炉石兄弟吧 关注:42,924贴子:585,410
  • 13回复贴,共1

海盗战天下无敌

取消只看楼主收藏回复

昨天设的定时关机.开电脑一看成功17级-5级低保



1楼2017-10-22 19:24回复
    继续战斗


    6楼2017-10-22 21:51
    回复
      2026-01-06 10:22:27
      广告
      不感兴趣
      开通SVIP免广告
      卡组就是标准变速海盗战


      8楼2017-10-22 23:11
      收起回复
        留牌是自己写的
        None;warrior;None;Discard:2;4
        None;warrior;druid;Discard:2;4
        CFM_637;warrior;druid;Discard:2;/
        OG_312;warrior;druid;Hold:1;/
        CS2_146;warrior;druid;Discard:2;/
        EX1_409;warrior;druid;Discard:2;/
        EX1_409;warrior;druid;Hold:1;AT_065/OG_312
        LOE_076;warrior;druid;Hold:1;/
        CS2_105;warrior;druid;Discard:2;/
        AT_065;warrior;druid;Hold:1;/
        NEW1_027;warrior;druid;Hold:1;/
        OG_315;warrior;druid;Discard:2;/
        OG_315;warrior;druid;Hold:1;AT_065/OG_312
        NEW1_022;warrior;druid;Discard:2;/
        NEW1_022;warrior;druid;Hold:1;AT_065
        NEW1_018;warrior;druid;Discard:2;/
        NEW1_018;warrior;druid;Hold:1;AT_065/OG_312
        None;warrior;priest;Discard:2;4
        CFM_637;warrior;priest;Discard:2;/
        OG_312;warrior;priest;Hold:1;/
        CS2_146;warrior;priest;Hold:1;/
        EX1_409;warrior;priest;Discard:2;/
        EX1_409;warrior;priest;Hold:1;AT_065
        LOE_076;warrior;priest;Hold:1;/
        CS2_105;warrior;priest;Discard:2;/
        AT_065;warrior;priest;Hold:1;/
        NEW1_018;warrior;priest;Discard:2;/
        NEW1_018;warrior;priest;Hold:1;OG_312/AT_065
        NEW1_027;warrior;priest;Hold:1;/
        OG_315;warrior;priest;Discard:2;/
        OG_315;warrior;priest;Hold:1;OG_312/AT_065
        NEW1_022;warrior;priest;Discard:2;/
        NEW1_022;warrior;priest;Hold:1;AT_065
        NEW1_011;warrior;priest;Hold:1;/
        None;warrior;pala;Discard:2;4
        CFM_637;warrior;pala;Discard:2;/
        OG_312;warrior;pala;Hold:1;/
        CS2_146;warrior;pala;Hold:1;/
        EX1_409;warrior;pala;Discard:2;/
        EX1_409;warrior;pala;Hold:1;AT_065/OG_312
        LOE_076;warrior;pala;Hold:1;/
        CS2_105;warrior;pala;Discard:2;/
        AT_065;warrior;pala;Hold:1;/
        NEW1_018;warrior;pala;Discard:2;/
        NEW1_018;warrior;pala;Hold:1;OG_312/AT_065
        NEW1_027;warrior;pala;Hold:1;/
        OG_315;warrior;pala;Discard:2;/
        OG_315;warrior;pala;Hold:1;OG_312/AT_065
        NEW1_022;warrior;pala;Discard:2;/
        NEW1_022;warrior;pala;Hold:1;AT_065
        None;warrior;mage;Discard:2;4
        CFM_637;warrior;mage;Discard:2;/
        OG_312;warrior;mage;Hold:1;/
        CS2_146;warrior;mage;Discard:2;/
        EX1_409;warrior;mage;Discard:2;/
        EX1_409;warrior;mage;Hold:1;AT_065
        LOE_076;warrior;mage;Hold:1;/
        CS2_105;warrior;mage;Discard:2;/
        AT_065;warrior;mage;Hold:1;/
        NEW1_018;warrior;mage;Discard:2;/
        NEW1_018;warrior;mage;Hold:1;AT_065/OG_312
        NEW1_027;warrior;mage;Hold:1;/
        OG_315;warrior;mage;Discard:2;/
        OG_315;warrior;mage;Hold:1;AT_065/OG_312
        NEW1_022;warrior;mage;Discard:2;/
        NEW1_022;warrior;mage;Hold:1;AT_065
        None;warrior;thief;Discard:2;4
        CFM_637;warrior;thief;Discard:2;/
        OG_312;warrior;thief;Hold:1;/
        CS2_146;warrior;thief;Discard:2;/
        EX1_409;warrior;thief;Discard:2;/
        EX1_409;warrior;thief;Hold:1;AT_065
