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[非生物因素]大型热修补丁 暗能量版本 24.2.12

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IP属地:广东1楼2025-02-12 16:45回复
    2L自用


    IP属地:广东2楼2025-02-12 16:46
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      2026-02-19 11:38:34
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      Bonus Update v0.10.0.15549 Changes
      科学家定制
      Scientist Customization
      新面料: 2025情人节面料,所有科学家直接永久解锁。新的面料,让你知道你就是我们心中的修心之物。或者差不多是这个意思。
      NEW FABRIC: Valentine’s Day Fabric 2025. Permanently unlocked for all scientists. A new fabric to show you that you’re the repair item to our heart. Or something of that nature.
      .
      设施与传送门世界
      Facility & Portal Worlds
      .
      修复了传送门世界中家具未正确重置的问题。
      If a container has items in it, it will no longer reset in a Portal World, by design. This will also prevent your items from being deleted or lost if you stored them in a container in a Portal World. If you want a Portal World original container to reset, you will need to fully empty it from now on.
      修复了在特定条件下,暗影之门(Shadowgate)中的力场未正确重置的问题。现在已确保力场一旦被无效化,就会一直保持无效状态。
      Put in additional fixes to ensure Force Fields in Shadowgate do not reset under certain specific conditions. A nullified Force Field should now remain nullified forever.
      .
      为了方便后续的探索,夜域(Night Realm)中的较大传送门在摧毁一定数量的夜球后会自动开启。(这仅在区域重新加载时发生,但你仍然可以手动开启这些传送门。)
      To help with later traversal, Night Realm’s larger gates are now opened automatically after certain Nightspheres are destroyed. (This will only occur when the area is reloaded, but you can still manually open these as you reach them as well.)
      .
      为了更便捷的回程,迦南(Canaan)的前门在先前旅行中解锁后将保持解锁状态。
      For easier return trips, the front gates of Canaan now remain unlocked if unlocked during a previous trip.
      .
      修复了侵蚀区(联动矿洞)中有一个池塘无法进行钓鱼的bug。
      Fixed one pool in The Encroachment not being fishable.
      .
      更新了在侵蚀区(联动矿洞)和电力服务区水域钓鱼时的鱼跃粒子效果。
      Updated the fish-splash particle effect when catching fish in The Encroachment and Power Services whatever-the-heck-that-is water.
      .
      修复了电车在数据中心到电力服务区路径上穿过岩石的问题。
      Fixed Tram clipping through rocks on Data Farm to Power Services route.
      .
      修复了雾反应堆控制中心缺失的水量问题。
      Fixed missing water volume in Mist Reactor control center.
      .
      大幅改善了雾反应堆的可见性和外观,特别是在夜晚的显示效果,现在更加一致。
      Greatly improved visibility and appearance of Mist Reactor and weather there-in, and the specific night time appearance of the location is now more properly consistent.
      .
      Mist Reactor现在即使在夜间也总是保持适当的高温。
      Mist Reactor is now always properly hot, even at night.
      .
      移除了一些在未知位置、某个未揭露的结局区域的意外固体水体碰撞,某些剧透内容相关。
      Removed some accidentally solid water collision in an unknown location, at some unknown ending area, something something spoilers.


