godot 4.4版本
原场景有信号连接,继承场景中这个信号似乎会重复连接,因为一运行就会报错
E 0:00:01:554 connect: Signal 'tick' is already connected to given callable 'Node(TargetManager)::update_target' in that object.
<C++ 错误> Method/function failed. Returning: ERR_INVALID_PARAMETER
<C++ 源文件> core/object/object.cpp:1451 @ connect()
这是不是bug啊
