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黎明守卫灵魂石冢到某个区域直接跳出,还原英语还是那样

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给跪了,以前去灵魂石冢不跳出,现在玩不知为啥到某个区域直接跳出,不是C++提示
一直用的是方正剑体字体
LX给log和排序截图


1楼2015-12-15 14:38回复
    stack:
    [ (0001E68C)].Sound.Play() - "<native>" Line ?
    [ (03018697)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
    [12/15/2015 - 01:58:57PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
    [12/15/2015 - 01:58:58PM] Error: Object reference has no 3D
    stack:
    [ (0001E68C)].Sound.Play() - "<native>" Line ?
    [ (030182B2)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
    [12/15/2015 - 01:58:58PM] Error: Object reference has no 3D
    stack:
    [ (0001E68C)].Sound.Play() - "<native>" Line ?
    [ (0300F0DB)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
    [12/15/2015 - 01:58:59PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (030057C3) because their base types do not match
    [12/15/2015 - 01:58:59PM] Error: (03004C75): has no 3d and so cannot have a visual effect applied to it.
    stack:
    [ (03006AF4)].VisualEffect.Play() - "<native>" Line ?
    [Active effect 1 on (03004C75)].DLC1SoulCairnCreatureFX.OnEffectStart() - "DLC1SoulCairnCreatureFX.psc" Line 31
    [12/15/2015 - 01:59:02PM] Error: Object reference has no 3D
    stack:
    [ (0001E68C)].Sound.Play() - "<native>" Line ?
    [ (030182AF)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36
    [12/15/2015 - 01:59:02PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
    [12/15/2015 - 01:59:04PM] Error: Object reference has no 3D
    stack:
    [ (0001E68C)].Sound.Play() - "<native>" Line ?
    [ (030134BA)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25
    [12/15/2015 - 01:59:05PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03004C78)>]Cast Point 4 [ObjectReference < (03004C7C)>] IS loaded, so casting lightning at it.
    [12/15/2015 - 01:59:06PM] [DLC1RandomLightningStrikeTrigSCRIPT < (0300D84D)>]Cast Point 1 [ObjectReference < (0300D852)>] IS loaded, so casting lightning at it.
    [12/15/2015 - 01:59:08PM] VM is freezing...
    [12/15/2015 - 01:59:08PM] VM is frozen
    [12/15/2015 - 01:59:09PM] Saving game...
    [12/15/2015 - 01:59:09PM] VM is thawing...
    [12/15/2015 - 01:59:10PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
    [12/15/2015 - 01:59:13PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (030057C3) because their base types do not match
    [12/15/2015 - 01:59:13PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
    [12/15/2015 - 01:59:13PM] Error: Object reference has no 3D


