This tutorial will show you how I prefer to box model and subdivide a stylized female head. This technique is best suited for those that prefer to see a rough representation of their models from the start or if they aren't necessarily following a sketch, i.e. "free styling".
If you rather like the model poly-by-poly method I find the tutorial by Michel Roger to be the best (an English translation can be found at 3D total)
The idea of this tutorial is to create a head where all edges flow in the direction of muscles so expressions can be sculpted for later animation. Basically this means having edges flow around the mouth and eyes.
This tutorial was done in 3ds max 4 but the technique itself is usable across any 3D software that supports subdivisions / meshsmoothing. It assumes that your software also supports the selection and splitting of edgeloops and edgerings although traditional cutting will work too. It's just so damn much slower...

If you rather like the model poly-by-poly method I find the tutorial by Michel Roger to be the best (an English translation can be found at 3D total)
The idea of this tutorial is to create a head where all edges flow in the direction of muscles so expressions can be sculpted for later animation. Basically this means having edges flow around the mouth and eyes.
This tutorial was done in 3ds max 4 but the technique itself is usable across any 3D software that supports subdivisions / meshsmoothing. It assumes that your software also supports the selection and splitting of edgeloops and edgerings although traditional cutting will work too. It's just so damn much slower...

























