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战雷准心问题

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有没有能兼顾不放大和放大准心线条都很细的准心??试了自定义瞄具,但是都缺少距离标尺,或者干脆标尺就对不上弹种


IP属地:广东1楼2025-05-14 15:54回复
    自定义瞄具的问题


    IP属地:广东2楼2025-05-14 15:57
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      2025-05-21 13:18:32
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      自定义瞄具右边最后一栏不是可以直接改线条粗细的吗


      IP属地:安徽来自Android客户端3楼2025-05-14 16:01
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        所以用自己从别处下载回来的瞄具包是最好的,不会出现这两种情况


        IP属地:广东来自Android客户端4楼2025-05-14 16:04
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          现代车不是有现实瞄具吗,勒克莱尔的好用


          IP属地:四川来自iPhone客户端5楼2025-05-14 16:16
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            豹二模版,t系列模版


            IP属地:广东来自iPhone客户端6楼2025-05-14 16:49
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              乐扣的个人认为好用


              IP属地:内蒙古来自Android客户端7楼2025-05-14 16:55
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                所以我都是用live找的自定义瞄具,官方给的真心都不太行


                IP属地:上海来自Android客户端9楼2025-05-14 17:00
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                  2025-05-21 13:12:32
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                  我自己调了个准星,感觉挺舒服


                  IP属地:广东来自iPhone客户端10楼2025-05-14 17:13
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                    这就是bvvd故意恶心人的,就拿挑二举例,新出的2e和黑夜全是这种粗成方块的线,但老挑二到黑夜为止都正常,提交上去也是not a bug秒拒


                    IP属地:澳大利亚来自iPhone客户端11楼2025-05-14 17:53
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                      自定义瞄具


                      IP属地:北京来自Android客户端12楼2025-05-14 17:56
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                        我记得就是之前更新成这样的


                        IP属地:江苏来自Android客户端13楼2025-05-14 18:15
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                          crosshairHorVertSize:p2=3, 2
                          rangefinderProgressBarColor1:c=0, 255, 0, 64
                          rangefinderProgressBarColor2:c=255, 255, 255, 64
                          rangefinderTextScale:r=0.7
                          rangefinderUseThousandth:b=no
                          rangefinderVerticalOffset:r=0.1
                          rangefinderHorizontalOffset:r=5
                          fontSizeMult:r=0.4
                          lineSizeMult:r=0.9
                          drawCentralLineVert:b=yes
                          drawCentralLineHorz:b=yes
                          drawSightMask:b=yes
                          crosshairDistHorSizeMain:p2=0.0, 0.0
                          crosshairDistHorSizeAdditional:p2=0.010, 0.006
                          distanceCorrectionPos:p2=-0.2, -0.05
                          drawDistanceCorrection:b=yes
                          crosshair_distances{
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 200, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 400, 4, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 600, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 800, 8, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 1000, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 1200, 12, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 1400, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 1600, 16, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 1800, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 2000, 20, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 2200, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 2400, 24, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 2600, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 2800, 28, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 3000, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 3200, 32, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 3400, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 3600, 36, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 3800, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 4000, 40, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 4200, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 4400, 44, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 4600, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 4800, 48, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 5000, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 5200, 52, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 5400, 0, 0; }
                          distance { textPos:p2 = 0.199, 0; distance:p3 = 5600, 56, 0; }
                          distance { textPos:p2 = 0.09, 0; distance:p3 = 5800, 0, 0; }
                          distance { textPos:p2 = 0.12, 0; distance:p3 = 6000, 60, 0; }
                          }
                          crosshair_hor_ranges{
                          range:p2=-32, 32
                          range:p2=-28, 0
                          range:p2=-24, 24
                          range:p2=-20, 0
                          range:p2=-16, 16
                          range:p2=-12, 0
                          range:p2=-8, 8
                          range:p2=-4, 0
                          range:p2=4, 0
                          range:p2=8, 8
                          range:p2=12, 0
                          range:p2=16, 16
                          range:p2=20, 0
                          range:p2=24, 24
                          range:p2=28, 0
                          range:p2=32, 32
                          }
                          drawLines{
                          line{
                          line:p4=0, 0, 0, 0
                          move:b=no
                          }
                          }
                          matchExpClass {
                          exp_tank :b=yes
                          exp_heavy_tank :b=yes
                          exp_tank_destroyer :b=yes
                          exp_SPAA :b=yes
                          }


                          IP属地:福建14楼2025-05-14 20:21
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                            看一下效果



                            IP属地:福建15楼2025-05-14 20:28
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                              2025-05-21 13:06:32
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                              此贴终结,问题解决了总的来说就是要在游戏文件夹里的准心参数修改粗细就行了,不用游戏自带的瞄具参数War Thunder\UserSights\tank_sight_presets(自定义准心文件路径)


                              IP属地:广东16楼2025-05-14 21:13
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