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伪情报)可破坏的环境物品

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When tanks were first introduced into War Thunder, one of the most common questions players had was "Will environments be destructible?" We answered that they would be, but not right away. At that time, the development team had a whole range of more important and more complicated problems to solve. As time went on, the tank trees were expanded, the gameplay was improved and new maps were introduced. Now, finally, the time has come for the destructibility we promised you!
In an upcoming major update, all players will be able to try out the destruction system with buildings in War Thunder for themselves. Previously, you may already have seen destructibility in the game: we gradually introduced it for all vegetation and later started working on destructibility for various small objects: fences, hedges, statues and so on. Now we’re introducing larger destructible objects to the game: wall fragments, ruins and entire buildings. So, we’re already within a hair’s breadth of creating a system of complete destructibility in War Thunder.
The new destructibility system for large objects is provided by the APEX system, which “slices” objects when a shell hits them. Each piece of the object falls according to the laws of physics. At the same time, the technology allows us to configure the graphical display of destruction so that the effects look good without overloading the system.
Building destructibility will come to the game gradually: the first map to receive it will be Berlin, after which the developers will start redesigning the other tank maps. This new introduction is designed not only to make the game more realistic, but to greatly add to variety in gameplay: for example, in short-range battles in urban conditions, it will be possible to take down a wall with a tank shell and immediately aim the second shell at the enemy caught unawares behind the wall (this will be particularly easy if your tank has several guns).
In the future, destructible buildings will be introduced to all the maps in the game. New maps will be created with structures that can be damaged and destroyed by a direct hit. See you in War Thunder tank battles! And be careful: use destructibility against enemies and don’t let your enemies use it against you!


IP属地:加拿大1楼2015-08-09 01:08回复
    当陆战刚刚加入魔法雷霆时,大多数玩家都有这么个问题:“环境物品能破坏吗?”我们的回答是能,但不会马上做出来。因为那时候我们的制作团队有着一堆更重要复杂的问题需要解决。随着时光流逝,科技树上坦克多了,游戏模式变成熟了,新地图也出了。终于,是时候开工制作(以前承诺过的)可破坏环境了。
    在接下来的一次大更新中,每个玩家都可以亲身去体验一下在魔法雷霆中新出的环境破坏机制了。先前,相信你们都已经体验过游戏中的破坏机制了:我们逐步的把机制运用于植物并开始制作一些可破坏的小物件:栅栏,墙啊什么的。现在我们正在制作可破坏的大物件:废墟,房子等等。我们距离在魔法雷霆中加入完整破坏机制的日子已经不远啦!SOOOOOOOONNNNNNNN


    IP属地:加拿大6楼2015-08-09 01:23
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      2025-08-26 00:54:11
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      新的大物件破坏机制由APEX系统提供,就是说当炮弹击中物件时会把物件切成一片片,每一片(块)物件残部都会遵循魔法(物理)定律落下。这种魔法允许我们设置好物件被破坏时倒塌的样子从而在不过载系统的前提下提升效果(优化?)
      大物件破坏机制会逐步加入游戏中:第一个小白鼠“柏林”,接着魔法师们会开始制作其他地图的破坏机制。这种新机制的加入不仅提升了游戏的真实性而且还增加了游戏中的不可定因素(更多战略):比如说,在城市巷战中,你可以用炮弹打塌一堵墙,并用第二发炮弹中出在墙另一端不明情况的敌方,这种战术对于有多屌的坦克有更大优势(老鼠75拆墙128中出)


      IP属地:加拿大8楼2015-08-09 01:40
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        在将来(soooonnnnn)破坏机制会加入到所有的地图中。新地图将会有可用炮弹直接击毁的环境。好啦!在实战中用他来中出敌人吧,不过可别让敌人反中出哦。


        IP属地:加拿大9楼2015-08-09 01:43
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          第一次做伪军,会被基本法正法吗


          IP属地:加拿大来自iPhone客户端10楼2015-08-09 01:52
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