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【maya】人物头部建模

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This tutorial will show you how I prefer to box model and subdivide a stylized female head. This technique is best suited for those that prefer to see a rough representation of their models from the start or if they aren't necessarily following a sketch, i.e. "free styling".
If you rather like the model poly-by-poly method I find the tutorial by Michel Roger to be the best (an English translation can be found at 3D total)
The idea of this tutorial is to create a head where all edges flow in the direction of muscles so expressions can be sculpted for later animation. Basically this means having edges flow around the mouth and eyes.
This tutorial was done in 3ds max 4 but the technique itself is usable across any 3D software that supports subdivisions / meshsmoothing. It assumes that your software also supports the selection and splitting of edgeloops and edgerings although traditional cutting will work too. It's just so damn much slower...



1楼2013-08-18 20:04回复

    )
    The first step is a cube divided in 2x2x4



    2楼2013-08-18 20:05
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      2026-04-30 01:37:55
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      )
      The cube is then spherified, either by hand or in this case with a modifier in 3ds max.
      It makes more sense to start from a spherified cube than from a sphere primitive because you don't get any poles and all faces are kept as quads.
      Alternatively you can also start with a 1x1x2 cube and subdivide once.



      3楼2013-08-18 20:06
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        3)
        I now delete the one half of the sphere and instance-mirror the other side so whatever I model on the left is automatically updated on the right.
        The basic shape of the head is pulled out of the sphere.



        4楼2013-08-18 20:06
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          4)
          An edgeloop splits the polygons where the eyes go.



          5楼2013-08-18 20:07
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            5)
            Next a loop is drawn to outline the eyesocket.



            6楼2013-08-18 20:07
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              6)
              The last step resulted in 3 and 5 sided faces. This is taken care of by dividing the edges and connecting them. This way of inserting loops comes in handy in plenty of areas, like creating the mouth later on or making holes in meshes, etc.



              7楼2013-08-18 20:08
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                7)
                The vertices are moved around to form a "goggle" form around the eyesockets.



                8楼2013-08-18 20:08
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                  2026-04-30 01:31:55
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                  10)
                  ...we delete the excess edge. Now the edges flow in a better way for when we start working on the mouth and jaw.



                  11楼2013-08-18 20:09
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                    11)
                    Here we alter the flow of the edges for the back of the jaw by inserting a vertical loop and then turning one horizontal edge. The vertice at the cheek will pinch when smoothed but we will fix that at a later stage.



                    12楼2013-08-18 20:10
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                      12)
                      Now we extrude the neck. The faces in the neck are then no longer needed so I deleted them.



                      13楼2013-08-18 20:10
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                        13)
                        A row of edges and some vertice pushing forms the base of the neck and the back of the jaw.



                        14楼2013-08-18 20:11
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                          14)
                          Next we start on blocking out the nose. The first step is by inserting some edges the same way the eye sockets were created; 3 sided and 5 sided faces combined to form quads.
                          _
                          note:
                          The idea here is to let the edges flow from above the tip of the nose to below the lower lip. This is to enable the fold that runs from the side of your nose to your mouth.



                          15楼2013-08-18 20:11
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                            15)
                            A bit of moving about gives form to the cheeks.
                            _
                            note:
                            I often view my model from a 3/4 view (above and to one side) and look at the silhouette of the head. The eyebrow, the dimple where the eyesockets are and the cheeks should already be nicely formed and recognizable even if they'll be altered in later stages.



                            16楼2013-08-18 20:12
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                              2026-04-30 01:25:55
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                              16)
                              Next a whole bunch of edges are cut in to help form the nose later, create the creases along the top of your nose when you frown and also separate the eyesockets. I also added a diagonal row at the eye to alter the direction of edges there.



                              17楼2013-08-18 20:12
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