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回复:【MOD介绍】鼠族骑士团最终试炼更新介绍!以及一些预告。

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和鼠族异常里的骑士团有联动吗


IP属地:陕西来自Android客户端33楼2025-05-18 22:16
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    这玩意也能卖吗


    IP属地:湖北来自Android客户端34楼2025-05-18 22:43
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      2025-12-20 15:29:02
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      这不知道是我少了加很多模組他都卡出去


      IP属地:江苏来自Android客户端35楼2025-05-19 00:03
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        什么时候能自建骑士团


        IP属地:广西来自Android客户端36楼2025-05-20 01:01
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          鼠子说话的那个MOD是什么啊?


          IP属地:河南来自Android客户端37楼2025-05-22 09:09
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            那个最终挑战不能失败的吗?
            我就只能一个鼠鼠进去,白月骑士啪的一下就把我打死了,死了音乐还在一直播放,我殖民地没有鼠鼠,还是用 鼠化黑莓素 变出来进去探探路的

            这装备也不至于一下就死把


            而且这个状态不对,应该是我点取消冷却挑战的时候不小心点到 -1,是这个状态不对导致挑战失败出现问题的吗?
            第一个
            Tried to spawn thing CM_Callouts_Thing_Mote_Text_Ticked, but the map provided does not exist.
            UnityEngine.StackTraceUtility:ExtractStackTrace ()
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch8 (string)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.SpawnSetup_Patch2 (Verse.Thing,Verse.Map,bool)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Mote.SpawnSetup_Patch1 (Verse.Mote,Verse.Map,bool)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch9 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
            Verse.GenSpawn:Spawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
            CM_Callouts.TextMoteQueueTickBased:Update ()
            CM_Callouts.CalloutTracker:UpdateTextMoteQueuesTickBased ()
            CM_Callouts.CalloutTracker:WorldComponentTick ()
            RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
            RimWorld.Planet.World:WorldTick ()
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
            (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
            第二个
            System.NullReferenceException: Object reference not set to an instance of an object
            [Ref 2A75EE64]
            at Verse.Mote.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00034] in <630e2863bc9a4a3493f2eff01e3a9556>:0
            - POSTFIX MoharFW.MoharGfx: Void MoharGfx.HarmonyPatch_Mote+Mote_HarmonyPatch:Mote_SpawnSetup_Postfix(Mote __instance)
            at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.Rot4 rot, Verse.WipeMode wipeMode, System.Boolean respawningAfterLoad, System.Boolean forbidLeavings) [0x003c4] in <630e2863bc9a4a3493f2eff01e3a9556>:0
            - PREFIX VFEPirates.Mod: Boolean VFEPirates.GenSpawn_Spawn_Patch:Prefix(Thing& newThing, WipeMode& wipeMode, Boolean respawningAfterLoad)
            - PREFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.NewThing.TransferSettings:Prefix(Thing newThing, IntVec3 loc, Map map, Rot4 rot, Boolean respawningAfterLoad, Thing& __state)
            - PREFIX com.ogliss.rimworld.mod.AdeptusMechanicus: Boolean AdeptusMechanicus.HarmonyInstance.GenSpawn_Spawn_RelicTracker_Patch:Prefix(Thing& newThing)
            - PREFIX com.ogliss.rimworld.mod.AdeptusMechanicus: Boolean AdeptusMechanicus.HarmonyInstance.GenSpawn_Spawn_RelicTracker_Patch:Prefix(Thing& newThing)
            - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Construction:RegisterThingSpawned(Thing newThing, IntVec3& loc, Map map, Rot4& rot, Thing& __result, WipeMode wipeMode, Boolean respawningAfterLoad)
            - PREFIX uniinu.YokaiVillage: Boolean Yokai_AllCode.HarmonyPatches.Harmony_GenSpawnPrefix:Prefix(Thing newThing, IntVec3 loc, Map map, Rot4 rot, WipeMode wipeMode, Boolean respawningAfterLoad)
            - PREFIX MapPreview.GenLow: Boolean MapPreview.Patches.Patch_Verse_GenSpawn:Spawn(Thing newThing, Map map, Thing& __result)
            - POSTFIX vanillaexpanded.achievements: Void AchievementsExpanded.AchievementHarmony:ThingBuildingSpawned(Thing newThing, IntVec3 loc, Map map, Rot4 rot, WipeMode wipeMode, Boolean respawningAfterLoad, Boolean forbidLeavings)
            - POSTFIX Uuugggg.rimworld.Replace_Stuff.main: Void Replace_Stuff.NewThing.TransferSettings:Postfix(Thing __result, Thing __state)
            at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.WipeMode wipeMode) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
            at CM_Callouts.TextMoteQ