      IP属地:广东3楼2025-02-12 16:50
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        进度与叙事变化
        Progression / Narrative Changes
        .
        雾反应堆内部的门不再需要更高级别的键盘黑客。
        Mist Reactor interior door no longer requires a higher level keypad hacker.
        .
        在Mist Reactor中,Abe和Janet的对话音量增大,以便在音乐和环境音效下更清晰可闻。
        In Mist Reactor, Abe & Janet lines have increased in volume to be more audible under the music and environmental conditions.
        .
        改进了雾反应堆目标的可读性,包括最初的目标概述。
        Improved readability on Mist Reactor objectives, including initially outlining them.
        .
        一些较安静的Manse全息影像音量已增加。
        A few of the quieter Manse holograms have been increased in volume..
        调换了雾反应堆中两个Manse全息影像的所在位置。
        Swapped the location of two Manse holograms found within Mist Reactor.
        .
        所有希尔博士的语音对话音量已增大,使其在音乐和环境音效中更加清晰。
        All Dr. Hill voice lines have been increased in volume to be more audible under the music and environmental conditions.
        .
        修正了希尔博士字幕的时序问题,之前字幕显示过早被切断。
        Fixed timing on a Dr. Hill subtitle which was getting cut off too early
        .
        修复了凯丽字幕全全区域可见的问题。
        Fixed Kylie subtitles being seen globally.
        .
        各种语音和字幕修复,卡恩博士不再把Portal误称为Waygate。 他对这种细节非常讲究,要求我们进行更正。
        Various VO and subtitles fixes, Dr. Cahn no longer says Portal when he meant Waygate. He’s just very particular about this kind of stuff and insisted we change it.
        .
        恢复了关于“机器人符文(Bot Runes)”的电子邮件数据。我们相信这个版本更好,之前你看到的版本可能来自某个平行宇宙,差不多是这样的。
        Recovered some data involving an E-Mail about “Bot Runes.” We’re sure this version is better, and whatever version you might’ve read was from some alternate anteverse, most likely.


        IP属地:广东4楼2025-02-12 16:51
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          平衡调整
          Balance Tweaks
          **集群手雷(非火箭版本)**的伤害已从每颗手雷400降低至150。
          Dramatically reduced Accuracy XP gained from Laser Weapons.
          .
          激光收集器现在需要建造,并且需要工具才能打包,确保与其他类似物品保持一致。
          Laser Collector now requires construction and requires a tool in order to be packaged, to match the same style as other similar objects..
          蜜蜂群现在在DBNO状态(?)下被移除,而不是在群体完成任务后继续存在。
          Bee Swarm is now removed upon DBNO instead of the swarm persisting to finish the job.
          .
          抑制器范围从10米增加到25米,且不再需要电力。(插座的效果将在之后移除。)
          Increased Inhibitor Range from 10 meters to 25 meters and they no longer require power. (Plug socket artwork will be removed at a later time.)


          IP属地:广东5楼2025-02-12 16:51
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            激光武士刀变化
            Laser Katana Changes
            激光武士刀已更新为超越水力工厂的更有效工具。
            The Laser Katana has been updated to be a more effective tool beyond the Hydroplant.
            最大激光容量已从60增加至100。
            Max laser increased from 60 to 100.
            最大耐久度从40增加至50。
            Max durability increased from 40 to 50.
            修复工具现在是储水池生长。
            Repair item is now Reservoir Growth.
            改进了挥动速率,从0.5提高到0.4。
            Increased swing rate to 0.4, from 0.5.
            火箭发射器变化
            Rocket Launcher Changes
            火箭发射器的伤害已从500增加至1150,包括穿透火箭。
            Rocket Launcher damage increased to 1150, from 500. This includes the Penetrator Rocket.
            火箭的溅射伤害已减少,边缘区域的伤害降低。
            Reduced splash damage on Rockets to be a bit steeper falloff, dealing less damage near the edges.
            火箭的溅射范围已减少至500,原本为600。(老实说,这主要是为了避免伤到自己。)
            Reduced splash range on Rockets to 500, down from 600. (Let's be honest, this is mostly to avoid hurting YOURSELF more than others.)
            集群火箭的集群手雷伤害已减少。每颗集群火箭发射的集群手雷不再造成完整的火箭发射器基础伤害,这意味着每颗集群手雷现在造成约150点伤害,依然很高。
            Reduced Cluster Rocket's Cluster Grenade damage. Individual rocket-fired Cluster Grenades longer do the full Rocket Launcher base damage, which is… frankly extraordinary. This means each Cluster Grenade from a Cluster Rocket now deals about 150 damage, which is still nothing to sneeze at. Gesundheit.
            白老鼠PETN炸药的掉率减少了约50%,不再一次掉落最多4个。
            Reduced Sapper PETN drop rate by about 50%, no longer drops up to 4x at once.
            引爆电缆的制作成本现已提高。
            Detonation Cords are now a bit pricier to craft.
            火箭发射器现在需要4个引爆电缆,之前为6个。
            Rocket Launcher now requires 4x Detonation Cords, down from 6x.
            集群手雷、火箭发射器和所有火箭配方现在会与引爆电缆一起解锁,但在你发现这些物品之前它们不会显示。
            Cluster Grenade, Rocket Launcher, and all Rocket recipes now unlock alongside the Detonation Cord, but they will not show their items unless you have discovered them.
            火箭发射器在研究配方时现在显示更多物品。
            Rocket Launcher now has additional items shown when Researching the recipe.
            火箭及其变种配方不再需要研究。
            Rocket and Rocket variant recipes no longer require Research.