        LOE_076;warrior;thief;Hold:1;/
        CS2_105;warrior;thief;Discard:2;/
        AT_065;warrior;thief;Hold:1;/
        NEW1_018;warrior;thief;Discard:2;/
        NEW1_018;warrior;thief;Hold:1;AT_065/OG_312
        NEW1_027;warrior;thief;Hold:1;/
        OG_315;warrior;thief;Discard:2;/
        OG_315;warrior;thief;Hold:1;OG_312/AT_065
        NEW1_022;warrior;thief;Discard:2;/
        NEW1_022;warrior;thief;Hold:1;AT_065
        None;warrior;shaman;Discard:2;4
        CFM_637;warrior;shaman;Discard:2;/
        OG_312;warrior;shaman;Hold:1;/
        EX1_409;warrior;shaman;Discard:2;/
        EX1_409;warrior;shaman;Hold:1;OG_312/AT_065
        CS2_146;warrior;shaman;Discard:2;/
        LOE_076;warrior;shaman;Hold:1;/
        CS2_105;warrior;shaman;Discard:2;/
        AT_065;warrior;shaman;Hold:1;/
        NEW1_018;warrior;shaman;Discard:2;/
        NEW1_018;warrior;shaman;Hold:1;OG_312/AT_065
        NEW1_027;warrior;shaman;Hold:1;/
        OG_315;warrior;shaman;Discard:2;/
        OG_315;warrior;shaman;Hold:1;AT_065/OG_312
        NEW1_022;warrior;shaman;Discard:2;/
        NEW1_022;warrior;shaman;Hold:1;AT_065
        None;warrior;hunter;Discard:2;4
        CFM_637;warrior;hunter;Discard:2;/
        OG_312;warrior;hunter;Hold:1;/
        CS2_146;warrior;hunter;Hold:1;/
        EX1_409;warrior;hunter;Hold:1;/
        LOE_076;warrior;hunter;Hold:1;/
        CS2_105;warrior;hunter;Discard:2;/
        AT_065;warrior;hunter;Hold:1;/
        NEW1_027;warrior;hunter;Hold:1;/
        OG_315;warrior;hunter;Discard:2;/
        OG_315;warrior;hunter;Hold:1;AT_065/OG_312
        NEW1_018;warrior;hunter;Hold:1;/
        NEW1_022;warrior;hunter;Discard:2;/
        NEW1_022;warrior;hunter;Hold:1;AT_065
        None;warrior;warrior;Discard:2;4
        CFM_637;warrior;warrior;Discard:2;/
        OG_312;warrior;warrior;Hold:1;/
        CS2_146;warrior;warrior;Discard:2;/
        LOE_076;warrior;warrior;Hold:1;/
        EX1_409;warrior;warrior;Discard:2;/
        EX1_409;warrior;warrior;Hold:1;OG_312/AT_065
        CS2_105;warrior;warrior;Discard:2;/
        AT_065;warrior;warrior;Hold:2;/
        NEW1_018;warrior;warrior;Hold:1;/
        NEW1_027;warrior;warrior;Hold:1;/
        OG_315;warrior;warrior;Hold:1;/
        NEW1_022;warrior;warrior;Discard:2;/
        NEW1_022;warrior;warrior;Hold:1;AT_065
        None;warrior;warlock;Discard:2;4
        CFM_637;warrior;warlock;Discard:2;/
        OG_312;warrior;warlock;Hold:1;/
        CS2_146;warrior;warlock;Hold:1;/
        LOE_076;warrior;warlock;Hold:1;/
        CS2_105;warrior;warlock;Discard:2;/
        AT_065;warrior;warlock;Hold:1;/
        NEW1_027;warrior;warlock;Hold:1;/
        NEW1_022;warrior;warlock;Discard:2;/
        NEW1_022;warrior;warlock;Hold:1;AT_065
        EX1_409;warrior;warlock;Discard:2;/
        EX1_409;warrior;warlock;Hold:2;AT_065/OG_312
        NEW1_018;warrior;warlock;Hold:1;/
        OG_315;warrior;warlock;Hold:1;/
        GVG_075;warrior;druid;Hold:1;/
        GVG_075;warrior;priest;Hold:1;/
        GVG_075;warrior;pala;Hold:1;/
        GVG_075;warrior;mage;Hold:1;/
        GVG_075;warrior;thief;Hold:1;/
        GVG_075;warrior;shaman;Hold:1;/
        GVG_075;warrior;hunter;Hold:1;/
        GVG_075;warrior;warrior;Hold:1;/
        GVG_075;warrior;warlock;Hold:1;/
        起手只留1把武器 有武器or玻璃留升级海盗 其他重点忘了,毕竟8月低刚入坑的时候写的


