各位大佬想问下啊,这个是啥原因?也没提示有lua文件或者mod名称啊
ERROR: General f:360121, t:1754139985520> RenderThread.renderStep > Thrown an java.lang.ArithmeticException: / by zero
ERROR: General f:360121, t:1754139985522> ExceptionLogger.logException> Exception thrown
java.lang.ArithmeticException: / by zero at DeadBodyAtlas$Atlas.addEntry(DeadBodyAtlas.java:160).
Stack trace:
zombie.core.skinnedmodel.DeadBodyAtlas$Atlas.addEntry(DeadBodyAtlas.java:160)
zombie.core.skinnedmodel.DeadBodyAtlas.assignEntryToAtlas(DeadBodyAtlas.java:823)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.render(DeadBodyAtlas.java:1253)
zombie.core.textures.TextureDraw$GenericDrawer.render(TextureDraw.java:1282)
zombie.core.textures.TextureDraw.run(TextureDraw.java:486)
zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1489)
zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1405)
zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:995)
zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:439)
zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:505)
zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:478)
zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:338)
zombie.core.opengl.RenderThread.renderStep(RenderThread.java:294)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:153)
zombie.gameStates.MainScreenState.main(MainScreenState.java:297)
ERROR: General f:360121, t:1754139985520> RenderThread.renderStep > Thrown an java.lang.ArithmeticException: / by zero
ERROR: General f:360121, t:1754139985522> ExceptionLogger.logException> Exception thrown
java.lang.ArithmeticException: / by zero at DeadBodyAtlas$Atlas.addEntry(DeadBodyAtlas.java:160).
Stack trace:
zombie.core.skinnedmodel.DeadBodyAtlas$Atlas.addEntry(DeadBodyAtlas.java:160)
zombie.core.skinnedmodel.DeadBodyAtlas.assignEntryToAtlas(DeadBodyAtlas.java:823)
zombie.core.skinnedmodel.DeadBodyAtlas$RenderJob.render(DeadBodyAtlas.java:1253)
zombie.core.textures.TextureDraw$GenericDrawer.render(TextureDraw.java:1282)
zombie.core.textures.TextureDraw.run(TextureDraw.java:486)
zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1489)
zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1405)
zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:995)
zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:439)
zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:505)
zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:478)
zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:338)
zombie.core.opengl.RenderThread.renderStep(RenderThread.java:294)
zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:153)
zombie.gameStates.MainScreenState.main(MainScreenState.java:297)










