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回复:盾斧仔们快停止内斗吧

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武器更新資訊證明了卡表就是欠罵,罵越多改善越多,弱勢武器玩家如果想要繼續當鴕鳥當我沒說


IP属地:中国台湾来自Android客户端16楼2025-02-12 17:28
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    只要不推超解流,任何流派我都支持官方


    IP属地:河南来自Android客户端17楼2025-02-12 17:38
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      2026-04-08 00:19:50
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      那是因为这作主推的既不是纯滚锯也不是超解
      而是新动作追解 你照着这个思路尽量多用追解就会发现盾斧强度很高


      IP属地:北京18楼2025-02-12 17:40
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        已经……晚了


        IP属地:广东来自iPhone客户端20楼2025-02-12 17:47
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          这就是我们怪物猎人的地盘争夺啊


          IP属地:福建来自Android客户端21楼2025-02-12 17:48
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            割裂的是外网玩家啊…外网对盾斧是一片叫好的


            IP属地:浙江来自iPhone客户端23楼2025-02-12 17:52
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              支持一下


              IP属地:河北来自iPhone客户端24楼2025-02-12 17:57
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                这里是我第一次问卷写的内容,大家可以在反馈时酌情修改
                1. we need better optimization on all platform
                2. the action part need improvement. Just For Charge Blade,
                (1)advance the GP timing for axe-to-sword, so players can use this to defend when using axe.
                (2)strengthen the bottle damage for AED , SAED and AED follow-up to avoid always remain axe mod awkwardly, because this three action can be done in sword mod and give more interaction, increase the input window of AED follow-up
                (3)add a buff like heavy transformation in MHRS to encourage switch two mod for deal damage, or just add GP which lead to EDII to avoid always roll in axe mod
                (4)there's no enough method to avoid attack and fight back when in axe mod, we need a slash like you give to Great Sword in this demo
                (5)Red Axe buff need to be balanced, less battle cost is good, but no cost for EDI and EDII only encourages to remain axe mod. Reduce damage of them is also acceptable
                (6)maybe a direct derivation of SAED is what most players required, a good production team should not teach players how to play. Maybe SAED should be treated like a final skill and not related to bottles, so this will not have conflicts with AED and AED follow-up. You can design a new resource, when it is full, players can use SAED
                (7) we need an active way to start red axe buff,just guard is too passive when facing an unknown monster


                IP属地:德国来自Android客户端25楼2025-02-12 17:59
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                  2026-04-08 00:13:50
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                  斧形态加个处理手段比什么都强。都是带盾武器,铳枪和长枪都能你拍一我拍一,甚至人家片手都能有反击手段了,就你一个带盾的防御跟不上节奏。把自己原来独门手段gp给扔了去学j防,你gp之后有buff你j防有吗?


                  IP属地:山东来自Android客户端26楼2025-02-12 18:01
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                    说实话,我真觉得滚锯是🐶玩的,这么喜欢滚为什么不玩斩斧


                    来自Android客户端27楼2025-02-12 18:02
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                      最后一句还要内战?


                      IP属地:广东来自Android客户端28楼2025-02-12 18:03
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                        对于有GP的盾斧还要精准防御,兼职就是多余,而且我试过有时候临急普通防御反而触发成精准防御一按三角就变成原地开红斧,打乱节奏。还有就是攒瓶子太慢了,一个蓄力斩居然攒不了一半。


                        IP属地:广东来自iPhone客户端29楼2025-02-12 18:10
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                          卡婊设计打法是持剑j防打大追,但是你都打大追了,为什么不直接打超解?


                          IP属地:重庆来自Android客户端30楼2025-02-12 18:13
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