            IP属地:四川38楼2025-05-23 23:25
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              请问一下,这个mod中途加入的话,主线从哪里开始触发呀,等任务吗


              IP属地:辽宁39楼2025-05-24 22:49
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                圣刃可以用十把近战武器拼出个十圣刃了吗


                IP属地:广西40楼2025-05-24 23:02
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                  2025-12-20 15:23:02
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                  玩中世纪的时候遇到帝国佬袭击,拿着符文剑来的,这对吗还好我大跳加心灵宰杀技高一筹


                  IP属地:重庆来自Android客户端41楼2025-05-28 12:09
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                    请问一下一开始试炼,祭坛周围除了小人的全部贴图都不见了是什么bug,还是和什么mod冲突了吗
                    日志如下
                    Could not regenerate layer Verse.SectionLayer_ThingsGeneral: System.IndexOutOfRangeException: Index was outside the bounds of the array.
                    [Ref E39A8EEC]
                    at (wrapper managed-to-managed) System.Object.ElementAddr_8(object,int,int,int)
                    at RimWorld.HaulDestinationManager.SlotGroupAt (Verse.IntVec3 loc) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    at RimWorld.HaulDestinationManager.SlotGroupParentAt (Verse.IntVec3 loc) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    at RimWorld.StoreUtility.CurrentHaulDestinationOf (Verse.Thing t) [0x00019] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    at RimWorld.StoreUtility.StoringThing (Verse.Thing t) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00013] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    - PREFIX com.rimstro.fridgepatch: Boolean HideThingsForRSstorage+HideStoredThingsFromSectionLayerAndOverlayDrawer:Prefix(Thing t)
                    at Verse.SectionLayer_Things.Regenerate () [0x00118] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    at Verse.Section.TryUpdate (Verse.CellRect view) [0x000a7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
                    - PREFIX Dubwise.DubsMintMinimap: Void DubsMintMinimap.Harmony_TryUpdate:Prefix(Section __instance)
                    UnityEngine.StackTraceUtility:ExtractStackTrace ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Section.TryUpdate_Patch1 (Verse.Section,Verse.CellRect)
                    Verse.MapDrawer:MapMeshDrawerUpdate_First ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch2 (Verse.Map)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
                    Verse.Root_Play:Update ()


                    IP属地:重庆42楼2025-05-30 17:47
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                      图片在这


                      IP属地:重庆43楼2025-05-30 17:48
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                        派进去的人被秒了,一发精准爆头带走大脑,请问怎么帮他收尸,还有别的方法能派部队进去吗


                        IP属地:湖南来自Android客户端44楼2025-05-31 17:29
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                          大佬有个问题,请问这样的房间为什么不能当骑士团房间


                          IP属地:辽宁45楼2025-06-06 15:21
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                            骑士团最后那个??试炼是送一个骑士小人就没后续了吗,等半天也没看到袭击


                            IP属地:河北46楼2025-06-07 16:41
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                              2025-12-20 15:17:02
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                              请问中途加入不能生成骑士团派系吗?生成了会影响什么吗?


                              IP属地:北京来自Android客户端47楼2025-06-16 08:47
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