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回复:[英]官方开发日志:2017年11月23日 Something in the Air

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Build Vehicle 27: 载具测试版27内容
[New]
General performance improvement.
General net code improvement.
Whenever a vehicle key is required gain access to a part that needs to be installed/uninstalled - the game now checks to see if doors/windows are opened to facilitate this.
Car keys now show the relevant car model's name. (In future they will also be coloured the same as the car they open.)
Player will now walk to the part of the car to perform Mechanic actions - installing parts, adding fuel, inflating tires etc.
[Balance]
Car keys should now spawn more inside nearby houses, rather than on zombies.
Updated dashboard tooltips.
[Bug Fix]
Fixed uninstalling some parts not requiring car keys.
Fixed being able to duplicate car keys by putting them in your key ring.
User-input car key's name now saved: meaning you can change your key's name and the new custom name won't be lost.
Fixed the installation of some parts not using the mechanic skill in calculations (MP and SP).
Fixed car heater not working.
Fixed game's speed not being reset to 1 when driving a vehicle.
Fixed some parts not being updated if the car wasn't running (engine, heater, etc)
Fixed being able to put keys in ignition when you didn't have the keys.
[MP] Fixed missing sync of itemID when uninstalling/installing part (unlimited mechanic EXP possible exploit in MP).
[MP] Fixed missing sync of item container levels (e.g. removing a tire previolsy reset its inflation to 0).
[MP] Fixed heater not being synced.
[MP] Fixed engine temperature not being synced.


17楼2017-11-25 12:18
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    Optimization fun
    Regular viewers will know that we have not one but two mega-experts helping out with the game these days – both established Technical Directors within the world of gaming. Mark is tasked with getting animations in order for the builds beyond 39, while Steve is addressing optimization for vehicles.
    This past Friday, with the help of copious tea and loud metal, he made some huge strides in improving our map streaming – which will pay dividends once integrated into Build 39. There’s still a fair amount of work to be done: playing coder ‘whack-a-mole’ with issues that crop up due to the changes, and trying to eliminate nasty locks between the code’s loader thread and the main thread. With that balancing act still to come, then, the improvements let him run the game so it ran like this:
    Mark在确保新的动画可以加入测试39版之后的版本。Steve在优化载具。Mark负责的内容在下面的视频中有展示
    此处是第一个视频链接:
    http://pan.baidu.com/s/1gfB164z


    18楼2017-11-25 12:35
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      2026-02-22 04:32:14
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      We can’t guarantee this level of perfection when it comes to the main game, especially at the highest resolutions, but it does seem that we’re making good progress towards nullifying stutters and pauses – as well as allowing for speedier/smoother vehicle movement around the map.
      我们无法保证当这些内容加入游戏后能达到视频中的效果,尤其是在最高分辨率的时候,但是开发者将尽力让载具的运行更流畅。
      Weather upgrade
      天气系统的更新
      With vehicles, meanwhile, come required vehicle hazards. As such, returning from a spell on the sidelines, Turbo is back and bringing a few additions to his existing weather system.
      Turbo在继续更新天气系统。
      We’ve always needed stronger indications of seasonal change, and likewise new weather effects. Although we’ve always had snow appear on the ground – we’ve never actually shown it fall.
      下雪的动画将加入系统中。此处是第二个视频:
      http://pan.baidu.com/s/1nuLi1hn
      Likewise, we’ve always wanted players to wake up to mists and fogs that’ll dissipate as the day goes on – that’ll hopefully add an extra level of fear to your daily chores exploration on the days it descends.
      同时浓雾的产生也将加入系统中。此处是第三个视频:
      http://pan.baidu.com/s/1bplRkn1
      In the video it is at its more extreme levels, however we can also add more subtle mists and fogs to add additional ambiences to the game.
      视频中的雾有些极端,但是游戏中加入的雾更贴近生活。
      We’ve always been quite rigorous when it comes to having weather authentic to the area that the PZ map covers (in 1993, which is close to our start year, Muld had 11 days of fog) and currently there’s an internal debate as to how much poetic license we can take with this to bolster gameplay. In any eventuality we intend to add a dose of it to the vehicles build in the near future, and it may also make for engaging new Challenge modes in times to come.
      主要内容翻译完毕,闪人接着看惩戒者去


      19楼2017-11-25 13:18
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        IP属地:江西来自iPhone客户端21楼2017-11-26 20:34
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