四、物品类指令1. 武器与盔甲plaintextplayer_inventory.add(aventail) # 锁子甲护颈 player_inventory.add(buckler) # 小圆盾 player_inventory.add(chapel_de_fer) # 教堂式铁盔 player_inventory.add(danish_axe) # 丹麦斧 player_inventory.add(decorated_bastard_sword) # 装饰性双手长剑 player_inventory.add(estoc) # 破甲剑 player_inventory.add(fauld) # 裙甲 player_inventory.add(flail) # 连枷 player_inventory.add(flanged_mace) # 带刺权杖 player_inventory.add(gambeson) # 棉甲 player_inventory.add(great_axe) # 巨斧 player_inventory.add(great_warhammer) # 大战锤 player_inventory.add(gross_messer) # 大型弯刀 player_inventory.add(hauberk) # 锁子甲 player_inventory.add(heavy_battleaxe) # 重型战斧 player_inventory.add(knights_scabbard) # 骑士剑鞘 player_inventory.add(mail_armor) # 锁甲 player_inventory.add(noblemans_scabbard) # 贵族剑鞘 player_inventory.add(poleaxe) # 长柄斧 player_inventory.add(reinforced_leather_armor) # 强化皮甲 player_inventory.add(scimitar) # 弯刀 player_inventory.add(two_handed_scimitar) # 双手弯刀 player_inventory.add(war_axe) # 战斧 player_inventory.add(zweihander) # 双手大剑 player_inventory.add_ranged(arbalest) # 重型弩 player_inventory.add_ammo(ap_bolt) # 穿甲弩箭 player_inventory.add_trinket(bevor) # 护喉甲 player_inventory.add_trinket(armor_sleeve) # 护臂 player_inventory.add_trinket(full_leg_armor) # 全套护腿甲2. 机械弩与弹夹(需满足:远程技能等级 20 级 + 工艺等级 30 级,才能组合使用)plaintextplayer_inventory.add_ranged(mechanical_crossbow) # 机械弩 player_inventory.add_trinket(mech_crossbow_mag) # 机械弩弹夹3. 药品(Consumables)plaintextplayer_inventory.add_trinket(liquid_death) # 死亡液体 player_inventory.add_special(snake_poison) # 蛇毒 player_inventory.add_special(unknown_toxin) # 未知毒素 player_inventory.add_special(medicine) # 普通药剂 player_inventory.add_special(potent_medicine) # 强效药剂 player_inventory.add_consumables(waterskin) # 水袋 player_inventory.add_consumables(antidote2) # 二级解毒剂 player_inventory.add_consumables(antidote3) # 三级解毒剂 player_inventory.add_consumables(coagulant) # 凝血剂 player_inventory.add_consumables(numbing_remedy) # 麻痹缓解剂 player_inventory.add_consumables(stamina_recovery_brew) # 耐力恢复 brew(注:“brew”为游戏内“酿造类药剂”统称,可译为“药剂”) player_inventory.add_consumables(fatigue_recovery_brew) # 疲劳恢复药剂 player_inventory.add_consumables(major_vitality_brew) # 强效生命药剂4. 