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X4更新7.60现已推出

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7.60 更新日志(机翻)
1.添加了基于站点的矿工短缺处理功能。
2.在地图菜单中,即使没有指挥官也可以拖动补给舰队订单。
3.从菜单中移除了模糊的术语"巡航速度"。
4.从"目标最近敌人"选择中移除了当前最近物体的表面元素。
5.改进了视频内存管理。
6.改进了带有充电武器的AI使用。
7.改进了舰队成员的补给者选择。
8.改进了舰队下属在前往战斗时的门过渡。
9.改进了使用慢射武器战斗机的战斗行为。
10.改进了没有炮塔的导弹武装战斗机的战斗行为。
11.改进了主力舰舰队最初的战斗接近方式。
12.改进了主力舰之间的战斗。
13.改进了涉及多艘非常大的船只攻击同一目标的战斗行动。
14.改进了在观察下标记为敌对物体的战斗下属的响应。
15.改进了在站点有产品可售时处理短缺和目前不可用的商品的站点基于贸易商。
16.通过排除由于贸易规则而无法购买的资源,改进了站点预算的计算。
17.改进了混合不同输入设备或控制时的飞行输入处理。
18.改进了激光塔MK1的视觉效果。
修复了以下问题:
1.在《地球学院学员》游戏开始时,穿着太空服时出现“长距离扫描“提示。
2.在自定义游戏开始编辑器中,在特定情况下重置了已知区域列表。
3.无法从站点设计模拟器中启动教程。
4.在《炸弹拆除业余爱好者》中无法获得5星评价。
5.在战斗场景中未解舱时站起来后无法再次坐下。
6.在《武器和炮塔》教程结束时,如果玩家已经转向船只,主力舰不会开火。
7.在《Hyperion》故事中的《Hyperion归来》任务中,Hyperion没有到达目标区域。
8.在《Axiom》停靠时,Axiom卡在《Woodworm Scrubs》站点的几何形状中。
9.在《未知来源的恶意软件》任务中,地雷有时分布得太远。
10.在兴趣点上的特殊Xenon H没有掉落战利品。
11.当通过门时,正在执行修复的活跃单元丢失。
12.经过门后,船只有时会出现在无效的位置。
13.在碰撞,特别是退出超级高速公路后,主力舰被传送到另一个位置。
14.玩家被困在《黑暗圣所》高速公路的入口和出口循环中。
15.在前往高速公路的途中,自动驾驶仪意外进入门。
16.自动驾驶仪和A船只与损坏的站点相撞。
17.船只飞入站点的几个案例。
18.当玩家到达附近时,编队僚机从旅行模式中退出。
19.在发射范围内时,驱逐舰没有对站点开火。
20.当玩家到达附近时,主力舰没有开火主要充电武器。
21.当攻击非常大的目标时,主力舰试图从不可行的发射位置继续开火主要炮。
22.当攻击非常大的目标时,主力舰有时会在继续对目标进行侵略性机动时停止开火。
23.当主力舰在停靠时,在制造库内转弯。
24.在前往停靠点的路上,S/M船只超过分配的停靠舱。
25.基地拦截机和轰炸机没有在雷达范围内检测到敌对目标。
26.在由于火权授权覆盖而取消攻击命令后,攻击目标仍然保持敌对状态。
27.如果将火权授权覆盖设置为防御性,则玩家属性的行为(针对通常敌对/非敌对派系)不一致。
28.当下属手动给出攻击命令时,位置防御下属正在加强不同下属组的区域。
29.当舰队穿越门、超级高速公路或轨道加速器时,下属有时会提前出发。
30.当另一艘船停靠时,下属没有遵守编队。
31.在加载存档后,船只不会移动到编队领导者。
32.僚机没有跟随领导者。
33.在各种情况下,《失船替换》丢失了船只分配。
34.逃跑的船只停止召回下属。
35.当尝试打开保险箱时,船只没有正确瞄准锁。
36.在没有收集它们的情况下,船只离开已声明的箱子不可声明。
37.玩家无法检索到玩家可以获取的陨石块。
38.在快速连续扫描中,拥有多个警船的区域的船只被反复扫描。
