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【新闻】暗黑3设计师 Travis Day 透露2.1补丁内容

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原贴地址: http://diablo.somepage.com/news/1900-legendary-gems-in-patch-21-buff-amulets-and-rings
Here are some of the most interesting bits of info from Travis Day, made on the livestream.
下面是Travis Day在直播中透露的一些有趣的信息。


来自Android客户端1楼2014-06-13 10:00回复
    Legendary Gems - Details about Legendary Gems are coming very soon; Nevalistis has a blog that she has been working on for a while, that is coming right around the corner. A tiny snippet of info: you're going to want to find some really good socketed rings and amulets to use in patch 2.1. While they may be expanded on in the future, in patch 2.1 the Legendary Gems are specifically for rings and amulets.
    有关传奇宝石的信息很快就会到来。
    传奇宝石将只能在项链和戒指上使用。
    (所以现在打到有孔的首饰可以留着)


    来自Android客户端2楼2014-06-13 10:01
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      2025-05-13 22:17:44
      广告
      Gameplay Choices - The developers want you to have more things to do: Bounties, Rifts, and soon there will be Tiered Rifts. They want to have more options and are talking about it constantly, looking for really cool ideas to implement. In 2.1 there will be a Hellfire Amulet just like the Hellfire Ring, that will encourage people to go kill Ubers; they use the same sort of farming of keys and killing Ubers that the Hellfire Ring requires. They are also probably buffing up the Hellfire Ring unique power, although maybe not, given how many cool rings there already are for people to use. They will keep trying to add more cool gameplay modes like that over time.
      开发者希望给玩家提供更多的玩法。
      未来将会加入地狱火项链。
      地狱火戒指的特效可能会加强。


      来自Android客户端5楼2014-06-13 10:04
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        Hellfire Amulet - It is meant to be a thing that maybe you craft forever, trying to get the perfect one. It is crafted much like the old Hellfire Ring: you pick your main stat, and it's a 6-affix item. Each Hellfire Amulet randomly unlocks a specific passive skill for your class. Effectively you'll have a 5th passive unlocked, but it's all random which passive you get, and which stats the amulet will have, so you will have an incentive to try to craft a lot of them.
        地狱火项链是一个大坑,就像以前的火戒。
        地狱火项链将带有一个随机的被动技能,这意味着玩家将拥有五个被动技能。


        来自Android客户端8楼2014-06-13 10:07
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          Seasons - The developers have done a lot of playtests on them. Trying out assorted Tiered Rifts, solo, testing the leaderboard. Tiered Rifts are a ton of fun, don't worry about picking up items, just optimizing how you play your dungeons.
          天梯正在紧张的测试中。
          无尽秘境将会很有趣。


          来自Android客户端9楼2014-06-13 10:10
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            No items drop from monsters in Tiered Rifts - Instead, the boss at the end drops all the loot. So the bosses have a really high chance of dropping legendaries or gems, crafting plans, etc. There's nothing on the monsters, but lots of loot and the scoreboard at the end.
            无尽秘境中的怪物不会掉落战利品。
            关底boss掉落成吨的战利品。


            来自Android客户端11楼2014-06-13 10:12
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              Developers are playtesting Tiered Rifts daily - Tiered Rifts are not going to be static dungeons, as they had initially talked about. They are random like Rifts, but the developers are working on toning down the amount of randomness that can impact the time getting through a Rift. They have recently been testing reducing the power of Conduit Pylons in Tiered Rifts, so that the people at the top of the leaderboards aren't there just because they got lucky with powerful pylons. They are also changing how the bar fills up, basing it on the monster's hit points so people don't skip hard monsters.
              为了保证公平,无尽秘境的随机性不会像现在的秘境一样坑爹。
              进度条也会得到改善,以避免玩家跳过比较难的怪物。


              来自Android客户端13楼2014-06-13 10:16
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                Season Legendaries - Travis just finished a first pass on a bunch of new Season legendaries. There will be these new items in 2.1; over time they'll be retrofitting old Legendary items and adding new ones. The goal for Reaper of Souls release was that every Legendary would be special and have its own unique power, but there were just too many and they couldn't do that for release. That's still important, and as every patch comes out, old Legendaries will be overhauled, and they will introduce new items with new powers. A good example is the Heart of Iron; it sounds cool but it isn't. However, they will not be changing the old versions of items that players already have (other than the announced sets that will be retroactively changing). The old versions of changed Legendary items will stop dropping, and instead new versions with new powers will drop.
                2.1赛季的新传奇已经初步完成。
                设计师的目标是让每个传奇都很独特,所以现在的分解货将在未来的补丁中翻身。


