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回复:【mod测试】多层

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空投袭击把我小人下楼的路径毁了但是为什么这些福瑞能上来


IP属地:美国146楼2025-02-24 17:55
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    大佬,物品一直待搬运但是都没人搬是什么情况啊甚至明明闲着都不去做其他层的工作


    IP属地:四川来自Android客户端147楼2025-02-25 04:15
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      2026-01-11 19:42:47
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      你好我有个问题想请教一下。
      图一是一楼设置,图二是二楼楼梯设置。
      现在我想把钢铁从一楼搬到二楼200个,小人可以自动完成,但是过一会二楼储存区的200个钢铁会自动全部出现待搬运的命令,如图三,然后又被搬回一楼,循环往复,请问如何解决?




      IP属地:浙江来自Android客户端148楼2025-02-26 02:10
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        这里二楼楼梯搬运界面什么也没选,钢铁自动添加搬运指令。


        IP属地:浙江来自Android客户端149楼2025-02-26 02:16
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          这里我在二楼造子弹,楼梯没有设置物品方案,但是未完成的子弹上面都自动出现了搬运图标。



          IP属地:浙江来自Android客户端150楼2025-02-26 02:21
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            这是不是更新的那个跨楼层搬运导致的?因为我二楼储存区设置的是普通,一楼有优先储存区


            IP属地:浙江来自Android客户端151楼2025-02-26 02:24
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              @telardo 大佬这是我殖民地的二层、地面、地下室,你看二楼明明有床需要建但是小人宁愿呆着也不去,地下室明明有物品要搬运但是从来都没人去





              IP属地:四川来自Android客户端152楼2025-02-26 05:38
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                大佬,那个电梯现在还没有楼梯那样的搬运界面呢,接下来会出吗?觉得做的挺好的


                IP属地:浙江来自Android客户端153楼2025-02-26 11:04
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                  2026-01-11 19:36:47
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                  有个很严重的问题. 二楼明明没有任何的东西但是G楼的东西被标记需要搬到二楼. 这会导致搬运机卡ai逻辑不干活, 只有把这个指令取消了才恢复. 但是过一会又被标记上了


                  IP属地:美国154楼2025-02-26 18:31
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                    MultiFloors.WorkGiver_HaulDesignatedToDestMap provided target Thing_RawFungus63690 but yielded no actual job for pawn Mech_Lifter49211. The CanGiveJob and JobOnX methods may not be synchronized.
                    UnityEngine.StackTraceUtility:ExtractStackTrace ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
                    Verse.Log:ErrorOnce (string,int)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobGiver_Work.TryIssueJobPackage_Patch2 (RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult RimWorld.JobGiver_Work:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams),Verse.AI.ThinkResult RimWorld.JobGiver_Work.TryIssueJobPackage_Patch2(RimWorld.JobGiver_Work, Verse.Pawn, Verse.AI.JobIssueParams)> (RimWorld.JobGiver_Work,Verse.AI.ThinkResult&,Verse.Pawn,Verse.AI.JobIssueParams)
                    MultiFloors.HarmonyPatch_ScanJobsOnOtherLevelPrioritized:ScanJobsOnOtherLevel (Verse.AI.ThinkResult&,RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobGiver_Work.TryIssueJobPackage_Patch2 (RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult RimWorld.JobGiver_Work:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams),Verse.AI.ThinkResult RimWorld.JobGiver_Work.TryIssueJobPackage_Patch2(RimWorld.JobGiver_Work, Verse.Pawn, Verse.AI.JobIssueParams)> (RimWorld.JobGiver_Work,Verse.AI.ThinkResult&,Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch2 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&,bool)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Glue:AbiFixup<Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker:DetermineNextJob(Verse.ThinkTreeDef&, System.Boolean),Verse.AI.ThinkResult Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch2(Verse.AI.Pawn_JobTracker, Verse.ThinkTreeDef&, System.Boolean)> (Verse.AI.Pawn_JobTracker,Verse.AI.ThinkResult&,Verse.ThinkTreeDef&,bool)
                    Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
                    Verse.TickList:Tick ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
                    Verse.TickManager:TickManagerUpdate ()
                    (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
                    Verse.Root_Play:