饰品(Trinkets)饰品第一部分plaintextplayer_inventory.add_trinket(adams_head) # 亚当之首(饰品名,游戏内特殊道具) player_inventory.add_trinket(alchemist_gloves) # 炼金师手套 player_inventory.add_trinket(bear_paw) # 熊爪 player_inventory.add_trinket(blackjack) # 包铅短棍(钝器) player_inventory.add_trinket(black_stone_ring) # 黑石戒指 player_inventory.add_trinket(blood_soaked_cravat) # 染血领巾 player_inventory.add_trinket(brigands_blade) # 土匪之刃 player_inventory.add_trinket(brigands_gauntlet) # 土匪护手 player_inventory.add_trinket(butchers_blade) # 屠夫之刃 player_inventory.add_trinket(carved_flute) # 雕刻长笛 player_inventory.add_trinket(cultist_claws) # 邪教徒之爪 player_inventory.add_trinket(dagger) # 匕首 player_inventory.add_trinket(dragon_pendant) # 龙形吊坠 player_inventory.add_trinket(elegant_stiletto) # 精致细剑 player_inventory.add_trinket(executioners_hood) # 刽子手兜帽 player_inventory.add_trinket(fair_maidens_portrait) # 美丽少女肖像 player_inventory.add_trinket(falcon_ring) # 猎鹰戒指 player_inventory.add_trinket(fencing_dagger) # 击剑匕首 player_inventory.add_trinket(fencing_manual) # 击剑手册 player_inventory.add_trinket(four_leaf_clover) # 四叶草(幸运道具) player_inventory.add_trinket(golden_spurs) # 金色马刺 player_inventory.add_trinket(hunters_charm) # 猎人护身符饰品第二部分plaintextplayer_inventory.add_trinket(hunters_hat) # 猎人帽 player_inventory.add_trinket(hunting_knife) # 猎刀 player_inventory.add_trinket(iron_claws) # 铁爪 player_inventory.add_trinket(jambiya) # 詹比耶刀(中东风格短刀) player_inventory.add_trinket(knights_chain) # 骑士锁链 player_inventory.add_trinket(lion_head_medallion) # 狮头徽章 player_inventory.add_trinket(personal_standard) # 个人旗帜 player_inventory.add_trinket(lockpicks) # 开锁器 player_inventory.add_trinket(lucky_coin) # 幸运硬币 player_inventory.add_trinket(lucky_dice) # 幸运骰子 player_inventory.add_trinket(mail_breaker) # 破锁甲武器 player_inventory.add_trinket(mercenarys_medallion) # 佣兵徽章 player_inventory.add_trinket(miseriecorde) # 慈悲剑(游戏内特殊短剑) player_inventory.add_triket(occult_pendant_bleed) # 神秘流血吊坠(注:原指令“add_triket”应为拼写错误,正确应为“add_trinket”) player_inventory.add_trinket(ornate_cloak) # 华丽斗篷 player_inventory.add_trinket(pagan_talisman) # 异教护身符 player_inventory.add_trinket(parrying_dagger) # 格挡匕首 player_inventory.add_trinket(plate_sabatons) # 板甲战靴 player_inventory.add_trinket(poisoned_feast_knife) # 涂毒宴会刀 player_inventory.add_trinket(rabbits_foot) # 兔爪(幸运道具) player_inventory.add_trinket(raiders_hood) # 掠夺者兜帽 player_inventory.add_trinket(ritual_dagger) # 仪式匕首饰品第三部分plaintextplayer_inventory.add_trinket(rondel_dagger) # rondel匕首(圆形护手匕首) player_inventory.add_trinket(sharp_thorned_rose) # 尖刺玫瑰 player_inventory.add_trinket(shieldbreaker_pendant) # 破盾吊坠 player_inventory.add_trinket(shieldmaster_ring) # 盾术大师戒指 player_inventory.add_trinket(skull_ring) # 骷髅戒指 player_inventory.add_trinket(snake_talisman) # 蛇形护身符 player_inventory.add_trinket(soldiers_cauldron) # 士兵的大锅 player_inventory.add_trinket(surcoat) # 