            IP属地:广东6楼2025-02-12 16:52
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              配方与物品变化
              Recipe & Item Changes.
              修改了利克收容装置的切换描述,以明确玻璃调色动作的作用。它不会关闭容器的保护,而只是切换玻璃的色调。
              Changed Containment Unit: 91 toggle verbs to clarify what the glass tint action actually does. It does NOT turn off the Containment, it simply toggles the glass tint.
              .
              Jotunhelm(红色牛头人头盔)配方现在在第一次击败Jotun后解锁,帮助科学家共同发现该配方。
              Jotunhelm recipe is now unlocked upon killing a Jotun for the first time, to aid in scientists discovering this recipe altogether..
              漂白剂现在可以在反应堆工具箱中找到。
              Bleach can now be found in Reactor toolboxes.
              .
              各种漂白剂瓶子已出现在反应堆和电力服务周围,可能与上述问题无关,只是被清洁工留下的。
              Various Bleach bottles have been appearing around the Reactors and Power Services. Probably has nothing to do with the above issues and were simply left there by a janitor.
              .
              漂白剂配方现在与反应堆盔甲套件头盔配方一起解锁。
              Bleach recipe is now unlocked alongside the Reactor armor set helmet recipe.
              Transcendium的掉率已从大多数来源提高。
              Increased Transcendium drop rates from most sources.
              .
              爆米花的饥饿填充值已减少,口渴增加值也略有减少。
              Popcorn hunger fill values reduced, thirst increase reduced a bit too.
              .
              银链现在可以回收成银废料。
              Silver Chain is now salvageable into Silver Scrap.
              .
              所有硬光桥的成本已降低。
              Reduced cost of all Hardlight Bridges.
              .
              野外/临时电池的重量和配方成本再次减少。
              Reduced weight and recipe cost of Field Battery (again).


              IP属地:广东7楼2025-02-12 16:52
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                武器与盔甲变化
                Weapon & Armor Changes
                能量手枪现在也可以在激光收集器处充电,但仍然会使用电池而非激光。我们听说Dr. Thule正在研究一种升级版,但他已经消失到Residences了,或者是那对二人组这么告诉我们的。
                Energy Pistol can now be refilled at Laser Collectors as well, but will still be filled with Battery in lieu of Laser. We hear Dr. Thule is working on an upgrade, though, but he’s disappeared off to Residences, or so the duo told us.
                .
                反应堆盔甲套件的加成不再始终显示在HUD上。(它仍然会像其他盔甲加成/增益一样在健康屏幕上显示。)
                Reactor armor set bonus no longer shows on HUD at all times. (It still shows in the Health Screen like other armor bonuses/buffs.)
                .
                安保盔甲套件的所有部分现在都可以回收,而不再牢牢在容器中吃灰。
                All parts of the Security armor set can be salvaged now, instead of holding firm inside your containers.
                .
                安保盔甲套件现在需要凯夫拉材料进行修理。
                Security armor set now requires Kevlar to repair.


