local wence_skill = {} wence_skill.name = "wence" table.insert(sgs.ai_skills, wence_skill) wence_skill.getTurnUseCard = function(self) if not self.player:hasUsed("#wencecard") then return sgs.Card_Parse("#wencecard=.") end end sgs.ai_skill_use_func["#wencecard"] = function(card,use,self) for _, p in sgs.qlist(self.room:getOtherPlayers(self.player)) do target = p break end if target then use.card = sgs.Card_Parse("#wencecard=.") if use.to then use.to:append(target) end return end end 这里是【问策】的AI,请问有什么问题,AI还是摸牌弃牌