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[bf2]4月19更新日志

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我们一直在仔细聆听您早期的反馈意见,全天都在进行测试,希望在此次首次更新中解决您的一些主要问题,包括改进游戏内经济、平衡问题、修复漏洞等等。我们认为这次更新将带来重大影响,包含许多高质量的改动。再次感谢您的游玩,如果您还有其他希望改进或变更的内容,请在讨论区或我们的 Discord 频道告诉我们!
每次攻击时矿井和钻井的产量从+15提高到+20
早期攻击获得的金币从 50 提高到 100,到第 20 次攻击时最多可获得 150 金币(请注意,您仍可通过收集敌方死亡时掉落的金币获得额外金币)
每次攻击后根据您的兵营等级额外获得+10/20/30 矿石
哥布林精英现在正面受到的攻击伤害减少 90%,伤害上限为其初始生命值的 10%(例如,即使是最强大的攻击也需要 10 次才能从正面将其击杀)。此外,其盾牌能阻挡的攻击角度也有所减小,使得更多来自上方和侧面的攻击能够造成全额伤害。现在,来自您角色的攻击命中检测更加准确,使得并非直接瞄准其护盾的攻击也能造成全额伤害。现在,通过精准瞄准或强大防御(即便您的炮塔攻击其护盾)能更容易将其击倒,因此,其原生护甲已提升至 2 级。我们感谢所有反馈,并将持续关注此单位的平衡性。您现在可以在生存模式中以每块 5 金币的价格移除环境障碍物。当采矿块被摧毁时,矿石沉积块不再被破坏。.50 口径炮塔成本从 30/50 降低至 50/20。地狱火炮塔成本从 40/120 降低至 40/60。命中时新增 6 秒减速效果。电击炮塔成本从 15/15 降低至 10/10。调整了熔枪炮塔成本从 0/80 至 20/60。同时新增/修复了其攻击效果。等离子枪炮塔现在可以在兵营 1 级时建造。还将电枪装备的成本从 80/0 降低至 60/0
将激光炮塔的成本从 70/10 提高到 70/20
将敌人掉落的金币消失时间从 30 秒延长至 60 秒
将收集器装备解锁等级从科技等级 28 降低至 26
将抓钩装备解锁等级从科技等级 40 降低至 36
大幅增加收集机器人收集半径(从 3 格增加到 12 格)
大幅降低杰里科星球地下怪物对方块造成的伤害
修复了在完成的生存区域击败攻击后未获得经验值的漏洞
修复了在选项中关闭镜头晃动时镜头移动抖动的问题
修复了卸下潜水服后其效果仍持续存在的漏洞
修复了每次攻击后加固模组会持续增加兵营生命值的漏洞
修复了在某些情况下撤销方块时可能发生的崩溃问题
修复了查看地图界面时可能发生的崩溃问题
修复了火焰喷射器炮塔死亡时可能发生的崩溃问题


IP属地:江西1楼2025-04-19 19:33回复
    朝阳工贸贺乐、我其实不叫螃蟹、大撒旦挖隧道. . . 被楼主禁言,将不能再进行回复
    We've been listening closely to your early feedback, have been testing all day, and hope we have addressed some of your biggest issues in this first update, including improving the in-game economy, balance issues, bug fixes, and more. We think this will be an impactful update with lots of quality changes. Thanks again for playing and let us know what else you'd like to see improved or changed in the discussion boards or on our Discord channel!
    Increased ore mine and drill production from +15 to +20 per attack
    Increased gold earned in early attacks from 50 to 100, increasing to a max of 150 by attack 20 (note that you still earn additional gold from collecting coins off dead enemies)
    Earn an additional +10/20/30 ore after each attack, based on your barracks level
    Goblock Elites now reduce 90% of attack damage from the front, with damage capped at a max of 10% of their starting hp (e.g. even the most powerful attacks will require 10 hits to kill them from the front). Also, the angle of incoming attacks that gets blocked by their shields has been reduced, allowing more attacks that originate from higher up and from the side to hit with full damage. The hit test for attacks from your character is much more accurate now, allowing attacks that aren't aimed directly at their shields to hit with full damage. They are now much easier to take out with accurate aiming or a powerful defense (even if your turrets attack their shields), and as such, their native armor has been increased to level 2. We appreciate all the feedback and will keep monitoring this unit for balance.
    You can now remove environmental blocks in survival mode at a cost of 5 gold per block
    Ore deposit blocks are no longer destroyed when a mining block is destroyed
    Reduced .50 caliber turret cost from 30/50 to 50/20
    Reduced hellfire turret cost from 40/120 to 40/60. Added 6-second slow effect on hit
    Reduced zapper turret cost from 15/15 to 10/10
    Adjusted melt gun turret cost from 0/80 to 20/60. Also added/fixed its attack effect
    Plasma gun turrets can now be built on barracks level 1. Also reduced their cost from 80/0 to 60/0
    Reduced cost of the electro gun equipment from 20/220 to 120/40
    Increased cost of laser turrets from 70/10 to 70/20
    Increased despawn time for gold dropped by enemies from 30 to 60 seconds
    Reduced collector equipment unlock level to tech level 26
    Reduced grapple hook equipment unlock level to tech level 36
    Drastically increased collector bot collection radius (from 3 blocks to 12)
    Drastically reduced damage to blocks by the underground monster on planet Jericho
    Fixed a bug where you didn't earn XP after beating an attack on a completed survival area
    Removed camera movement bobbing when camera shake is turned off in the options
    Fixed a bug where after unequipping diving suit you could still have its effects active
    Fixed a bug where the Fortify mod would keep increasing your barracks' hp after each attack
    Fixed a crash that could happen when undoing blocks in certain scenarios
    Fixed a crash that could happen when viewing the map screen
    Fixed a crash that could happen when a flamethrower turret died


    IP属地:江西2楼2025-04-19 19:35
    回复
      持盾小子好似喵持盾小子好似喵持盾小子好似喵持盾小子好似喵持盾小子好似喵持盾小子好似喵


      IP属地:江西3楼2025-04-19 19:39
      回复
        经济增强的蛮多的


        IP属地:江西来自Android客户端4楼2025-04-19 19:53
        回复
          官方在一条差评下面说下次更新会修这个,不知道会不会削歼灭机器人


          IP属地:江西5楼2025-04-21 22:38
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