fog) and currently there’s an internal debate as to how much poetic license we can take with this to bolster gameplay. In any eventuality we intend to add a dose of it to the vehicles build in the near future, and it may also make for engaging new Challenge modes in times to come.


        4楼2017-11-24 12:53
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          周末出翻译


          5楼2017-11-24 12:54
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            38.29公测版更新日志:
            38.29 IWBUMS released
            Turns out there were a few issues we couldn't leave. Hopefully this will be the last!
            * [FEATURE] Added ItemRemovalListBlacklistToggle to allow WorldItemRemovalList to act as either a whitelist or blacklist.
            * [FIX] Disabled SaveTransactionID server option due to performance issues and not working sometimes.
            * [FIX] Fixed highlighting of fires when extinguishing with water or an extinguisher.
            * [FIX] Fixed GameServer checking Core.bDebug instead of GameServer.bDebug.
            * [FIX] Generators are removed when burned, exploding if fueled.
            * [FIX] Fixed generator-powered fridge not playing sound sometimes in multiplayer.
            * [FIX] Fixed Big Wire Fence bug (Issue 1232)
            * [FIX] Fixed errors in multiplayer when map_meta.bin is very large.
            * [FIX] Fixed exception in NatureGeneric when a square has no solidfloor tile.
            * [FIX] Fixed head-crush sound playing when stabbing zombies in mp. (Issue 1235)
            * [FIX] Fixed IsoLightSwitch::load() throwing exceptions sometimes.
            * [FIX] Fixed some multiplayer code being run in singleplayer (it was harmless).
            * [FIX] Fixed GeneratorFuelConsumption sandbox option not working in singleplayer. (Issue #1159)
            Feedback from those affected, particularly MP, with issues in the last build much appreciated


            6楼2017-11-24 12:54
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              38.30公测版更新日志,这个在GOG已经上传了:
              Uploading to GOG today, should be released today.
              * [FIX] Added tooltip showing battery power when inserting/removing batteries to Lamp on Pillar and lamps.
              * [FIX] Fixed removing a barricade failing if hammer is in a bag.
              * [FIX] Fixed Lamp on Pillar blocking movement in only one direction.
              * [FIX] Fixed inserting battery into Lamp on Pillar doesn't unequip battery if needed.
              * [FIX] Fixed some issues with lights.
              * [FIX] Fixed melted icecream appearing in inventory after eating icecream. (Issue 1233)
              * [FIX] Reimplemented measures to prevent players from connecting to server in debug mode.


              7楼2017-11-24 12:56
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                载具测试版更新日志
                Build Vehicle 27:
                [New]
                General performance improvement.
                General net code improvement.
                Whenever a vehicle key is required gain access to a part that needs to be installed/uninstalled - the game now checks to see if doors/windows are opened to facilitate this.
                Car keys now show the relevant car model's name. (In future they will also be coloured the same as the car they open.)
                Player will now walk to the part of the car to perform Mechanic actions - installing parts, adding fuel, inflating tires etc.
                [Balance]
                Car keys should now spawn more inside nearby houses, rather than on zombies.
                Updated dashboard tooltips.
                [Bug Fix]
                Fixed uninstalling some parts not requiring car keys.
                Fixed being able to duplicate car keys by putting them in your key ring.
                User-input car key's name now saved: meaning you can change your key's name and the new custom name won't be lost.
                Fixed the installation of some parts not using the mechanic skill in calculations (MP and SP).
                Fixed car heater not working.
                Fixed game's speed not being reset to 1 when driving a vehicle.
                Fixed some parts not being updated if the car wasn't running (engine, heater, etc)
                Fixed being able to put keys in ignition when you didn't have the keys.
                [MP] Fixed missing sync of itemID when uninstalling/installing part (unlimited mechanic EXP possible exploit in MP).
                [MP] Fixed missing sync of item container levels (e.g. removing a tire previolsy reset its inflation to 0).
                [MP] Fixed heater not being synced.
                [MP] Fixed engine temperature not being synced.


                8楼2017-11-24 12:59
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                  2026-02-22 03:07:30
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                  视频1链接
                  http://pan.baidu.com/s/1gfB164z
                  视频2链接
                  http://pan.baidu.com/s/1nuLi1hn
                  视频3链接
                  http://pan.baidu.com/s/1bplRkn1

                  相当佩服贴吧不支持百度云分享的链接,以及所谓的“极速秒传”


                  9楼2017-11-24 13:29
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                    更新了什么啊 ;LZ 能简单翻译下吗


                    IP属地:浙江10楼2017-11-24 13:49
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                      楼主赞


                      IP属地:贵州来自Android客户端12楼2017-11-25 05:47
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                        更新出了雾吗?


