【DJ】
Adjustment Summary
调整摘要
Dee Jay's adjustments are primarily focused on tuning Heavy Jackknife Maximum and Overdrive Jus Cool. His neutral game won't see much change, but we adjusted him so his comboability and anti-air proficiency is a little better.
DJ的调整主要集中在重屈体极点踢和OD保持酷爽的调整上。 他的立回游戏不会有太大变化,但我们对他进行了调整,使他的连击能力和防空能力更好一些。
Heavy Jackknife Maximum (Charge ↓,↑+Heavy Kick)
重屈体极点踢(蓄力↓,↑+重脚)
The startup for heavy Jackknife Maximum is faster, making it easier to use as an anti-air. Because of the faster start up time, it can also combo from an upclose Overdrive Air Slasher (Charge ←, →+PP), giving him some new combo routes.
重型屈体极点踢的启动速度更快,因此更容易用作对空攻击。 由于启动时间更快,它还能从近身的OD破空飞刃(蓄力←,→+PP)中打出连击。 破空飞刃(蓄力←, →+PP),为他提供了一些新的连击路线。
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Overdrive Jus Cool (↓↙←+KK)
OD保持酷爽(↓↙←+KK)
The opponent's recovery on block is increased, meaning that with fastest timing transitioning into Overdrive Funky Slicer (Light Kick after Overdrive Jus Cool) is a natural combo string. We also adjusted his Overdrive Waning Moon (Medium Kick after Overdrive Jus Cool) as it had limited use. It now chips away at the opponent's Drive Gauge better so it can be used in those situations when up close.
对手在格挡上的恢复能力增强,这意味着在最快的时间内过渡到OD放克刀锋腿(轻脚后的OD保持酷爽)是自然的连击串。 放克刀锋腿(轻脚之后的OD保持酷爽) 是一个自然的连击串。 我们还调整了他的OD残月(中脚在OD保持酷爽之后),因为它的作用有限。 现在,它能更好地削弱对手的斗气槽,因此在近身的情况下也能使用。
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Assisted Combo 3
辅助连招3
Adjustment
调整
Combo has now changed to the following.
Combo 现在已改为
Before adjustment
调整前
Face Breaker > Overdrive Jus Cool > Maximum Strike > Double Rolling Sobat > Weekend Pleasure
破脸>OD保持酷爽>极点上踢>双翻后旋踢>周末狂欢夜
After adjustment
调整后
Face Breaker > Overdrive Jus Cool > Waning Moon > Double Rolling Sobat > Weekend Pleasure
破脸>OD保持酷爽>残月>双翻后旋踢>周末狂欢夜
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Jumping Attacks (Modern Controls)
跳跃攻击 (现代模式)
Adjustment
调整
The following attacks can now be performed while jumping based on whether the Assist button is held:
根据是否按住辅助键,现在可以在跳跃时进行以下攻击:
Assist Button Not Held:
辅助按钮未按下:
Light Attack During Jump - Jumping Light Kick
轻跳跃过程中的攻击 -跳轻脚
Medium Attack During Jump - Jumping Medium Punch
中攻击跳跃过程中 -跳中拳
Heavy Attack During Jump - Jumping Heavy Kick
跳跃过程中的重击 -跳重脚
Assist Button Held:
按下辅助按钮:
Assist Button + Light Attack During Jump - Jumping Light Punch
辅助按钮 +轻跳跃时攻击 -跳轻拳
Assist Button + Medium Attack During Jump - Jumping Medium Kick
辅助按钮 +中攻击跳跃过程中 -跳中脚
Assist Button + Heavy Attack During Jump - Jumping Heavy Punch
辅助按键 + 跳跃时的重击 -跳重拳
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SA2 Sunrise Festival (Modern Controls)
SA2 日出节 (现代模式)
Adjustment
调整
You can now choose between Lowkey/Marvelous/Headliner Sunrise Festival after the dark screen transition.
现在您可以在暗屏过渡后选择低调/华丽/日出音乐节·极点。
If no input is pressed during the dark screen transition after performing the move, Dee Jay will perform Lowkey Sunrise Festival. Pressing back will perform Marvelous Sunrise Festival, and pressing forward will perform Headliner Sunrise Festival.
如果在执行移动后的暗屏过渡期间没有按下任何输入键,DJ将执行日出音乐节·低调。 向后按将执行日出音乐节·超凡,向前按将执行日出音乐节·极点。按返回键将执行日出音乐节·超凡,按向前键将执行日出音乐节·极点。
Additionally, after the final attack of Marvelous/Headliner Sunrise Festival, pressing back and heavy attack will perform Climax Blow, while neutral or forward+heavy will perform Encore Beat.
