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一开枪就报错Error,日志文件麻烦大佬帮看下

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老档了,今天玩的时候发现一开枪就报错,没有发射只有error,请大佬帮看看
function: clearQueue -- file: ISTimedActionQueue.lua line # 47 | Vanilla
function: clear -- file: ISTimedActionQueue.lua line # 233 | Vanilla
function: attackHookFirearms -- file: Firearms_ISReloadWeaponAction.lua line # 4 | MOD: Firearms B42
java.lang.RuntimeException: Stack overflow
at se.krka.kahlua.vm.Coroutine.ensureStacksize(Coroutine.java:131)
at se.krka.kahlua.vm.Coroutine.setTop(Coroutine.java:147)
at se.krka.kahlua.vm.LuaCallFrame.setTop(LuaCallFrame.java:126)
at se.krka.kahlua.vm.LuaCallFrame.init(LuaCallFrame.java:151)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:980)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaHookManager.TriggerHook(LuaHookManager.java:75)
at zombie.characters.IsoLivingCharacter.AttemptAttack(IsoLivingCharacter.java:67)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2948)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2275)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2262)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4192)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4312)
at zombie.iso.IsoWorld.update(IsoWorld.java:4226)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:381)
at zombie.GameWindow.frameStep(GameWindow.java:914)
at zombie.GameWindow.mainThreadStep(GameWindow.java:640)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)


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