39.拥有覆盖的归属的船只在被扫描时不会失去覆盖。
40.自动驾驶仪通过未探索的区域取道。
41.通过气闸进入太空服后,碰撞后穿过了墙壁。
42.在非常高速的相对运动中碰撞时,出现位置跳跃。
43.当进入站点的附近时,船只短暂地传送。
44.避免拾取他们试图捡起的箱子。
45.改造无人机说他们正在飞往零。
46.如果所有必要的货物无人机暂时忙碌,则交易失败。
47.有时,填补一种商品短缺的贸易商对供应商过于挑剔。
48.Hyperion拒绝执行获取补给订单。
49.陨石块粘附在采矿船上。
50.探索船只离开未发现的空隙。
51.站点基于贸易商有时显示空的商品篮子。
52.尽管应用了禁止为自身派系建造的贸易规则,但玩家拥有的造船厂仍在继续建造船只替换品。
53.在某些情况下,可以移动和拆除总部小行星模块。
54.站点建造菜单中未列出广域传感器阵列模块。
55.在损坏的站点模块上出现攻击警报灯。
56.当不填满整个栖息地时,《拥挤的栖息地》修改器会过多地降低劳动力增长率。
57.在没有可见的货物舱和关联站点的情况下,《建造存储》有时是不可摧毁的。
58.当控制面板中的生产模块被黑客攻击时,《废料处理器》不会受到影响。
59.站点建设立即返回所有转移给它的钱。
60.从个人向回收器运送废料的事务没有记录。
61.玩家获得他们所在站点的地图视野。
62.在地图菜单中,选定的对象部分泄漏了站点存储数据。
63.在地图上,订单同步点的颜色。
64.在任务简报菜单中,地图是交互式的。
65. 在地图菜单中,管理地块选项卡在某些情况下不起作用。
66.在地块管理菜单中,所需的最小地块大小与实际地块大小不一致。
67.在使用掩护时,玩家信息菜单中的派系关系信息不一致。
68.在站点建造菜单中,模块过滤器文本出现在选项菜单的滑块小部件上。
69.在站点建造菜单中,《加载计划》下拉菜单太窄。
70.在升级一组船只后,船只名称发生变化。
71.在保存中存储默认船只名称,在更改语言时不会调整。
72.在安全存款存储菜单中,包括太空服设备、涂装修改和SETA。
73.在安全存款存储菜单中,《全部存入》有时没有响应。
74.在某些情况下,交互菜单不可滚动。
75.在某些情况下,Numpad 0键作为某些控制的键绑定不起作用。
76.在某些情况下,使用紧急弹出后,HUD卡住。
77.在某些情况下,逻辑站点概述节点中缺少箭头。
78.在某些情况下,逻辑站点概述的滑块箭头是交互式的,尽管滑块是无效的。
79.在关闭包含滑块的菜单后,出现罕见的输入未响应情况。
80.“除了卖掉“设置中的"卖掉所有"对于销售出价不起作用。
81.在某些情况下,地图菜单崩溃。
82.在滚动时,菜单闪烁。
83.在游戏暂停时,可以接管控制岗位。
84.Paranid玩家在从驾驶员座椅站起来时被困在Hydra和Hydra Regal中。
85.Xenon构建模块笼子周围的不可见墙壁。
86.Teladi经理办公室有时会进入附近的走廊,导致出现紫色表面。
87.在Asgard和Hyperion上,码头有时无法访问。
88.对于Asgard和Erking的主要武器,如果目标超出范围,瞄准指示器不会变暗。
89.光束无法可靠地击中海盗战斗机。
90.可以进入Xenon K船体。
91.在Hyperion机库中缺少纹理细节。
92.Cutlass引擎歧管缺少细节。
93.在Xenon PE上缺少太空服舱门。
94.Mako的电梯动画。
95.在菜单中,目标监控器的调用会中断菜单中的场景。
96.在显示地图时,对话框菜单快捷键不起作用。
97.在某些情况下,显示错误的保存游戏。
98.在更高帧速率时,0 Tobi眼动追踪会变得不稳定。
99.驾驶主力舰或相对于主力舰移动时,性能下降。
100.当附近的主力舰攻击站点时,出现性能问题。
101.在不正确的时间系统下,在线库存不起作用。
102.出现罕见的游戏冻结情况。
103.修复了多个崩溃原因。


