想试着做点简单的MOD
首先从解除塔斯云坎游荡者的数量限制开始
于是写了protomod,内容如下
<protomods>
<unit id="768" name="xpCoupRider">
<dbid>1153</dbid>
<displaynameid>44434</displaynameid>
<editornameid>44435</editornameid>
<populationcount>2</populationcount>
<obstructionradiusx>0.7900</obstructionradiusx>
<obstructionradiusz>0.7900</obstructionradiusz>
<stealthdiscoveryradius>2.0000</stealthdiscoveryradius>
<formationcategory>Mobile</formationcategory>
<maxvelocity>6.7500</maxvelocity>
<maxrunvelocity>8.5000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<animfile>units\natives\lakota\coup_rider\coup_rider_horse.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>cav</physicsinfo>
<icon>resources\art\units\coup_rider_icon.png</icon>
<portraiticon>resources\art\units\coup_rider_portrait.png</portraiticon>
<rollovertextid>44433</rollovertextid>
<shortrollovertextid>44432</shortrollovertextid>
<initialhitpoints>220.0000</initialhitpoints>
<maxhitpoints>220.0000</maxhitpoints>
<los>28.0000</los>
<unitaitype>HandCombative</unitaitype>
<trainpoints>43.0000</trainpoints>
<bounty>20.0000</bounty>
<buildbounty>20.0000</buildbounty>
<cost resourcetype="Food">125.0000</cost>
<cost resourcetype="Gold">75.0000</cost>
<allowedage>3</allowedage>
<armor type="Ranged" value="0.1000">
</armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeValidSharpshoot</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeScout</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttackNoVillagers</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>AbstractCavalry</unittype>
<unittype>Unit</unittype>
<unittype>UnitClass</unittype>
<unittype>Military</unittype>
<unittype>AbstractHandCavalry</unittype>
<unittype>ConvertsHerds</unittype>
<unittype>AbstractCavalryInfantry</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>HasBountyValue</unittype>
<unittype>AbstractHeavyCavalry</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>ConstrainOrientation</flag>
<flag>OrientUnitWithGround</flag>
<flag>Tracked</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<command page="9" column="0">ToggleStealth</command>
<tactics>coupRider.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>15.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
<damagebonus type="AbstractWall">0.500000</damagebonus>
<damagebonus type="ypShrineJapanese">1.500000</damagebonus>
</protoaction>
<protoaction>
<name>DefendHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
<damagearea>2.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
<protoaction>
<name>GuardianAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
</protoaction>
<protoaction>
<name>MeleeHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
<damagearea>2.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
<protoaction>
<name>TrampleHandAttack</name>
<damage>8.000000</damage>
<damagetype>Hand</damagetype>
<rof>2.000000</rof>
<damagecap>80.000000</damagecap>
<damagearea>4.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
</unit>
</protomods>
结果不起作用,接着打算把掠夺者提高的限制增加到5倍
于是又写了一个tecreemod
<techtreemods>
<tech mergeMode="replace" name="HCXPMarauders" type="Normal">
<dbid>3476</dbid>
<displaynameid>47168</displaynameid>
<cost resourcetype="Ships">1.0000</cost>
<researchpoints>40.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\images\icons\techs\native\Marauders.png</icon>
<rollovertextid>47167</rollovertextid>
<flag>HomeCity</flag>
<effects>
<effect type="Data" amount="6.00" subtype="BuildLimit" relativity="BasePercent">
<target type="ProtoUnit">xpCoupRider</target>
</effect>
<effect type="TextOutput">47170</effect>
</effects>
</techtreemods>
一样没有反应,不知是哪裡出了问题
先谢谢各位大老了
首先从解除塔斯云坎游荡者的数量限制开始
于是写了protomod,内容如下
<protomods>
<unit id="768" name="xpCoupRider">
<dbid>1153</dbid>
<displaynameid>44434</displaynameid>
<editornameid>44435</editornameid>
<populationcount>2</populationcount>
<obstructionradiusx>0.7900</obstructionradiusx>
<obstructionradiusz>0.7900</obstructionradiusz>
<stealthdiscoveryradius>2.0000</stealthdiscoveryradius>
