坦克世界吧 关注:3,866,275贴子:116,930,496
  • 5回复贴,共1

新的6.4升级内容

取消只看楼主收藏回复

World of Tanks v.0.6.3.10. - v.0.6.4 expanded patch notes:
Vehicles/balance:
- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
- Redesign hit-box for Maus on the basis of new "skirt" type of armor.
- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
- Fixed minor inaccuracies in hit boxes for several tanks.
- Fixed inaccuracies in visual models and textures for the majority of vehicles.
- Add new visual gun models for VK4502, Ferdinand, Tiger II.
- Rebalanced specifications for all SPGs.
- Readjusted camouflage values while movement and at rest.
- Readjusted camouflage values while firing for all guns.
- Readjusted shell velocity for all guns.
- Readjusted maximum firing range for the majority of guns.
- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
- Fixed bug with the gun mantlet armor for Object 212
- Multiple balance adjustments for the majority of vehicles.
Battle mechanics:
- Added extra checkpoints on tank models for more accurate visibility checks.
- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kit works the same way.
Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.



IP属地:天津1楼2011-04-13 08:32回复
    - Added first version of moving wrecks of destroyed vehicles.
    - Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
    - Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
    - Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
    - Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
    - Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
    - Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.
    Non-combat mechanics:
    - Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.
    - Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.
    - Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
    - Added the automated ban system for teamkillers.
    Content:
    - Added new maps: “Mountain Pass” and “Prairies”.
    - Visually redesigned “Hills” map.
    - “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.
    - Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.
    - Corrected borders and skyboxes’ junctions on some maps.
    - For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)
    - Reworked base capture circles. Now they reflect the capture radius precisely.
    - Fixed/redesigned hit boxes for a large number of small objects.
    - Optimized texture sizes for some objects and buildings.
    - Added some new pieces to the current track list.
    - Fixed some sounds effects for objects.
    - Fixed some sounds effects for shots and explosions.
    Garage Interface:
    - Added the information about the player’s clan to player’s information window.
    - Added the possibility to block voice messages from a player both while a battle and in garage.
    - Added a filter for vehicle scrolling to reflect the tanks marked as primary.
    - Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
    - Added an option to switch off the display track prints.
    - Added an option to switch off smoke and mud effects.
    - Added advanced voice chat settings: the choice of audio device, connection test and other.
    


    IP属地:天津2楼2011-04-13 08:32
    回复
      2025-08-04 01:01:03
      广告
      不感兴趣
      开通SVIP免广告
      先翻译大家关心的:
      Vehicles/balance:
      车辆/平衡性:
      - Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
      新车,新火炮,和之前的一样
      - Redesign hit-box for Maus on the basis of new "skirt" type of armor.
      重新设计了鼠式裙板装甲的Hitbox
      - Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.
      IS7、南哥、猎户、M41的Hitbox修正
      - Fixed minor inaccuracies in hit boxes for several tanks.
      部分hitbox修正
      - Fixed inaccuracies in visual models and textures for the majority of vehicles.
      大部分车辆的外形和纹理修正
      - Add new visual gun models for VK4502, Ferdinand, Tiger II.
      4502、南哥、虎王的新坦克炮外形
      - Rebalanced specifications for all SPGs.
      所有火炮平衡详细修正
      - Readjusted camouflage values while movement and at rest.
      修改移动和静止的伪装值
      - Readjusted camouflage values while firing for all guns.
      修改开火时的伪装值
      - Readjusted shell velocity for all guns.
      修改了所有炮的炮弹速度
      - Readjusted maximum firing range for the majority of guns.
      修改了大部分炮的最大射程
      - T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.
      城管:最好发动机替换为700马力的V14,最好的炮塔重量增加500KG
      (修改前推力:680 / 34.737 = 19.575 HP/T,修改后:700 / 35.237 = 19.865 HP/T,机动力增强,但明显与否不知)
      - Fixed bug with the gun mantlet armor for Object 212
      212炮盾BUG修改
      - Multiple balance adjustments for the majority of vehicles.
      大部分车辆的多项平衡修改


      IP属地:天津17楼2011-04-13 08:47
      回复
        Battle mechanics:
        战斗要素:
        - Added extra checkpoints on tank models for more accurate visibility checks.
        车辆上增加更多检查点以获得更精确地检查坦克能见度
        - Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.
        修改了15M以内相隔多个灌木丛的能见度
        - Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
        减少了机关炮把发动机打着火的几率(受到一定程度的固定的伤害才会着火,所有车都一样)
        - Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
        油箱被击毁后会起火(S系车你们赶紧去买CO2油箱吧娃哈哈哈)
        - Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.
        CO2油箱增加油箱的HP
        - Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
        灭火要素修改:火势每秒都会减弱,具体数值因车而异并与乘员灭火能力相乘,数值减到0时火灭
        - Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:
        Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.
        You can put both repair kits on the same tank together.
        First aid kit works the same way.
        Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.
        Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
        修理和医药包给养修改,和之前的一样
        - "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.
        可乐、巧克力、额外军粮(S系的乘员真命苦、饭都吃不饱)开局自动使用
        - "Removed speed governor" equipment now damages the engine 50% faster.
        转速表(应该叫限速器解除)消耗引擎HP增加50%
        - Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
        修改履带伤害要素,击中最前、最后的负重轮可以伤害到履带,击中中间部分将更难打坏履带(飙车党的福音???)
        - Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.
        修改车辆移动系统,卡墙和卡红线完全不会再出现,卡到其他地形的几率降低
        - Added first version of moving wrecks of destroyed vehicles.
        初版本可移动残骸(猎虎推着个3突残骸前进,正面无敌!)
        - Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).
        没看懂
        - Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.
        没看懂
        - Fixed the condition of getting “Defender” medal. Now it meets the description requirements.
        护旗手获得条件修改以符合描述
        - Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.
        - Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.
        法丁、炮王勋章修改获得条件修改,溅射伤害击毁的坦克不算
        - Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.  
        坦克在斜坡上时,修正第一/第三人称下瞄准的位置差(第一人称打不到但第三人称可以)


        IP属地:天津23楼2011-04-13 09:08
        回复
          回复:26楼
          有很多平衡性修改,但具体什么都没说


          IP属地:天津27楼2011-04-13 09:13
          回复
            - Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.
            油箱被击毁后会起火(S系车你们赶紧去买CO2油箱吧娃哈哈哈)
            我觉得这个是最亮的,IS啥的油箱不能再当盾牌使了,相反出了个大弱点


            IP属地:天津28楼2011-04-13 09:15
            回复