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回复:卢卡斯将推出文二Definitive Edition版本

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New Neighboring Civilization Notifications
Player now receives messages:
Neighboring Civilization Signed Peace Treaty
Neighboring Civilization is at War.
新的邻近文明通知 玩家现在会收到以下消息: 邻近文明签署和平条约 邻近的文明正在交战。


IP属地:江西31楼2026-02-18 14:23
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    外交风味文字 游戏将会为多种外交行动显示相应的提示信息,包括 宣战 发出侮辱性言论,增进彼此关系 建立联盟,组成联合体 防御同盟、互不侵犯条约。


    IP属地:江西32楼2026-02-18 14:24
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      2026-04-07 10:25:24
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      IP属地:江西33楼2026-02-18 14:25
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        共享技术 将您文明的部分技术水平转移给另一个国家。 利用它来支持盟友、影响弱小的邻国,或者改变全球的力量平衡。


        IP属地:江西34楼2026-02-18 14:26
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          派遣志愿军
          你现在可以选择从你的一个省份向另一个文明的选定省份派遣特定数量的单位。
          一种无需直接参战即可支持盟友的好方法。


          IP属地:江西35楼2026-02-18 14:29
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            省份与经济管理
            重制省份信息菜单。
            右键外交视图切换。
            右键国库按钮打开贷款菜单。
            批量省份操作:即时:融入
            举办节日
            进行投资
            新增稳定、幸福度和军队位置的快速概览面板。
            省份“更多”菜单:快速建造、同化、投资、组织节日。
            地图模式现在包含常见省份任务的快速操作按钮。
            使用 A、S、D、F 键可在省份中招募 25%、50%、75%、100% 的军队。
            省份信息显示税收收入和生产,减去行政成本。
            首都开始时有一定几率拥有农场、市场、作坊或图书馆。
            Province & Economy Management
            Remastered province information menu.
            Right-click diplomacy view toggle.
            Right-click treasury button opens loan menu.
            Mass province actions: Instantly:
            Assimilate
            Launch festivals
            Make investments
            Quick overview panel for stability, happiness, and army locations.
            "More" menu in provinces: Quick build, assimilate, invest, organize festivals.
            Map modes now include quick action buttons for common province tasks.
            Use A, S, D, F keys to recruit 25%, 50%, 75%, 100% of troops in a province.
            The province information displays income taxation and production, minus the administration costs.
            Small chance to start with a farm, market, workshop, or library in the capital.


            IP属地:江西36楼2026-02-18 14:33
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              过度投资惩罚
              一次性向经济中投入过多的黄金会推高成本。
              随着时间的推移,市场会逐渐恢复。
              这种惩罚会随着时间的推移而逐渐减轻。
              建筑物
              新建筑:市场
              现在,在增长率不超过 -10% 的省份中可以建造农场了。此前,在沙漠地区是无法建造的,但现在可以了。
              新增了一个特殊菜单,可以在所有省份一次性建造选定类型的建筑。
              农场、工厂和市场的每个建筑等级现在都有独特的名称。
              Overinvestment Penalty
              Too much gold poured into the economy at once drives up costs.
              The market will recover with time.
              This penalty slowly decreases over time.
              Buildings
              New Building: Market
              Farms can now be built in provinces with up to a -10% growth rate. Previously, it was not possible to build in deserts, but now it is.
              Added a special menu to build the selected type of building in all provinces at once.
              Each building level of the farm, workshop, and market now has a unique name.