    2楼2015-12-15 14:39
    回复
      2026-02-03 11:28:17
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      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (030182B2)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25
      [12/15/2015 - 01:59:14PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (0300F0DB)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
      [12/15/2015 - 01:59:15PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (03004FE1)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
      [12/15/2015 - 01:59:16PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03004C78)>]Cast Point 2 [ObjectReference < (03004C7A)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:17PM] [DLC1RandomLightningStrikeTrigSCRIPT < (0300D84D)>]Cast Point 2 [ObjectReference < (0300D851)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:18PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
      [12/15/2015 - 01:59:19PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (0301869D)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36
      [12/15/2015 - 01:59:20PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03013F0B)>]Cast Point 7 [ObjectReference < (03013FC1)>] IS NULL, so not casting lightning at it.
      [12/15/2015 - 01:59:20PM] RNPC: Periodic update check.
      [12/15/2015 - 01:59:23PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (030182AF)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36
      [12/15/2015 - 01:59:23PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03004C78)>]Cast Point 4 [ObjectReference < (03004C7C)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:24PM] [default2StateActivator < (03003386)>] Enabling Collision
      [12/15/2015 - 01:59:24PM] [DLC1RandomLightningStrikeTrigSCRIPT < (0300D84D)>]Cast Point 2 [ObjectReference < (0300D851)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:26PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (0300F0DB)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25
      [12/15/2015 - 01:59:26PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (03018697)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
      [12/15/2015 - 01:59:27PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03013F0B)>]Cast Point 6 [ObjectReference < (03013FC0)>] IS NULL, so not casting lightning at it.
      [12/15/2015 - 01:59:27PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (03004FE1)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
      [12/15/2015 - 01:59:31PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03004C78)>]Cast Point 4 [ObjectReference < (03004C7C)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:31PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (030134BA)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36
      [12/15/2015 - 01:59:31PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (030182B2)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 36
      [12/15/2015 - 01:59:32PM] [DLC1RandomLightningStrikeTrigSCRIPT < (0300D84D)>]Cast Point 4 [ObjectReference < (0300D84E)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:32PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
      [12/15/2015 - 01:59:34PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03013F0B)>]Cast Point 6 [ObjectReference < (03013FC0)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:37PM] [DLC2PillarBuilderActorScript < (020177DB)>]OnPackageStart()
      [12/15/2015 - 01:59:38PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03004C78)>]Cast Point 1 [ObjectReference < (03004C79)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:40PM] [DLC1RandomLightningStrikeTrigSCRIPT < (0300D84D)>]Cast Point 2 [ObjectReference < (0300D851)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:41PM] [DLC1RandomLightningStrikeTrigSCRIPT < (03013F0B)>]Cast Point 3 [ObjectReference < (03013F09)>] IS loaded, so casting lightning at it.
      [12/15/2015 - 01:59:41PM] Error: Cannot call Stop() on a None object, aborting function call
      stack:
      [Active effect 1 on (03004C77)].DLC1SoulCairnCreatureFX.OnDying() - "DLC1SoulCairnCreatureFX.psc" Line 56
      [12/15/2015 - 01:59:42PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (0301869D)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 33
      [12/15/2015 - 01:59:44PM] Error: Cannot call Stop() on a None object, aborting function call
      stack:
      [Active effect 1 on (03004C75)].DLC1SoulCairnCreatureFX.OnDying() - "DLC1SoulCairnCreatureFX.psc" Line 56
      [12/15/2015 - 01:59:44PM] Error: Object reference has no 3D
      stack:
      [ (0001E68C)].Sound.Play() - "<native>" Line ?
      [ (0300F0DB)].fxDustDropRandomSCRIPT.OnLoad() - "fxDustDropRandomSCRIPT.psc" Line 25
      [12/15/2015 - 01:59:44PM] RNPC: Player settled; sandbox.
      [12/15/2015 - 01:59:45PM] Error: Object reference has no 3D


      3楼2015-12-15 14:39
      回复
        一些log没法发,一发就说话太快


        6楼2015-12-15 14:43
        回复
          手贱删了那个截图楼


          8楼2015-12-15 14:44
          回复

            本人往右边的区域直接跳出,打守卫的区域直接跳出


            9楼2015-12-15 14:47
            回复
              @虫洞b


              10楼2015-12-15 14:54
              回复
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script traptriggerbase to TweakTraps (1100C515) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script TrapBear to TweakTraps (1100C515) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (11017201) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (11017788) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (0300393A) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (0300393B) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004C6D) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004C68) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004104) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004108) because their base types do not match
                [12/15/2015 - 01:58:26PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0201AAC8) because their base types do not match
                一部分错误log内容


                14楼2015-12-15 15:15
                回复
                  2026-02-03 11:22:17
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                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script traptriggerbase to TweakTraps (1100C515) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script TrapBear to TweakTraps (1100C515) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (11017201) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (11017788) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (0300393A) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (0300393B) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004C6D) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004C68) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004104) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script defaultOnHitActivateLinkedRef to (03004108) because their base types do not match
                  [12/15/2015 - 01:58:26PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0201AAC8) because their base types do not match


                  15楼2015-12-15 15:16
                  回复
                    要是啦,之前画PCB加载网络表就够烦了,现在又看到这两个单词Error Warning


                    16楼2015-12-15 15:18
                    收起回复
                      感谢@虫洞b 的提醒,是新的mod导致,有可能是改变装备样子的mod或者随从mod导致的


                      18楼2015-12-15 18:13
                      回复
                        是改变装备mod导致的,估计是把守卫的装备给改了


                        来自Android客户端19楼2015-12-15 18:20
                        回复