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【请教大佬】此武器从朝暮86提取,导入神迹95PVF跑不出五国!

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测试多次,也找了别的版本同一把武器,导入神迹后,还是跑不出五国,请问是什么原因呢?
武器代码如下






这是服务端没跑出五国的提示

这是PVF加了这把武器后,服务端跑不出五国后的日志

·························分割线·························

·························分割线·························


IP属地:陕西1楼2025-06-18 22:15回复
    装备列表已查重,重复路径删除,还是跑不出五国!


    IP属地:陕西2楼2025-06-18 22:18
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      2026-01-10 01:28:43
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      usable job栏下面,删除不符合的职业,神迹好像是把黑暗武士的那条删掉


      IP属地:辽宁3楼2025-06-18 22:44
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        神迹没有黑武


        IP属地:湖南来自Android客户端4楼2025-06-18 23:57
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          大佬,你之前那版本啥时候抽空修复一下开盒子闪退


          IP属地:海南来自Android客户端5楼2025-06-19 00:04
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            这种魔改版本的武器job使用栏看着挺有意思的,还有174的技能静态数据提升你确定通用?


            IP属地:广东来自Android客户端6楼2025-06-19 00:25
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              174那个静态问题。应该是,朝暮是自己重新写了一份加成。全靠这个174加成各种属性。正常版本没有的。删掉。换成神迹能用的加成。自己想办法重新写加成就行。,其他应该没啥区别


              IP属地:四川7楼2025-06-19 01:03
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                楼上全正解。总结一下就是使用职业去掉朝暮没有的。其实这一步搞完应该已经已经可以跑出五国了,但是武器应该只是样子货。
                朝暮用的增伤nut和神迹不一样,不按神迹增伤重新写一下的话武器应该是没有特殊增伤效果的。神迹应该是169、254?没记错的话,你直接吧内搜应该能搜到不少注释,对应的改一下就好了。


                IP属地:河南来自iPhone客户端8楼2025-06-19 02:06
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                  2026-01-10 01:22:43
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                  IP属地:陕西9楼2025-06-19 23:43
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                    发一下整段武器代码
                    #PVF_File
                    [name]
                    `星之海 : 巴德纳尔`
                    [basic explain]
                    `光属性攻击
                    额外伤害增加量 +35%%
                    技能攻击力 +30%%
                    额外附加伤害增加量+ 40%%
                    最终伤害增加量 +12%%
                    装备时, 发动巴德纳尔的庇护并获得以下效果。 (解除装备后效果消失)
                    - 攻击速度 +15%%
                    - 移动速度 +15%%
                    - 施放速度 +22.5%%`
                    [skill data up]
                    `[all]`169`[dungeon type]``[static]`11`+`35
                    `[all]`169`[dungeon type]``[static]`13`+`30
                    `[all]`169`[dungeon type]``[static]`14`+`40
                    `[all]`169`[dungeon type]``[static]`15`+`12
                    [/skill data up]
                    [flavor text]
                    `群星飞舞, 就像是星星的海洋。`
                    [name2]
                    ` `
                    [grade]
                    99
                    [rarity]
                    4
                    [spectrum]
                    0255255200300
                    [need material]
                    2109289210
                    [icon mark]
                    `item/iconmark.img`365
                    [usable job]
                    `[swordman]`
                    `[creator mage]`
                    [/usable job]
                    [attach type]
                    `[trade]`
                    [minimum level]
                    91
                    [physical attack]
                    74
                    [attack speed]
                    150
                    [cast speed]
                    225
                    [move speed]
                    150
                    [stuck]
                    1
                    [price]
                    212000
                    [repair price]
                    169600
                    [value]
                    169600
                    [equipment physical attack]
                    1039906
                    [equipment magical attack]
                    1005877
                    [separate attack]
                    700450
                    [all elemental attack]
                    100
                    [light resistance]
                    17
                    [water resistance]
                    17
                    [icon]
                    `item/new_equipment/01_weapon/swordman/beamswd/beamswd.img`150
                    [field image]
                    `Item/FieldImage.img`35
                    [equipment type]
                    `[weapon]`24
                    [animation job]
                    `[creator mage]`
                    [variation]
                    500
                    [layer variation]
                    2151
                    `at_beamswda1`
                    [equipment ani script]
                    `equipment/character/atswordman.lay`
                    [layer variation]
                    2152
                    `at_beamswda2`
                    [equipment ani script]
                    `equipment/character/atswordman.lay`
                    [layer variation]
                    651
                    `at_beamswdb1`
                    [equipment ani script]
                    `equipment/character/atswordman.lay`
                    [layer variation]
                    652
                    `at_beamswdb2`
                    [equipment ani script]
                    `equipment/character/atswordman.lay`
                    [layer variation]
                    1350
                    `at_beamswdx`
                    [equipment ani script]
                    `equipment/character/atswordman.lay`
                    [animation job]
                    `[swordman]`
                    [variation]
                    510
                    [layer variation]
                    2791
                    `beamswdc1`
                    [equipment ani script]
                    `equipment/character/swordman.lay`
                    [layer variation]
                    2792
                    `beamswdc2`
                    [equipment ani script]
                    `equipment/character/swordman.lay`
                    [layer variation]
                    651
                    `beamswdb1`
                    [equipment ani script]
                    `equipment/character/swordman.lay`
                    [layer variation]
                    652
                    `beamswdb2`
                    [equipment ani script]
                    `equipment/character/swordman.lay`
                    [animation job]
                    `[demonic swordman]`
                    [variation]
                    510
                    [layer variation]
                    2791
                    `beamswdc1`
                    [equipment ani script]
                    `equipment/character/dsswordman.lay`
                    [layer variation]
                    2792
                    `beamswdc2`
                    [equipment ani script]
                    `equipment/character/dsswordman.lay`
                    [layer variation]
                    651
                    `beamswdb1`
                    [equipment ani script]
                    `equipment/character/dsswordman.lay`
                    [layer variation]
                    652
                    `beamswdb2`
                    [equipment ani script]
                    `equipment/character/dsswordman.lay`
                    [sub type]
                    5
                    [move wav]
                    `BEAMSWD_TOUCH`
                    [durability]
                    100
                    [weight]
                    2500
                    [item group name]
                    `beamswd`
                    [cool time]
                    10000
                    [required skill]
                    33
                    [elemental property]
                    `[light element]`
                    [possible kiri protect]


                    IP属地:陕西10楼2025-06-19 23:53
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                      删除黑武的lay


                      IP属地:安徽来自Android客户端11楼2025-06-20 12:00
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