                IP属地:广东8楼2025-02-12 16:53
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                  2026-02-19 11:32:34
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                  易爆异怪变化
                  Volatile Exor Changes
                  易爆异怪不再在低生命值时每次受到伤害时都会检查爆炸几率。
                  Volatile Exors no longer check for a chance to explode every time they take damage when at low health.
                  易爆异怪现在在低生命值时有稳定的30%爆炸几率。
                  Volatile Exors now have a very steady 30% chance to explode when they reach low health.
                  易爆异怪即使在爆炸时也能掉落战利品。
                  Volatile Exor can now drop their loot even if they explode.
                  易爆异怪的爆炸伤害已增加至150。保持距离!
                  Volatile Exor explosive damage increased to 150. Stand clear!
                  易爆异怪的爆炸范围已减少至500,从750减小。
                  Volatile Exor explosion range reduced to 500, from 750.
                  易爆异怪的生命值已减少约20%。
                  Volatile Exor hit points have been reduced by about 20%.
                  改进了易爆异怪自爆时的爆炸效果。
                  Improved explosion when Volatile Exor self-detonates.


                  IP属地:广东9楼2025-02-12 16:53
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                    其他实体变化:
                    IS-0223 应不再在早晨到来时触发异怪装备套装。没关系,他是朋友!
                    IS-0223 should no longer trigger the Exor armor set when morning arrives. It's fine, he's a friend!
                    异怪灵魂应不再出现在佩戴者头顶。
                    Exor Spirit should no longer appear right on top of the wearer.
                    敌人的视野现在可以正确地穿过投掷护盾,并且不会再试图穿过护盾或在护盾的错误一侧躲避。这样可以使护盾作为战斗工具更有用。
                    Enemies can now properly see through Drop Shields and will no longer try to walk through them or take cover on the wrong side of them. This should make the shield generally more useful as a combat tool.
                    修复了一个重大错误,敌人在其躯干健康降至零时未能在一次伤害下正确死亡的问题。这将帮助解决许多情况下,一些高伤害武器未能击败较弱目标的问题。此修复也影响大伤害输出武器,如狙击步枪、弓箭、火箭筒和各种手雷。
                    Fixed a major bug with enemies not properly dying in one hit if their torso health was dropped to zero by a single instance of damage. This should help with a lot of cases where something that does a lot of damage doesn't kill a weaker target when it should. This also affects big damage dealers, like the Sniper Rifles, Magbow, Rocket Launcher, and various grenades.
                    IS-0128 (石龙子)不再饮用其他液体——它们的饮食已经恢复为仅含放射性废料。
                    IS-0128 no longer drinks other liquids - their diet has returned to only radioactive waste.
                    修复了几个敌人播放错误语音线的问题,例如在激烈战斗中播放“退出战斗”的台词,或其他奇怪的不一致现象。
                    Fixed several cases where enemies would play the wrong voice line, such as “exit combat” lines during the heat of combat, or other strange incongruities.
                    敌人现在会根据击杀目标的不同(例如击杀科学家(比如你)与击杀其他目标)说出特别的台词。
                    Enemies will now say special lines for killing Scientists (e.g. you) vs. killing other targets.
                    角色在死亡/DBNO 后不再继续抓住其他角色,这应该防止科学家被卡在地下、墙里或其他不宜的地方。
                    Characters should no longer continue holding other characters after death/DBNO, which should prevent issues where scientists might get stuck underground, or in a wall, or inside something else unsavory.
                    Gatekeeper Phyters(gate小兵)现在应该更频繁掉落损坏的夜视镜(NVG)。
                    Gatekeeper Phyters should drop broken NVGs much more frequently.
                    害虫再次能够正确供电给玩家放置的各种物品。(害虫轮修复)
                    Pests properly power a panoply of player-placed props again. (Pest Wheel Fix)


