Barotrauma Client crash report (generated on 03/29/2025 20:58:18)
Barotrauma seems to have crashed. Sorry for the inconvenience!
EFA2A37ABB6F5137A5BABB33803E8365
Game version 1.7.7.0 (ReleaseWindows, branch master, revision 6da26ffa93)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: Simplified Chinese
Selected content packages: Vanilla (661D9E5), T.S.M MISSIONS-问君此去几时还 (FC98A41), 九州武库 (738E3C2), [EA-HI]木卫二萌化计划 (6E5F8FA), Lua For Barotrauma (90696E9), BOScore (F01F7F6), Meaningful Upgrades (76AC2CE), [BOS]Backpack (13FA724), blindbox (9C771D5), Waifu in the Deep v0.5a (F308461), ADV Beacon Stations (76C2046), MoreMissionsMod (745CB94), BetterFabricatorUI (9462C1B), Merged talent trees (B009C5F), 天赋增强 - Talent Enhancement[CN-EN-RU-FRN] (CA47127), Wreck Locator (AC69D97), Material IO (A1A903F), Acolyte Job (ADAD601), Hireable Acolyte (5BB0694), 紫魅级晨星号 (9468C36), Creatures of the Depth Revived (6271296), Vanilla Creature Expansion (74CF464), Enhanced Armaments 中文补丁 (0D3EBA5), Press R to Reload (BB2C378), 显示物品属性 (8FB25CA)
Level seed: Gegir15Rhadamanthys Linea56
Loaded submarine: 晨星 (34F4BD05B97727B502E9EE38D5562BB6)
Selected screen: Barotrauma.RoundSummaryScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.22631.0 64 bit
GPU name: NVIDIA GeForce RTX 4050 Laptop GPU
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal
Exception: "Vanilla Creature Expansion" depends on a package with name or ID "2831987252" that is not currently installed. (Barotrauma.MissingContentPackageException)
Target site: System.String get_Value()
Stack trace:
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 58
at Barotrauma.ContentPath.get_FullPath() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 82
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 126
at Barotrauma.CharacterFile.<>c.<Preload>b__5_0(ContentXElement e) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 65
at Barotrauma.Extensions.IEnumerableExtensions.ForEach[T](IEnumerable`1 source, Action`1 action) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Extensions\IEnumerableExtensions.cs:line 130
at Barotrauma.CharacterFile.Preload(Action`1 addPreloadedSprite) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 65
at Barotrauma.EventManager.PreloadContent(IEnumerable`1 contentFiles) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 421
at Barotrauma.EventManager.StartRound(Level level) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 289
at Barotrauma.GameSession.InitializeLevel(Level level) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 896
at Barotrauma.GameSession.StartRound(LevelData levelData, Boolean mirrorLevel, SubmarineInfo startOutpost, SubmarineInfo endOutpost) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 699
at Barotrauma.CampaignMode.<>c__DisplayClass36_0.<<SelectSummaryScreen>b__0>d.MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameSession\GameModes\CampaignMode.cs:line 314
--- End of stack trace from previous location ---
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 961
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
这是报错日志的部分,实际上我看有大段文字是重复的报错