crosshairHorVertSize:p2=3, 2
rangefinderProgressBarColor1:c=0, 255, 0, 64
rangefinderProgressBarColor2:c=255, 255, 255, 64
rangefinderTextScale:r=0.7
rangefinderUseThousandth:b=no
rangefinderVerticalOffset:r=0.1
rangefinderHorizontalOffset:r=5
fontSizeMult:r=0.4
lineSizeMult:r=0.9
drawCentralLineVert:b=yes
drawCentralLineHorz:b=yes
drawSightMask:b=yes
crosshairDistHorSizeMain:p2=0.0, 0.0
crosshairDistHorSizeAdditional:p2=0.010, 0.006
distanceCorrectionPos:p2=-0.2, -0.05
drawDistanceCorrection:b=yes
crosshair_distances{
distance { textPos:p2 = 0.09, 0; distance:p3 = 200, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 400, 4, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 600, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 800, 8, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 1000, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 1200, 12, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 1400, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 1600, 16, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 1800, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 2000, 20, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 2200, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 2400, 24, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 2600, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 2800, 28, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 3000, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 3200, 32, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 3400, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 3600, 36, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 3800, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 4000, 40, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 4200, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 4400, 44, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 4600, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 4800, 48, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 5000, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 5200, 52, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 5400, 0, 0; }
distance { textPos:p2 = 0.199, 0; distance:p3 = 5600, 56, 0; }
distance { textPos:p2 = 0.09, 0; distance:p3 = 5800, 0, 0; }
distance { textPos:p2 = 0.12, 0; distance:p3 = 6000, 60, 0; }
}
crosshair_hor_ranges{
range:p2=-32, 32
range:p2=-28, 0
range:p2=-24, 24
range:p2=-20, 0
range:p2=-16, 16
range:p2=-12, 0
range:p2=-8, 8
range:p2=-4, 0
range:p2=4, 0
range:p2=8, 8
range:p2=12, 0
range:p2=16, 16
range:p2=20, 0
range:p2=24, 24
range:p2=28, 0
range:p2=32, 32
}
drawLines{
line{
line:p4=0, 0, 0, 0
move:b=no
}
}
matchExpClass {
exp_tank :b=yes
exp_heavy_tank :b=yes
exp_tank_destroyer :b=yes
exp_SPAA :b=yes
}