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回复:被FW吼住了可以放技能?

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不知道,大家有空实验下


18楼2011-01-02 11:36
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    反正触发描述里看不出来。。。


    IP属地:江苏19楼2011-01-02 11:36
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      2026-05-05 21:15:35
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      Source //Axe
      Level //The level of the Berserker's Call ability
      Group1 //The group of units to be affected by the spell
      Duration //A counter variable holding the duration
      UnitCount //The number of units that have been affected
      FX(i) //The special effect attached on the i-th unit (you can replace i with any integer)
      EnumUnit //The unit in the group which is currently being processed
      Counter //Helper variable used to execute the loop


      IP属地:江苏20楼2011-01-02 11:37
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        Condition 1
        If the spell which went into effect was [A0I6] ...
        Condition 2
        Is a living enemy non-dummy non-structure non-ancient (except Spirit Bear) unit that does not have the [Bcyc] or [B008] buffs ...
        Condition 3
        If this function was not called because a unit was issued a target order, a unit was issued a point order or a unit was issued an order with no target ...
        Condition 4
        If the triggering unit is in Group1 , is not sleeping and does not have the [B008] buff and the order ID was not 851973 ...


        IP属地:江苏21楼2011-01-02 11:37
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          描述问题 或者是BUG


          IP属地:湖北22楼2011-01-02 11:37
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            [A0I6] //Berserker's Call
            [A0I5] //Item Defense Bonus


            IP属地:江苏23楼2011-01-02 11:37
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              *.Function 1
              If Condition 1 is satisfied then
              Call Function 2
              *.Function 2
              Store the triggering unit as Source
              Store the level of the [A0I6] ability on Source as Level
              Add the [A0I5] ability to Source
              Set the level of the [A0I5] ability on Source to Level
              Group all units which satisfy Condition 2 within a 300 AoE around the position of Source and store them as Group1
              For Group1
              Call Function 3
              Call Function 5 Set Duration to 0
              If [a unit was issued a target order] then
              Call Function 4 If [a unit was issued a point order] then
              Call Function 4 If [a unit was issued an order with no target] then
              Call Function 4 Create a timer which runs at a 0.25 second interval
              Call Function 4 for each interval
              *.Function 3
              Set UnitCount to UnitCount + 1
              Attach the Abilities\\Weapons\\LavaSpawnMissile\\LavaSpawnBir thMissile.mdl special effect on the"chest" of EnumUnit and Store it as FX ( UnitCount )
              *.Function 4
              If Condition 3 is satisfied then
              Set Duration to Duration + 1
              If [ Duration = 4 + 2* Level ] then
              Remove the [A0I5] ability from Source
              Call Function 6
              Destroy this trigger Else
              Disable this trigger
              For Group1
              Call Function 5 Enable this trigger Else
              If Condition 4 is satisfied then
              Disable this trigger
              Order the triggering unit to "attack" Source //The triggering unit is the unit which issued the order
              Enable this trigger
              *.Function 5
              Wake EnumUnit up
              Order EnumUnit to "attack" Source
              *.Function 6
              Set Counter to 1
              Create a loop and exit when [ Counter > UnitCount ]
              Destroy the FX ( Counter ) special effect
              Set Counter to Counter + 1


              IP属地:江苏24楼2011-01-02 11:38
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                The [A0I5] ability increases armor by 30.
                [B008] is the buff placed by Rhasta's Shackles.
                The check for the [Bcyc] buff is to prevent Cycloned units from being affected, but it doesn't work as intended, because it is the [Bcy2] buff that is placed on them.
                The 851973 (stunned) order is issued to units that have been stunned by a spell.


                IP属地:江苏25楼2011-01-02 11:39
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                  2026-05-05 21:09:35
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                  曾经因为fw,一场比赛里四五次跳进沟里面


                  26楼2011-01-02 11:40
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                    求粉求浮云


                    27楼2011-01-02 11:41
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                      用了一个不太灵光的方法来完成的。。。当然,基础模型是通魔。。。当然无法推断触发执行的时间,也没有timer。。。不过估计施法前摇很短的,没有指向指令的都可以。。。


                      IP属地:江苏28楼2011-01-02 11:41
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                        今天被暗影莎满捆住了还能继续走的说~~


                        IP属地:湖北29楼2011-01-02 11:51
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                          楼上的情况很正常


                          IP属地:江苏30楼2011-01-02 11:52
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                            31楼2011-01-02 11:58
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