local wence_skill = {}
wence_skill.name = "wence"
table.insert(sgs.ai_skills, wence_skill)
wence_skill.getTurnUseCard = function(self)
if not self.player:hasUsed("#wencecard") then
return sgs.Card_Parse("#wencecard=.")
end
end
sgs.ai_skill_use_func["#wencecard"] = function(card,use,self)
for _, p in sgs.qlist(self.room:getOtherPlayers(self.player)) do
target = p
break
end
if target then
use.card = sgs.Card_Parse("#wencecard=.")
if use.to then
use.to:append(target)
end
return
end
end
这里是【问策】的AI,请问有什么问题,AI还是摸牌弃牌
wence_skill.name = "wence"
table.insert(sgs.ai_skills, wence_skill)
wence_skill.getTurnUseCard = function(self)
if not self.player:hasUsed("#wencecard") then
return sgs.Card_Parse("#wencecard=.")
end
end
sgs.ai_skill_use_func["#wencecard"] = function(card,use,self)
for _, p in sgs.qlist(self.room:getOtherPlayers(self.player)) do
target = p
break
end
if target then
use.card = sgs.Card_Parse("#wencecard=.")
if use.to then
use.to:append(target)
end
return
end
end
这里是【问策】的AI,请问有什么问题,AI还是摸牌弃牌