IP属地:山东1楼2025-05-28 08:56回复
    我靠!更新了这么多么……


    IP属地:四川来自Android客户端2楼2025-05-28 10:20
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      2025-08-05 21:20:06
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      怪了,这么多bug怎么印象中一个也没遇到过()


      IP属地:上海来自Android客户端3楼2025-05-28 10:54
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        可以进入Xenon K船体……我还以为以后K能抢了……仔细一看是bug修复


        IP属地:上海来自Android客户端4楼2025-05-28 11:50
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          似乎还是没修复警察扫描莫名红名的问题


          IP属地:上海来自Android客户端5楼2025-05-28 12:49
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            是不是以后IS大船拆空间站就不骑脸了?


            IP属地:广西来自Android客户端6楼2025-05-28 15:00
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              有没有原文……机翻看不懂


              IP属地:上海来自Android客户端7楼2025-05-28 15:08
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                7.60 更新日志
                Added shortage handling for station-based miners.
                Added ability to drag Supply Fleet order without commander in Map menu.
                Removed ambiguous term Cruising Speed from menus.
                Removed surface elements of current close object from Target Closest Enemy selection.
                Improved video memory management.
                Improved AI usage of weapons with charging.
                Improved resupplier selection for members of fleets.
                Improved gate transitions of fleet subordinates moving to combat.
                Improved combat behavior of fighters with slow-firing weapons.
                Improved combat behavior of missile-armed fighters that do not have turrets.
                Improved initial combat approach of capital ship fleets.
                Improved capital ship to capital ship combat.
                Improved capital ship combat movement involving several very large ships attacking same target.
                Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
                Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
                Improved station budget calculation by excluding resources that cannot be bought because of trade rules.
                Improved flight input handling when mixing different input devices or controls.
                Improved Laser Tower MK1 visuals.
                Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
                Fixed known sector list in Custom Gamestart Editor resetting under certain circumstances.
                Fixed not being able to start Tutorials from Station Design Simulator.
                Fixed inability to achieve 5 stars in Bomb Disposal Amateur.
                Fixed not being able to sit down again when standing up before undocking in combat scenario.
                Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
                Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
                Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
                Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
                Fixed special Xenon H in point of interest not dropping loot.
                Fixed active repair units being lost when going through gate.
                Fixed ships sometimes ending up at invalid positions after going through gate.
                Fixed capital ships getting teleported when colliding especially after exiting superhighways.
                Fixed player being caught in loop exiting and entering end of Sanctuary of Darkness highway.
                Fixed autopilot accidentally entering gate on route to enter highway.
                Fixed autopilot and AI ships colliding with wrecked stations.
                Fixed several cases of ships flying into stations.
                Fixed formation wingmen dropping out of travel mode when player arrives nearby.
                Fixed rare case of destroyer not shooting at station while in firing range.
                Fixed capital ships not firing main charging weapons when player arrives nearby.
                Fixed capital ships attempting to continue firing main guns from non-viable firing position.
                Fixed capital ships approaching closer than necessary when attacking very large targets.
                Fixed capital ships sometimes ceasing fire while continuing aggressive maneuvers against target.
                Fixed capital ships turning inside Fabrication bays when undocking.
                Fixed S/M ships boosting past assigned docking bay on way to dock.
                Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
                Fixed attack target remaining hostile after attack order is aborted due to Fire Authorization Overrides.
                Fixed inconsistency in behavior of player property toward normally hostile/non-hostile factions if Fire Authorisation Override is set to Defensive.
                Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
                Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
                Fixed subordinates not obeying formation after another ship docks at them.
                Fixed ships not moving to formation leader after loading savegame.
                Fixed wingmen not following leader.
                Fixed Lost Ship Replacement losing ship assignments in various cases.
                Fixed fleeing ship stopping to recall subordinates.
                Fixed ships not aiming at locks properly when trying to open lockboxes.
                Fixed ships leaving claimed crates unclaimable without having collected them.
                Fixed asteroid chunks not being retrievable by player.
                Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
                Fixed ships with covered ownership not losing cover when scanned.
                Fixed autopilot taking routes through unexplored sectors.
                Fixed clipping through wall after entering spacesuit via airlock.
