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上古卷轴5一进雪地就闪退,求大佬帮忙看看

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之前下载了个老江头的包玩了一段时间,由于电脑较差体验不太行,于是自己把一些环境美化啥的去掉了,进游戏之后一开始还行,后面打算去冬堡的时候发现一过去就闪退,试了几次发现去墨索尔和高吼峰也闪,自己研究了一下发现实在搞不懂,希望来个大佬帮忙看一下,下面是最近的两次闪退日志
Possible relevant objects (4)
{
[ 0] BGSShaderParticleGeometryData(Name: SnowParticlesStorm, FormId: 000D299C, File: `Skyrim.esm`)
[ 1] NiCamera(Name: `WorldRoot Camera`)
[ 60] NiCamera(Name: null)
[ 79] NiNode(Name: null)
}
Probable callstack
{
[0] 0x7FF7202AE8E5 (SkyrimSE.exe+3AE8E5) unk_3AE860+85
[1] 0x7FF7204B1C06 (SkyrimSE.exe+5B1C06) Main::Draw_5B1860+3A6
[2] 0x7FF7204B1832 (SkyrimSE.exe+5B1832) Main::unk_5B1710+122
[3] 0x7FF7204B1301 (SkyrimSE.exe+5B1301) Main::unk_5B1020+2E1
[4] 0x7FF7204B35C7 (SkyrimSE.exe+5B35C7) Main::Update_5B2FF0+5D7
[5] 0x7FF984820C49 (hdtSMP64.dll+C0C49)
[6] 0x144E85D9D00
[7] 0x7FF9EBA50299 (USER32.dll+20299)
[8] 0x7FF7204AF4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124
[9] 0x7FF7204ACC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35
[10] 0x7FF72124B17A (SkyrimSE.exe+134B17A) unk_134B05C+11E
[11] 0x7FF9EA86E8D7 (KERNEL32.DLL+2E8D7)
[12] 0x7FF9EBF3FBCC (ntdll.dll+DFBCC)
}
Registers
{
AX: 0x1 (u8):[1]
BX: 0x0 (NULL)
CX: 0x14686B88130 (BGSShaderParticleGeometryData*) -> (Name: SnowParticlesStorm, FormId: 000D299C, File: `Skyrim.esm`)
DX: 0x14686B54A60 (void*)
SI: 0x144E85A2E80 (NiCamera*) -> (Name: `WorldRoot Camera`)
DI: 0x0 (NULL)
BP: 0x359593F719 (void*)
SP: 0x359593F5F0 (void*)
IP: 0x7FF7202AE8E5 (SkyrimSE.exe+3AE8E5) (void*)
R8: 0x144E860D600 (BSShadowDirectionalLight*)
R9: 0xF0 (u8):[240]
R10: 0x0 (NULL)
R11: 0x1 (u8):[1]
R12: 0x144E85D9D00 (Main*)
R13: 0x0 (NULL)
R14: 0x144E5988701 (void*)
R15: 0x14605F3AFE0 (Sun*)
Flags: 0x10202
XMM0: (double)5.19121805133604E-315 / (float)0.3137242
XMM1: (double)5.26354424712089E-315 / (float)1
XMM2: (double)5.66795903333238E-315 / (float)900
XMM3: (double)5.70130949208321E-315 / (float)1600
XMM4: (double)5.88522017188914E-315 / (float)32767
XMM5: (double)1.64952016563316E-314 / (float)-32768
XMM6: (double)0 / (float)0
XMM7: (double)1.06099789548264E-314 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}
第二次我根据日志把一个hdtSMP64.dll给隐藏了,结果还是闪
Possible relevant objects (6)
{
[ 0] BGSShaderParticleGeometryData(Name: RainParticles, FormId: 00023C48, File: `Skyrim.esm`)
[ 1] NiCamera(Name: `WorldRoot Camera`)
[ 60] NiCamera(Name: null)
[ 72] ShadowSceneNode(Name: `shadow scene node`)
[ 73] NiNode(Name: null)
[ 77] BSMultiBoundNode(Name: null)
}
Probable callstack
{
[0] 0x7FF6448DE8E5 (SkyrimSE.exe+3AE8E5) unk_3AE860+85
[1] 0x7FF644AE1C06 (SkyrimSE.exe+5B1C06) Main::Draw_5B1860+3A6
[2] 0x7FF644AE1832 (SkyrimSE.exe+5B1832) Main::unk_5B1710+122
[3] 0x7FF644AE1301 (SkyrimSE.exe+5B1301) Main::unk_5B1020+2E1
[4] 0x7FF644AE35C7 (SkyrimSE.exe+5B35C7) Main::Update_5B2FF0+5D7
[5] 0x7FF644ADF4F4 (SkyrimSE.exe+5AF4F4) MainLoop_5AF3D0+124
[6] 0x7FF644ADCC05 (SkyrimSE.exe+5ACC05) BSGeometryListCullingProcess::unk_5ACBD0+35
[7] 0x7FF64587B17A (SkyrimSE.exe+134B17A) unk_134B05C+11E
[8] 0x7FFEF478E8D7 (KERNEL32.DLL+2E8D7)
[9] 0x7FFEF5A3FBCC (ntdll.dll+DFBCC)
}
Registers
{
AX: 0x1 (u8):[1]
BX: 0x0 (NULL)
CX: 0x1990797BD80 (BGSShaderParticleGeometryData*) -> (Name: RainParticles, FormId: 00023C48, File: `Skyrim.esm`)
DX: 0x199079E8670 (void*)
SI: 0x1977FD42E80 (NiCamera*) -> (Name: `WorldRoot Camera`)
DI: 0x0 (NULL)
BP: 0x80F06FF5F9 (void*)
SP: 0x80F06FF4D0 (void*)
IP: 0x7FF6448DE8E5 (SkyrimSE.exe+3AE8E5) (void*)
R8: 0x1977FDAD600 (BSShadowDirectionalLight*)
R9: 0xF0 (u8):[240]
R10: 0x0 (NULL)
R11: 0x4 (u8):[4]
R12: 0x1977FD79D00 (Main*)
R13: 0x0 (NULL)
R14: 0x1977D298701 (void*)
R15: 0x19886332FE0 (Sun*)
Flags: 0x10202
XMM0: (double)5.22659764263499E-315 / (float)0.5542719
XMM1: (double)5.26354424712089E-315 / (float)1
XMM2: (double)5.66795903333238E-315 / (float)900
XMM3: (double)5.70130949208321E-315 / (float)1600
XMM4: (double)5.88522017188914E-315 / (float)32767
XMM5: (double)1.64952016563316E-314 / (float)-32768
XMM6: (double)0 / (float)0
XMM7: (double)1.06099789548264E-314 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}


IP属地:广东1楼2025-01-31 11:37回复
    你都不如发给deepseek看看


    IP属地:黑龙江来自Android客户端2楼2025-02-13 10:09
    回复