<formationcategory>Mobile</formationcategory>
<maxvelocity>6.7500</maxvelocity>
<maxrunvelocity>8.5000</maxrunvelocity>
<movementtype>land</movementtype>
<turnrate>18.0000</turnrate>
<animfile>units\natives\lakota\coup_rider\coup_rider_horse.xml</animfile>
<impacttype>Flesh</impacttype>
<physicsinfo>cav</physicsinfo>
<icon>resources\art\units\coup_rider_icon.png</icon>
<portraiticon>resources\art\units\coup_rider_portrait.png</portraiticon>
<rollovertextid>44433</rollovertextid>
<shortrollovertextid>44432</shortrollovertextid>
<initialhitpoints>220.0000</initialhitpoints>
<maxhitpoints>220.0000</maxhitpoints>
<los>28.0000</los>
<unitaitype>HandCombative</unitaitype>
<trainpoints>43.0000</trainpoints>
<bounty>20.0000</bounty>
<buildbounty>20.0000</buildbounty>
<cost resourcetype="Food">125.0000</cost>
<cost resourcetype="Gold">75.0000</cost>
<allowedage>3</allowedage>
<armor type="Ranged" value="0.1000">
</armor>
<unittype>LogicalTypeHealed</unittype>
<unittype>LogicalTypeValidSharpshoot</unittype>
<unittype>LogicalTypeNeededForVictory</unittype>
<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
<unittype>LogicalTypeLandMilitary</unittype>
<unittype>LogicalTypeScout</unittype>
<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
<unittype>LogicalTypeGarrisonInShips</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
<unittype>LogicalTypeRangedUnitsAutoAttackNoVillagers</unittype>
<unittype>LogicalTypeVillagersAttack</unittype>
<unittype>LogicalTypeHandUnitsAttack</unittype>
<unittype>LogicalTypeRangedUnitsAttack</unittype>
<unittype>LogicalTypeMinimapFilterMilitary</unittype>
<unittype>AbstractCavalry</unittype>
<unittype>Unit</unittype>
<unittype>UnitClass</unittype>
<unittype>Military</unittype>
<unittype>AbstractHandCavalry</unittype>
<unittype>ConvertsHerds</unittype>
<unittype>AbstractCavalryInfantry</unittype>
<unittype>CountsTowardMilitaryScore</unittype>
<unittype>HasBountyValue</unittype>
<unittype>AbstractHeavyCavalry</unittype>
<flag>CollidesWithProjectiles</flag>
<flag>ApplyHandicapTraining</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>ConstrainOrientation</flag>
<flag>OrientUnitWithGround</flag>
<flag>Tracked</flag>
<command page="10" column="1">Stop</command>
<command page="10" column="0">Garrison</command>
<command page="10" column="7">Delete</command>
<command page="9" column="0">ToggleStealth</command>
<tactics>coupRider.tactics</tactics>
<protoaction>
<name>BuildingAttack</name>
<damage>15.000000</damage>
<damagetype>Siege</damagetype>
<rof>3.000000</rof>
<damagebonus type="AbstractWall">0.500000</damagebonus>
<damagebonus type="ypShrineJapanese">1.500000</damagebonus>
</protoaction>
<protoaction>
<name>DefendHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
<damagearea>2.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
<protoaction>
<name>GuardianAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
</protoaction>
<protoaction>
<name>MeleeHandAttack</name>
<damage>15.000000</damage>
<damagetype>Hand</damagetype>
<rof>1.500000</rof>
<damagecap>40.000000</damagecap>
<damagearea>2.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
<protoaction>
<name>TrampleHandAttack</name>
<damage>8.000000</damage>
<damagetype>Hand</damagetype>
<rof>2.000000</rof>
<damagecap>80.000000</damagecap>
<damagearea>4.000000</damagearea>
<damageflags>Enemy</damageflags>
</protoaction>
</unit>
</protomods>
结果不起作用,接着打算把掠夺者提高的限制增加到5倍
于是又写了一个tecreemod
<techtreemods>
<tech mergeMode="replace" name="HCXPMarauders" type="Normal">
<dbid>3476</dbid>
<displaynameid>47168</displaynameid>
<cost resourcetype="Ships">1.0000</cost>
<researchpoints>40.0000</researchpoints>
<status>UNOBTAINABLE</status>
<icon>resources\images\icons\techs\native\Marauders.png</icon>
<rollovertextid>47167</rollovertextid>
<flag>HomeCity</flag>
<effects>
<effect type="Data" amount="6.00" subtype="BuildLimit" relativity="BasePercent">
<target type="ProtoUnit">xpCoupRider</target>
</effect>
<effect type="TextOutput">47170</effect>
</effects>
</techtreemods>
一样没有反应,不知是哪裡出了问题
先谢谢各位大老了