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打了萌螈僵尸扩跳红字了求救

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Error in static constructor of RigorMortis.HarmonyInit: System.TypeInitializationException: The type initializer for 'RigorMortis.HarmonyInit' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.Pawn_EquipmentTracker::EquipmentTrackerTick() ---> System.Exception: Postfix patch Boolean MoveNext() must have a "void" return type
[Ref 744047EF] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 99502B40]
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.Harmony.PatchAll () [0x0001d] in <abec11463bc04855a5322a0a868aeb22>:0
at <0x19b57eabfb0 + 0x0005a> <unknown method>
--- End of inner exception stack trace ---
[Ref 67C27A57]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
问了d老师,去掉了NonUnopinata mod,但是还是红字,那个Lunar框架我不知道是啥玩意,搜也搜不到


IP属地:安徽1楼2025-06-08 14:23回复
    进游戏看了下,用普通武器输出把僵尸灌死之后就没后续了,直接死了,也没不化骨,也没切尾巴或者处决的选项


    IP属地:安徽2楼2025-06-08 14:36
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      2025-08-30 03:20:52
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      把载具框架mod装上了,还是红字,救命


      IP属地:安徽3楼2025-06-08 15:11
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        是不是煞气机制没运作啊,放太阳底下晒了一会儿之后她把墙壁拆了,被迫上去打,结果一剑把头砍下来了.....现在怎么办,放着等太阳码?


        IP属地:安徽4楼2025-06-08 23:01
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          Error in static constructor of RigorMortis.HarmonyInit: System.TypeInitializationException: The type initializer for 'RigorMortis.HarmonyInit' threw an exception. ---> 从红字部分来看我认为是没有把僵尸作为异常来生成?但是我的异常dlc和七日重生都是最新版啊,不应该啊


          IP属地:安徽5楼2025-06-09 10:40
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