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回复:【MOD的简单制作与修改】

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【GibWoundLimit = 】这条是对造成的伤口最大上限


22楼2015-07-16 17:19
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    可以


    来自iPhone客户端24楼2015-08-12 21:13
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      2025-12-12 00:58:56
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      AddEffect = Attachable //附件类
      PresetName = Muzzle Flash 12Ga //名称
      Mass = 0.0001 //质量(火光的话就填0.0001)
      HitsMOs = 0 是否可以碰撞其它MO
      GetsHitByMOs = 0 //是否会被其它MO碰撞 例如两个HitsMOs = 1和GetsHitByMOs =0的物体,不会互相干涉到
      SpriteFile = ContentFile //图片
      FilePath = ModernWeapon.rte/Devices/MuzzleFlash/Shotgun.bmp //图片的路径
      FrameCount = 2 //动画数(你的BMP图片张数,比如AKM有两种图片,一种是静止下AKM000.bmp,一种是开火中的AKM001那么就填2,总之是按你张数来填)
      SpriteOffset = Vector //这个是图片的XY轴。注意!CC里的X轴是反过来的
      X = 0
      Y = -8
      AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
      CopyOf = Air
      Resolution = 2
      Depth = 100
      DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
      CopyOf = Air
      Resolution = 3
      Depth = 100
      DeepCheck = 0
      JointStrength = 10000
      JointStiffness = 1
      ScreenEffect = ContentFile
      FilePath = Base.rte/Effects/Glows/YellowHuge.bmp //火光图片(不是火焰)
      DrawAfterParent = 1
      以上就是火光的...


      26楼2016-07-06 12:23
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        过几天发个建议爆炸物的吧


        27楼2016-07-12 23:07
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