                        IP属地:河南来自Android客户端13楼2017-11-25 09:55
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                          38.29 IWBUMS released
                          Turns out there were a few issues we couldn't leave. Hopefully this will be the last!
                          * [FEATURE] Added ItemRemovalListBlacklistToggle to allow WorldItemRemovalList to act as either a whitelist or blacklist.
                          * [FIX] Disabled SaveTransactionID server option due to performance issues and not working sometimes.
                          * [FIX] Fixed highlighting of fires when extinguishing with water or an extinguisher.
                          * [FIX] Fixed GameServer checking Core.bDebug instead of GameServer.bDebug.
                          * [FIX] Generators are removed when burned, exploding if fueled.
                          * [FIX] Fixed generator-powered fridge not playing sound sometimes in multiplayer.
                          * [FIX] Fixed Big Wire Fence bug (Issue 1232)
                          * [FIX] Fixed errors in multiplayer when map_meta.bin is very large.
                          * [FIX] Fixed exception in NatureGeneric when a square has no solidfloor tile.
                          * [FIX] Fixed head-crush sound playing when stabbing zombies in mp. (Issue 1235)
                          * [FIX] Fixed IsoLightSwitch::load() throwing exceptions sometimes.
                          * [FIX] Fixed some multiplayer code being run in singleplayer (it was harmless).
                          * [FIX] Fixed GeneratorFuelConsumption sandbox option not working in singleplayer. (Issue #1159)
                          Feedback from those affected, particularly MP, with issues in the last build much appreciated
                          38.29测试版更新
                          加入了物品移除黑名单,允许全部物品移除列表充当黑名单或白名单。
                          取消了在服务器中保存交易ID的选项以提高游戏表现。
                          解决了用消防器和水灭火时火被高亮标记。
                          解决服务器检查Core.bDebug而不是GameServer.bDebug。
                          解决发电机在烧毁后被移除或者在有燃料时爆炸。
                          解决由发电机供电的冰箱在多人游戏中不发出声音的问题。
                          解决了Big Wire Fence的问题。
                          解决了当map_meta.bin文件过大时,在多人游戏中的错误。
                          * [FIX] Fixed exception in NatureGeneric when a square has no solidfloor tile.这个不懂是指什么。。。
                          解决了在多人游戏中捅僵尸时游戏播放僵尸头骨被粉碎的音效。
                          Fixed IsoLightSwitch::load() throwing exceptions sometimes. 这个也不懂是指什么。。。
                          解决了有些多人游戏代码能在单人游戏中运行的问题。
                          解决了发电机油量损耗选项在单人游戏中不能运行的问题。


                          14楼2017-11-25 11:19
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                            38.30测试版
                            Uploading to GOG today, should be released today.
                            GOG在23号已经更新了28.30版。
                            * [FIX] Added tooltip showing battery power when inserting/removing batteries to Lamp on Pillar and lamps.
                            * [FIX] Fixed removing a barricade failing if hammer is in a bag.
                            * [FIX] Fixed Lamp on Pillar blocking movement in only one direction.
                            * [FIX] Fixed inserting battery into Lamp on Pillar doesn't unequip battery if needed.
                            * [FIX] Fixed some issues with lights.
                            * [FIX] Fixed melted icecream appearing in inventory after eating icecream. (Issue 1233)
                            * [FIX] Reimplemented measures to prevent players from connecting to server in debug mode
                            加入了当用工具拆卸电灯时,工具显示电池电量的功能。
                            解决了当锤子在包中时,移除障碍物失败的问题。
                            解决了灯仅在一个方向阻挡玩家移动的问题。
                            解决了与光线有关的问题。
                            解决了当吃完融化的冰激凌后,冰激凌依然在库存中出现的问题
                            解决了玩家会连上正在排除故障的服务器的问题。


                            15楼2017-11-25 11:45
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                              2026-02-22 03:01:30
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                              Vehicles Build 27 (aka 39.27)
                              We released Build 27 of the Vehicles alpha today, and it contains a few performance improving aspects – although, as detailed below, the bigger-hit work on this is still to be integrated.
                              Elsewhere the build contains a few other system tweaks. First off there are updates to the naming, spawning and operation of car keys – and also the addition of the game having your character walk to the relevant part of the car when installing/removing. It also syncs up lots of aspects of the Mechanic and vehicles system between co-op and MP players – from engine temperature, to tire inflation. The full changelist can be found here https://theindiestone.com/forums/index.php?/topic/23074-released-vehicle-test-27/&page=17&tab=comments#comment-264784.
                              Next up we’ll be adding in crafting/repairing level requirements for the Mechanic Skill, alongside dripfeeding in the optimizations we’ve been brewing with ChrisW, Steve et al. More on which below.
                              载具alpha测试版27 (39.27版)
                              载具alpha测试版27在23号已经发布了。这次更新中提升了游戏的性能,但更多的内容将会在以后的更新中慢慢加入。
                              首先汽车钥匙的命名,产生以及运行,和当玩家安装或者拆卸汽车配件时,玩家人物会走向零件所在汽车的位置在游戏中更新了。合作以及多人游戏中有关车辆系统同步的问题已经更新了。详细的信息在下楼。
                              在之后的更新中机械修理技能等级将会加入游戏中,更多将要加入的内容在之后的贴子中。


                              16楼2017-11-25 12:16
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