                Fixed collision issues when entering spacesuit at very high speed.
                Fixed position jump when colliding in relative movement at very high speed.
                Fixed ships teleporting short distance when entering vicinity of stations.
                Fixed ships avoiding crates they're trying to pick up.
                Fixed terraforming drones saying they're flying to nil.
                Fixed trades failing if all necessary cargo drones are temporarily busy.
                Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
                Fixed Hyperion refusing to execute Get Supplies order.
                Fixed asteroid chunks getting stuck to mining ships.
                Fixed exploring ships leaving undiscovered gaps.
                Fixed station-based traders sometimes showing empty ware baskets.
                Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
                Fixed rare case of being able to move and dismantle HQ asteroid module.
                Fixed Wide Area Sensor Array module not being listed in Station Build menu.
                Fixed attack alert lights appearing on wrecked station modules.
                Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
                Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
                Fixed Scrap Processors not being affected when production modules are hacked from control panel.
                Fixed station construction immediately returning all money transferred to it.
                Fixed transactions from personally delivering scrap to recycler not being logged.
                Fixed player getting map vision of any station they're on.
                Fixed Selected Object section in Map menu leaking station storage data.
                Fixed color of order sync points on Map.
                Fixed maps in Mission Briefing menu being interactive.
                Fixed Manage Plots tab in Map menu not working under certain circumstances.
                Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
                Fixed inconsistent faction relation information in Player Information menu while using cover.
                Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
                Fixed Load Plan dropdown in Station Build menu being too narrow.
                Fixed ship names being changed after upgrading groups of ships.
                Fixed default ship names getting stored in saves and not adjusting when changing language.
                Fixed spacesuit equipment, paint mods and SETA being included in Deposit All in Safe Deposit Storage menu.
                Fixed Deposit All in Safe Deposit Storage menu sometimes not responding.
                Fixed Interact menu not being scrollable under certain circumstances.
                Fixed Numpad 0 key not working as key binding for certain controls.
                Fixed stuck HUD after using emergency eject under certain circumstances.
                Fixed missing arrow in Logical Station Overview nodes under certain circumstances.
                Fixed Logical Station Overview slider arrows being interactive although slider is inactive.
                Fixed rare case of inputs not responding after closing menu containing slider.
                Fixed "Sell all but" setting for sell offers not working.
                Fixed Map menu crashing under certain circumstances.
                Fixed flickering menus while scrolling.
                Fixed ability to take control posts while game is paused.
                Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
                Fixed invisible walls surrounding Xenon build module cage.
                Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
                Fixed docks on Asgard and Hyperion sometimes not being accessible.
                Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
                Fixed beams not being able to reliably hit Pirate fighters.
                Fixed being able to clip into Xenon K hull.
                Fixed missing texture detail in Hyperion hangar.
                Fixed lack of detail in Cutlass engine manifold.
                Fixed missing space suit hatch on Xenon PE.
                Fixed elevator animation on Mako.
                Fixed Target Monitor calls interrupting cutscenes in menus.
                Fixed dialog menu shortcuts not working while Map is displayed.
                Fixed errors being shown for wrong save game under certain circumstances.
                Fixed Tobii eye tracking getting jittery at higher framerates.
                Fixed performance degradation when piloting capital ship or moving relative to one.
                Fixed performance issue with nearby capital ships attacking stations.
                Fixed online inventory not working with incorrect system time.
                Fixed rare case of game freezing.
                Fixed several causes of crashes.


                IP属地:浙江8楼2025-05-28 17:23
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                  2025-08-05 21:14:06
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                  话说,53这项会不会影响到HQ-02为首的总部美化类mod啊?


                  IP属地:北京来自Android客户端9楼2025-05-28 23:57
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                    巨jb远的空间站修没有?


                    IP属地:重庆来自Android客户端10楼2025-05-29 00:32
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                      啊?那是不是能搞k了


                      IP属地:广西来自Android客户端11楼2025-05-29 08:45
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                        传送某空间站某飞船帧数骤降,来回重新传送一次帧数恢复这个问题你们有没有?


                        IP属地:安徽来自iPhone客户端12楼2025-06-03 08:46
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                          亥伯龙在哪弄啊,不想用那个包开局


                          IP属地:贵州13楼2025-06-05 17:59
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