此外,在 "惊奇"/日出音乐节·极点的最后一次攻击后,按下后退和重击将执行 "高潮打击",而按下立回或前移+重击将执行返场节拍。按下后退和重击将执行 "高潮打击",而按下立回或前进+重击将执行返场节拍。
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Threebeat Combo (Modern Controls) (Light Attack > Medium Attack > Medium Attack)
3拍连招(现代模式) (轻攻击 >中攻击>中攻击)
Adjustment
调整
Input window timing for the 3rd attack using Modern Controls changed from starting on frame 1 to frame 5. Additionally, it's now more difficult for accidental inputs to occur.
使用现代模式的第 3 次攻击的输入窗口时间从第 1 帧开始改为第 5 帧开始。 此外,现在更难发生意外输入。
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Dee Jay Special (Modern Controls) (Medium Attack > Heavy Attack > Heavy Attack)
迪·杰特色(现代模式) (中攻击> 重攻击 > 重攻击)
Adjustment
调整
Input window timing for the 3rd attack using Modern Controls changed from starting on frame 2 to frame 5. Additionally, it's now more difficult for accidental inputs to occur.
使用现代模式的第三次攻击的输入窗口时间从第 2 帧开始改为第 5 帧开始。 此外,现在更难发生意外输入。
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Jackknife Maximum (Modern Controls) (Charge ↓ + Special Button)
屈体极点踢(现代模式) (蓄力↓ + 特殊按钮)
Adjustment
调整
When using Modern controls, the heavy version of the attack will now be performed when using simplified inputs.
使用现代模式时时,将执行重型攻击。
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Standing Heavy Punch
站重拳
Adjustment
调整
Reduced the pushback on hit when the attack hits on the 3rd active frame or later.
减少当攻击在第 3 个有效帧或之后命中时的击退。
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Crouching Light Kick
下轻脚
Adjustment
调整
Reduced pushback on block and on hit.
在格挡和击中上减少后退。
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Medium Jackknife Maximum (Charge ↓, ↑ + Medium Kick)
中屈体极点踢(蓄力↓, ↑ +中脚)
Adjustment
调整
Increased horizontal blowback distance when the 2nd attack hits an opponent in the air.
增加第 2 次攻击击中空中对手时的水平反击距离。
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Heavy Jackknife Maximum (Charge ↓, ↑ + Heavy Kick)
重屈体极点踢(蓄力↓, ↑ +重脚)
Adjustment
调整
1. Attack startup changed from 6 to 5 frames.
1. 攻击启动从 6 帧改为 5 帧。
2. Added an additional attack hitbox to the final attack that can only hit during a combo, making it easier to hit an opponent at a low elevation.
2. 在最后一击中增加了只能在连击中命中的额外攻击受击框,使其更容易命中低高度的对手。
3. Expanded collision pushbox on hit downward.
3. 向下扩展击中时的碰撞框。
4. The movement values during the technique have been adjusted to minimize changes after the move is performed.
4. 技能期间的移动值已进行调整,以尽量减少移动后的变化。
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Overdrive Jackknife Maximum (Charge ↓, ↑ + Two Kicks)
OD屈体极点踢(蓄力↓, ↑ +KK)
Adjustment
调整
Expanded the attack hitbox forward for the first attack that can only hit during a combo.
将只能在连击中命中的第一次攻击受击框向前扩展。
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Overdrive Jus Cool (↓↙← + Two Kicks)
OD保持酷爽(↓↙← +KK)
Adjustment
调整
1. Advantage on block changed from -22 to -18 frames, and adjusted so Funky Slicer is also blocked.
1. 格挡的优势从-22帧变为-18帧,并调整为放克刀锋腿也是格挡。
2. Adjusted so that transition attacks can be buffered during hit stop.
2. 调整后,过渡攻击可在命中停止时得到缓冲。
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SA1 The Greatest Sobat (↓↘→↓↘→ + Kick)
SA1极炫后旋踢(↓↘→↓↘→ + Kick)
Adjustment
调整
Added an additional attack hitbox that can only hit during a combo, making it easier to hit an opponent in front of Dee Jay.
增加了只能在连击中命中的额外攻击受击框,使命中DJ前方的对手变得更容易。
SA2 Marvelous Sunrise Festival/Headliner Sunrise Festival (↓↘→↓↘→ + Medium Punch or Heavy Punch)
SA2日出音乐节·超凡/日出音乐节·极点(↓↘→↓↘→ +中拳或重拳)
Bug Fix
错误修复
Fixed an issue where damage was increased on Counter and Punish Counter when the player failed to input the proper commands for the attack.修正了当玩家未能输入正确的攻击指令时,打康和确反康的伤害会增加的问题。