call AdjustPlayerStateBJ( ( 100 + ( 100 * udg_Level ) ), ConvertedPlayer(GetForLoopIndexA()), PLAYER_STATE_RESOURCE_GOLD )
call AdjustPlayerStateBJ(( 100 + ( 100 * udg_Level ) ),GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)
call AdjustPlayerStateBJ(( 100 + ( 100 * udg_Level ) ),GetEnumPlayer(),PLAYER_STATE_RESOURCE_GOLD)