罩袍(外搭铠甲的服饰) player_inventory.add_trinket(swordmaster_ring) # 剑术大师戒指 player_inventory.add_trinket(tainted_chalice) # 受污染的圣杯 player_inventory.add_trinket(tarot_devil) # 塔罗牌-恶魔(道具名) player_inventory.add_trinket(templars_medallion) # 圣殿骑士徽章 player_inventory.add_trinket(torture_mask) # 酷刑面具 player_inventory.add_trinket(torture_tools) # 酷刑工具 player_inventory.add_trinket(wanderers_backpack) # 流浪者背包 player_inventory.add_trinket(wolfs_paw) # 狼爪 player_inventory.add_trinket(wolf_teeth_necklace) # 狼牙项链5. 誓约饰品(Oath)注:使用前需满足 “与关系面板中的任意一人好感度达到 100”,否则可能导致游戏出错或崩溃。plaintextplayer_inventory.add_trinket(oath) # 誓约饰品(游戏内特殊道具,可能关联剧情)五、祈祷祝福指令
获取祈祷的耐力祝福:player_blessing_stamina_recovery = 1
提升祈祷的耐力恢复效果:警告:不建议将基础数值设超过 30。设为 40 时游戏通常能稳定运行,60 是大致上限 —— 除非你有极高的耐力值,否则需避免 “过度恢复”(例如:你当前耐力为 70/100,若祝福效果设为 60,恢复后会达到 130/100,可能触发游戏闪避故障。若出现此错误,回档并降低数值即可)。player_blessing_stamina_recovery_effect = 30
获取祈祷的疲劳祝福:player_blessing_fatigue_recovery = 1
提升疲劳恢复效果:player_fatigue_stamina_recovery_effect = 10
祈祷的流血抗性:player_bleed_resist = 1
祈祷的中毒抗性:player_poison_resist = 1
六、游戏时间与人物声望及关系指令1. 游戏时间
重置每日计时器(默认时间值为 65,若想在 “限时事件” 触发前获得更多时间,可安全将数值设为 100。将下方 “x” 替换为 1-100 之间的任意数字即可):time_left = x
若将时间值设为 100,可调整时间条以适配额外时间(但个人认为保留默认 65 更便于判断事件触发时机):time_left_max = 100
重置疲劳值:player_fatigue_pool = 0
2. 人物关系(X 为目标人物名称,Y 为其对你的好感度 / 仇恨值)
通用指令:relationship_X = Y
示例:plaintextrelationship_anna = 100 # 安娜好感度100 relationship_alysa = 100 # 艾丽莎好感度100 relationship_cecilia = 100 # 塞西莉亚好感度100 relationship_emma = 100 # 艾玛好感度100 relationship_eva = 100 # 伊娃好感度100 relationship_freya = 100 # 芙蕾雅好感度100 relationship_lina = 100 # 莉娜好感度100 relationship_earl = 100 # 伯爵好感度100 reputation_soldiers = 100 # 士兵声望100
七、杂项及其他指令1. 额外说明注:原文 “Encore: (I'm tired, boss xD)” 为作者调侃,意为 “就到这吧,老板,我累了 xD”,无实际指令。2. 民事天赋与武器天赋
民事天赋升级点数:player_civil_talents_upgrade_points = X
武器天赋点数:player_talent_points = X
3. 任务重置
重置抢劫任务:active_heist = 1
重置搜刮任务:hunt_active_loot = 1
4. 小队等级
立即提升小队成员等级(x 为需提升的等级数):plaintextplayer_squad_member1_level_next += x # 小队1号成员 player_squad_member2_level_next += x # 小队2号成员 player_squad_member3_level_next += x # 小队3号成员 player_squad_member4_level_next += x # 小队4号成员
5. 兑换码(Redeem Codes)注:每轮游戏一次仅可兑换 1 个,但兑换次数不限,建议全部尝试。
pepegon1917
zhabunkul
ruffindidnothingwrong
itemtest123
6. 小队属性编辑注:新增技巧 —— 也可编辑小队成员的属性,指令如下:plaintextplayer_squad_member1_agility = x # 小队1号成员敏捷 = x player_squad_member1_strength = x
# 小队1号成员力量 = x # 以此类推(member1代表小队中的1号位置,2号成员则替换为member2,依此类推)7. 美德 / 声望评级(Virtue/Prestige Rating)
将 X 替换为你想要的数值即可:plaintextplayer_virtue = X
# 美德值 = X player_prestige = X # 声望值 = X