                来自Android客户端15楼2014-06-13 10:21
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                  2025-05-13 22:11:44
                  广告
                  The Invoker set was originally created to be a Crusader class set - Early in the Crusader class development, it was going to have a lot of Thorns buffs throughout the active skills, passives for the class, etc. The development of the class didn't go that way and they got rid of the Thorns elements being heavily focused on for Crusaders. As the main item developer, Travis wasn't aware of that in time, so the Invoker set suddenly didn't have a use.
                  召魔者套装原来是为圣教军设计的,现在看来很失败。。


                  来自Android客户端20楼2014-06-13 10:27
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                    Unity Ring - Using the Unity ring with Follower and the Follower amulet that keeps them alive is intentional, it was designed that way; it is not an exploit.
                    团结戒指设计出来就是这样的,并不是bug。


                    来自Android客户端21楼2014-06-13 10:29
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                      Monk Sets - Going into Reaper of Souls and designing all the sets and powers, it was all theorycraft land. The developers didn't know what skills would be popular, what the tuning would be like, so all the sets were made in a bit of a vacuum. Some of them were shipped kind of weak, and both of the Monk sets were pretty weak. So with the postmortem of the Reaper of Souls sets, the developers looked over how good each of the sets are, and gave them each a rough power level. Some of the associate developers looked at the Jade Harvester's set and wanted to make all the numbers that big, but they don't want to do that; that's the high bar of how strong they make stuff, for now. But every set should be capable of something in the same ballpark.
                      现有的套装在开发时都只在理论层面上进行平衡,而实际情况是部分职业套很强,部分职业套很弱,和尚的两个套装都很弱。。
                      未来的套装强度将会向玉魂看齐。


                      来自Android客户端26楼2014-06-13 10:39
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                        Looking at that, the Jade Harvester big bonus is 6 pieces, so people often wear 5 pieces with the Ring of Royal Grandeur, and the Quetzalcoatl - so the investment is large, and most of your character sheet is filled to make that build work. So they want the Monks to have similar options. The bonus by itself won't be as good as all those items on a Witch Doctor, but the set should be worth a decent amount of damage, and they can make items to complement the sets and that will help push it higher. One of the Monk sets is themed around 2-handers, which people wish were better. They have been talking about that recently; the Monkey set is decent, but 2-handers aren't popular. They are looking at how they want to address that, what they might want to do.
                        玉魂师们需要许多装备来达成配合,包括玉魂5件,羽蛇神,华戒等等,所以能发挥出强大的效果。
                        设计们们希望和尚也能有类似玉魂这样的选择。
                        猴王套是为双手武器设计的,而双持才是大多数和尚的选择,因此设计师准备改进它。


                        来自Android客户端30楼2014-06-13 10:47
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                          Developing Legendaries - Between the drop rates and Kadala, players have reliable access to everything; they've felt out where the builds are, and aren't. For the developers, it's finding out what everybody uses; what builds work, what builds maybe don't work because they need another item or two to support the play build. Like maybe for the Witch Doctor, since the pet builds with Fetish are good, and DoTs are in a good place, what about nukes - maybe they need some items that support direct damage nukes.
                          设计师致力于为冷门build设计更多的装备。
                          比如巫医的宠物和玉魂都很完善,但需要一些新装备来支持直接伤害技能。(比如推熊?)


                          来自Android客户端32楼2014-06-13 10:54
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                            Making new sets and set bonuses - Generally speaking, the developers don't want to rehash the same ideas over and over, like the idea that, "I want that set bonus, but for my class". Instead, they want to make something that's appropriate for the class. Most all of the items have been planned now for patch 2.1. They are looking at making Crusader items that buff Phalanx.
                            开发者不想重复旧的理念,他们为2.1版本准备了许多新装备,
                            他们正在制作新的装备来加强圣军之阵。


                            来自Android客户端39楼2014-06-13 11:05
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                              2025-05-13 22:05:44
                              广告
                              They've talked a lot about the Crusader sets, since the Invoker set didn't end up being a useful Crusader set. They thought about maybe change that set bonus, but some people like the fantasy of Thorns, so it would suck to take them away from them. So they're making a new Crusader set, maybe one that will be a Shield Bash focus set; it's all about having giant heavy armor, and clubbing dudes to death with it. They try to find playstyles they want to encourage, and introduce items to support and supplement it. They want to give lots of cool toys to the players, and see what people think of them.
                              他们谈了很多关于圣教军套装的内容,召魔者套装并不实用,圣教军将会有新的套装,可能会与盾牌猛击有关。


                              来自Android客户端41楼2014-06-13 11:09
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