        9楼2017-10-22 23:14
        收起回复
          combo
          GAME_005,0;GVG_075,0;OG_312,10;mana:2;bonus:100;hero:warrior
          GAME_005,0;GVG_075,0;CS2_146,10;mana:2;bonus:80;hero:warrior
          EX1_414,5;OG_314,0;mana:9;bonus:70;hero:warrior
          cardvalue:GVG_075,200
          2费硬币+玻璃or哈哈 9费吼爹化血为脓
          讲道理我当初研究了很久combo为什么不能用,以前手动党的时候见过脚本1费空过2费直接连射两炮的
          后来都说combo不能用了 但还是发一下吧


          11楼2017-10-22 23:32
          收起回复
            **居然被加精了,


            15楼2017-10-23 15:03
            回复
              回复13楼,setting我自己设置了下,你可以看着改

              改的部分大概是maxwide,alpha.其他忘了,同样是刚入坑改的用到现在
              这个maxwide调高理论上脚本会打的更细,如果用起来很卡的话可以适量调低
              alpha会增加你的出牌速度,不能等于0
              奥秘(useSecretsPlayArround)和防aoe(playaround)我都设置了false,因为如果开启明显打的笨了,降低脚本天梯强度
              关于提高出牌速度,起手留牌脚本能花上一分钟
              小伙伴们可以改一下默认的行为文件
              目录
              在480行左右.默认是多少值我忘了.反正调低之后效率高多了.你们可以自己对比一下.飞速换起手


              16楼2017-10-23 15:25
              收起回复
                晒一张我的战斗结果,我把昨天的胜率重置了


                17楼2017-10-23 15:27
                回复
                  2026-01-06 10:16:27
                  广告
                  不感兴趣
                  开通SVIP免广告
                  // If you want to set your own settings, rename this file to _settings.txt and place it in the target folder.
                  enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon without penalty
                  // weaponOnlyAttackMobsUntilEnfacehp - If your opponent has more HP than enfacehp, then weapons are allowed only attack mobs
                  // 0 - don't attack face until enfacehp (except weapons with 1 Attack)
                  // 1 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(except weapons with 1 Attack)
                  // 2 - don't attack face until enfacehp (any weapon)
                  // 3 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(any weapon)
                  // 4 - don't attack face until enfacehp (except: you have any* weapon generating card in hand)(* except Upgrade!)
                  // 5 - don't attack face until enfacehp (except: you have any* weapon generating card in hand with attack > 1 (or if they both have attack = 1))(* except Upgrade!)
                  weaponOnlyAttackMobsUntilEnfacehp = 0;
                  maxwide = 7000; // number of boards which are taken to the next deep-lvl
                  playaround = false; // play around some enemys aoe-spells
                  // these two parameters are value between 0 and 100 (0 <= Your_Value <= 100)
                  playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
                  playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)
                  twotsamount = 0; // number of boards where the second AI step is simulated
                  enemyTurnMaxWide = 200; // max number of enemy boards calculated in enemys-first-turn first AI step (lower than enemyTurnMaxWideSecondStep)
                  enemyTurnMaxWideSecondStep = 200; // max number of enemy boards calculated in enemys-first-turn second AI step(higher than enemyTurnMaxWide)
                  nextTurnDeep = 10; //maximum actions in your second turn
                  nextTurnMaxWide = 20; //maximum best boards for calculation at each step in the second round
                  nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
                  berserkIfCanFinishNextTour = 1; // 0 - off(default), 1 - if there is any chance to kill the enemy through the round, all attacks will be in the face
                  alpha = 1; // weight of the second turn in calculation (0<= alpha <= 100)
                  useSecretsPlayAround = false; // playing arround enemys secrets
                  placement = 0; // 0 - minions are interleaved by value (..low value - hi value..), 1 - hi val minions along the edges, low val in the center
                  ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled
                  adjustActions = 0; // test!! - reorder actions after calculations: 0 - as calculated (by Default), 1 - AoE first


                  18楼2017-10-23 15:31
                  收起回复
                    ### 2
                    # Class: Warrior
                    # Format: Wild
                    #
                    # 1x (1) Blood To Ichor
                    # 2x (1) N'Zoth's First Mate
                    # 1x (1) Patches the Pirate
                    # 1x (1) Sir Finley Mrrgglton
                    # 2x (1) Southsea Deckhand
                    # 2x (2) Bloodsail Raider
                    # 2x (2) Ship's Cannon
                    # 2x (3) Bloodsail Cultist
                    # 2x (3) Frothing Berserker
                    # 2x (3) King's Defender
                    # 2x (3) Southsea Captain
                    # 2x (4) Death's Bite
                    # 2x (4) Dread Corsair
                    # 1x (4) Kor'kron Elite
                    # 2x (4) Piloted Shredder
                    # 1x (5) Loatheb
                    # 1x (7) Dr. Boom
                    # 1x (8) Grommash Hellscream
                    # 1x (8) Ragnaros the Firelord
                    #
                    AAEBAQcIHNIC9gL6Dp4QhBeGsAKRvAILjgWoBdQF7gbnB40O+w+QEMQVgrACiLACAA==
                    #
                    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone


                    20楼2017-10-24 18:41
                    回复
                      来一张昨天晚上的战斗成果


                      22楼2017-10-25 10:07
                      回复
                        来波狂野走a牧手动传说


                        23楼2017-10-25 10:14
                        回复
                          你们怎么就顶起来了,几天不看贴吧这么多回复


                          36楼2017-11-05 00:02
                          收起回复
                            所以说hearthboddy都凉了,你们是拿什么挂的 我兄弟不能刷金币了都跟不上版本了,扩展包出太快了


                            58楼2018-03-20 15:43
                            收起回复