倒是有个这个
QuestEditor_Library.DialogWithComonalityUnityEngine.StackTraceUtility:ExtractStackTrace ()Verse.Log:Message (string)QuestEditor_Library.SpecialPawnGenerator_AddDialog/<>c__DisplayClass0_0:<Work>b__0 (QuestEditor_Library.DialogWithComonality)System.Collections.Generic.List`1<QuestEditor_Library.DialogWithComonality>:ForEach (System.Action`1<QuestEditor_Library.DialogWithComonality>)QuestEditor_Library.SpecialPawnGenerator_AddDialog:Work (System.Collections.Generic.List`1<Verse.Pawn>)QuestEditor_Library.Patch_GenerateSpecialPawns:postfix (System.Collections.Generic.List`1<Verse.Pawn>)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_NeutralGroup.SpawnPawns_Patch1 (RimWorld.IncidentWorker_NeutralGroup,RimWorld.IncidentParms)RimWorld.IncidentWorker_TraderCaravanArrival:TryExecuteWorker (RimWorld.IncidentParms)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3 (RimWorld.IncidentWorker,RimWorld.IncidentParms)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)RimWorld.IncidentQueue:IncidentQueueTick ()RimWorld.Storyteller:StorytellerTick ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)Verse.Root_Play:Update ()