                    IP属地:广东10楼2025-02-12 16:55
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                      专用服务器变更:
                      -
                      NoSteam 现在被禁用,相关的错误信息将显示解决方法和必要的程序。
                      NoSteam is now disabled and a relevant error message will display with workarounds and proper procedure required.
                      修复了在专用服务器上,尸体爆裂后附着的投射物无法被客户端拾取的问题。
                      Fixed projectiles attached to corpses not being collectable by clients on a dedicated server once the corpse has been gibbed.
                      -
                      其他变更 / 错误修复:
                      科学家的存档如果手动重命名,将在加载时修复文件中的 Steam ID 标识符。虽然仍不推荐手动修改,但这样可以减少来自无法停止修改存档的玩家的报告。请小心处理,所有数据都应该得到尊重!
                      Scientist saves that have been manually renamed will now fix the Steam ID identifier inside the file on load. This is still not recommended, but should result in less reports from people who can’t help but tinker with their save data. Please be careful, all data must be treated with respect!
                      -
                      修复了一个错误,导致世界重载时巨魔玩偶配方消失。
                      Fixed a bug where the Ogre Trinket recipe was disappearing on world reload.
                      -
                      如果你第一次错过了 巨魔玩偶,而给你这个配方的角色已经不在,附近会有一个可互动物体,仍然可以授予你该配方。
                      If you missed the Ogre Trinket the first time, and the character who gives you this recipe is no longer present, there is now an interactable object nearby which will still grant you the recipe.
                      -
                      投掷护盾的生命值从 700 增加到 1300。
                      Drop Shield health increased from 700 to 1300.
                      -
                      投掷护盾和治疗手提箱现在能正确保存,并且不再在世界加载时消失。
                      Drop Shields and Healing Briefcases now properly save and should no longer go missing between world loads.
                      -
                      修复了几个物品的世界大小问题,这些物品在脚下看起来特别小。
                      Fixed the world size of a few items that were looking particularly small when underfoot.
                      -
                      更改了一个常用物品插槽,使许多持有物品在第三人称视角下指向其他科学家,例如骷髅、食物等。
                      Changed a commonly used item socket to make many held items point outwards towards other scientists in third person, e.g. skulls, food, etc.
                      -
                      修复了投射物物品在击中某些物体时变得巨大。
                      Fixed projectile items becoming huge when hitting certain objects.
                      -
                      修复了喷气背包粒子可能在喷气背包不再存在时仍然留在场景中的问题。
                      Fix Jetpack particles potentially being left around the place even when a Jetpack is no longer present.
                      修复了一个问题,导致头灯在穿着防化服时产生极端阴影(尤其是当场景发生震动时)。
                      Fixed an issue where headlamps would cause insane shadows when wearing hazmat suits (especially when the scene was shaking).
                      -
                      修复了一个错误,导致某些旋转精灵上的白色柱子(例如树木或微小的秘密鸟)出现。(?)
                      Fixed a bug where a white pillar might appear on certain rotating sprites, such as trees or tiny secret birds.
                      -
                      天气现在可能不再出现在结束区域。剧透警告!
                      Weather should probably no longer appear in the end area. spoilers spoilers
                      -
                      感谢您享受《暗能量》。我们期待为您带来更多的内容,无论是在近期,还是在所有可能的未来中。继续穿越传送门,别忘了留下一个积极的评价,如果您玩的开心的话。
                      Thank you for enjoying Dark Energy. We look forward to treating you to more in the near future, and in all possible futures, for that matter. Keep hopping through portals, and don’t forget to leave a positive review if you’re having a blast.
                      -
                      如果没有,请提交一些错误报告。毕竟,这就是我们所做的一切,看看我们。说真的,来吧。
                      And if you’re not, file some bug reports. This is all we do, really. Look at us. I mean come on.
                      -
                      向科学前进!
                      Onward to science!
                      -
                      ❤ The Deep Field Team


                      IP属地:广东11楼2025-02-12 16:57
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                        over


                        IP属地:广东12楼2025-02-12 16:58
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                          激光收集器现在需要建造是真出生,本来激光炮就没多少容量,全靠秒放收集器补充能量,现在放下来要建造了意味着打怪打一半没能量还得找个安全地方修收集器


                          IP属地:湖北来自Android客户端13楼2025-02-12 17:02
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                            现在打死自爆怪容易多了,终于不是百分百爆炸了


                            IP属地:广东14楼2025-02-12 17:02
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                              2026-02-19 11:26:34
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                              也不知道何年何月能给多加个饰品栏位


                              IP属地:山东15楼2025-02-12 17:02
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