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出bug,结束任务或者去下一个站点的时候就闪退了,

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IP属地:浙江1楼2025-03-28 23:46回复
    补充一下,我加了问君、动态欧罗巴萌化这些较大的模组,出问题的时候好像都和废弃站点有关,两次情况一次打完贝奥武夫无法保存暴红字闪退,另一次在站点补给完前往另一个废站的“开始巡回”后直接爆一样的红字闪退


    IP属地:浙江2楼2025-03-28 23:51
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      我也有类似的情况,有大佬看看是啥情况吗


      IP属地:浙江来自Android客户端3楼2025-03-29 00:33
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        Barotrauma Client crash report (generated on 03/29/2025 20:58:18)
        Barotrauma seems to have crashed. Sorry for the inconvenience!
        EFA2A37ABB6F5137A5BABB33803E8365
        Game version 1.7.7.0 (ReleaseWindows, branch master, revision 6da26ffa93)
        Graphics mode: 1920x1080 (BorderlessWindowed)
        VSync ON
        Language: Simplified Chinese
        Selected content packages: Vanilla (661D9E5), T.S.M MISSIONS-问君此去几时还 (FC98A41), 九州武库 (738E3C2), [EA-HI]木卫二萌化计划 (6E5F8FA), Lua For Barotrauma (90696E9), BOScore (F01F7F6), Meaningful Upgrades (76AC2CE), [BOS]Backpack (13FA724), blindbox (9C771D5), Waifu in the Deep v0.5a (F308461), ADV Beacon Stations (76C2046), MoreMissionsMod (745CB94), BetterFabricatorUI (9462C1B), Merged talent trees (B009C5F), 天赋增强 - Talent Enhancement[CN-EN-RU-FRN] (CA47127), Wreck Locator (AC69D97), Material IO (A1A903F), Acolyte Job (ADAD601), Hireable Acolyte (5BB0694), 紫魅级晨星号 (9468C36), Creatures of the Depth Revived (6271296), Vanilla Creature Expansion (74CF464), Enhanced Armaments 中文补丁 (0D3EBA5), Press R to Reload (BB2C378), 显示物品属性 (8FB25CA)
        Level seed: Gegir15Rhadamanthys Linea56
        Loaded submarine: 晨星 (34F4BD05B97727B502E9EE38D5562BB6)
        Selected screen: Barotrauma.RoundSummaryScreen
        SteamManager initialized
        System info:
        Operating system: Microsoft Windows NT 10.0.22631.0 64 bit
        GPU name: NVIDIA GeForce RTX 4050 Laptop GPU
        Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
        GPU status: Normal
        Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
        Target site: System.String get_Value()
        Stack trace:
        at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 58
        at Barotrauma.ContentPath.get_FullPath() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 82
        at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 126
        at Barotrauma.CharacterFile.<>c.<Preload>b__5_0(ContentXElement e) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 65
        at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Extensions\IEnumerableExtensions.cs:line 130
        at Barotrauma.CharacterFile.Preload(Action`1 addPreloadedSprite) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 65
        at Barotrauma.EventManager.PreloadContent(IEnumerable`1 contentFiles) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 421
        at Barotrauma.EventManager.StartRound(Level level) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 289
        at Barotrauma.GameSession.InitializeLevel(Level level) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 896
        at Barotrauma.GameSession.StartRound(LevelData levelData, Boolean mirrorLevel, SubmarineInfo startOutpost, SubmarineInfo endOutpost) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 699
        at Barotrauma.CampaignMode.<>c__DisplayClass36_0.<<SelectSummaryScreen>b__0>d.MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\CampaignMode.cs:line 314
        --- End of stack trace from previous location ---
        at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 961
        at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
        at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
        at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
        at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
        at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
        at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
        这是报错日志的部分,实际上我看有大段文字是重复的报错


        IP属地:浙江4楼2025-03-29 22:17
        回复
          后面用存档自带的备份多次复盘,发现只要目的地站点是废弃站点,在开始巡回的载入阶段就会红字,然后报错退出到菜单,其他情况都没有问题


          IP属地:浙江5楼2025-03-29 22:19
          回复
            你缺少前置mod了


            IP属地:浙江来自Android客户端6楼2025-03-30 18:29
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