World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.