              IP属地:江西37楼2026-02-18 14:34
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                Gameplay Features & Quality of Life
                Movement points can accumulate up to 150% of their default value.
                Scenario selection menu now includes preview images.
                Support for maps with multiple background images.
                New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
                In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
                Many hover elements now display more information and have improved visuals.
                In income map mode and while building workshops, the list now stays in place instead of returning to the top.
                The province action menu will remain visible even when the 'More/Build' menu is open.
                The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
                In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
                Balance of the game
                Golden Age Military
                Fixed 32-bit integer overflow in population and economy count on Civilization view.
                The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
                The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
                A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
                Troops no longer switch sides after defeating rebels on enemy territory.
                New statistics menu for the world economy and economy by continent.
                Added the ability to change the alliance name and its color in the alliance menu.
                War reparations will now last for 18 turns and the income percentage increased to 12%.
                Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
                Ports now provide an increased income bonus: 5% (up from 2%).
                Changing government type will decrease happiness in all provinces by 10 points.
                Defense bonus for Rebels increased from 2% to 8%.
                AI will no longer plunder provinces where it has a core.
                Current wars are now sorted by continent.
                The new definitive menu for changing the type of government now displays all statistics for each government type.
                游戏玩法特色与生活质量
                移动点数可累积至其默认值的 150%。
                场景选择菜单现在包含预览图片。
                支持具有多个背景图像的地图。
                新增配置选项:MapScaleExtra:1.0,允许在不增加省区大小的情况下进行地图缩放。
                在外交视图中,“提出联盟”按钮会显示联盟提议是否会被接受。
                许多悬停元素现在会显示更多信息,并且视觉效果有所改善。
                在收入地图模式以及建造工坊时,列表现在会保持原位,而不会回到顶部。
                省区操作菜单即使在“更多/建造”菜单打开时也会保持可见。
                省区操作菜单即使在文明信息或外交菜单打开时也会保持可见。
                在外交视图中,点击外交按钮现在会打开该按钮所代表的所有文明到排名视图中。
                游戏平衡
                黄金时代军事
                修复了文明视图中人口和经济计数的 32 位整数溢出问题。
                如果财政库文本超过 100 万,则会变短。您可以更改此限制的上限值于游戏设置中。游戏会保存玩家上一回合的战斗报告,以便他们能够再次查看。如果玩家错过了一场重要战斗,这一点就非常有用。
                只有当发生战斗时,战斗报告才会显示出来。如果没有防御者参与战斗,该报告就不会出现。
                击败叛军后,部队不再会改变阵营。
                新增了世界经济和各大陆经济的统计菜单。
                在联盟菜单中,现在可以更改联盟的名称及其颜色。
                战争赔偿现在将持续 18 个回合,收入百分比提高到 12%。
                赠送礼物可以将附庸的自由欲望降低至少 1%,最高可达 10%,具体取决于赠送的金币数量。
                港口现在提供了更高的收入加成:5%(从 2% 提高而来)。
                改变政府类型会降低所有省份的幸福值 10 点。
                叛军的防御加成从 2% 提高到 8%。
                AI 不再会在拥有核心的省份掠夺资源。
                当前的战争现在按大陆进行排序。
                新的政府类型更改菜单现在会显示每个政府类型的全部统计数据。


                IP属地:江西38楼2026-02-18 14:35
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                  2026-04-07 10:19:24
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                  Build & Invest in Your Vassal Provinces
                  Construct all types of buildings in vassal provinces
                  Invest in economy
                  Invest in development
                  Organize festivals
                  Assimilate
                  The Lord will automatically start Core Construction in all vassal provinces.
                  在属国中建设与投资
                  在属国中建造各类建筑
                  投资经济
                  投资发展
                  组织节日活动融入
                  神灵会自动在所有附庸领地启动核心建设进程。


                  IP属地:江西39楼2026-02-18 14:38
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                    更新内容非常多


                    IP属地:江西来自Android客户端40楼2026-02-18 14:39
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                      Peace Treaty - Vassals
                      During peace deals, vassals that are not war leaders will now transfer their victory points to their overlord if they participated in the war.
                      This can be changed in the GameValues file.
                      和平条约 - 附庸
                      在和平协议中,若非战事指挥官的附庸在战争中参与战斗,他们将把自己的胜利点数转移给其领主。
                      这一规则可在“游戏值”文件中进行更改。


                      IP属地:江西41楼2026-02-18 14:41
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                        Manage Vassals
                        You can now set whether a vassal is allowed to declare wars independently in the "Manage Vassals" menu.
                        管理封臣
                        现在,在“管理封臣”菜单中,您可以设置封臣是否可以独立发动战争。


                        IP属地:江西42楼2026-02-18 14:41
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                          额外的军队管理选项
                          将所有军队集中至一省 - 立即下令所有军队前往选定的省份。
                          取消所有军队调动 - 立即停止所有正在进行的军队调动行动。


                          IP属地:江西43楼2026-02-18 14:44
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                            Recruit in Multiple Provinces
                            You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
                            The system automatically distributes units based on each province’s available recruitment limit.
                            在多个省份招募
                            现在您可以一次性在多个选定的省份招募单位,而无需分别管理每个省份。
                            系统会根据每个省份的招募上限自动分配单位。


                            IP属地:江西44楼2026-02-18 14:45
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                              2026-04-07 10:13:24
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                              在被占领的省份招募军队
                              在被占领的省份招募军队,数量上限为该省人口的 50%。
                              人口迁移
                              将人口从一个省份迁移到另一个省份。
                              从该省份中选择要迁移的民族种类。


                              IP属地:江西45楼2026-02-18 14:45
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