这里是我第一次问卷写的内容,大家可以在反馈时酌情修改 1. we need better optimization on all platform 2. the action part need improvement. Just For Charge Blade, (1)advance the GP timing for axe-to-sword, so players can use this to defend when using axe. (2)strengthen the bottle damage for AED , SAED and AED follow-up to avoid always remain axe mod awkwardly, because this three action can be done in sword mod and give more interaction, increase the input window of AED follow-up (3)add a buff like heavy transformation in MHRS to encourage switch two mod for deal damage, or just add GP which lead to EDII to avoid always roll in axe mod (4)there's no enough method to avoid attack and fight back when in axe mod, we need a slash like you give to Great Sword in this demo (5)Red Axe buff need to be balanced, less battle cost is good, but no cost for EDI and EDII only encourages to remain axe mod. Reduce damage of them is also acceptable (6)maybe a direct derivation of SAED is what most players required, a good production team should not teach players how to play. Maybe SAED should be treated like a final skill and not related to bottles, so this will not have conflicts with AED and AED follow-up. You can design a new resource, when it is full, players can use SAED (7) we need an active way to start red axe buff,just guard is too passive when facing an unknown monster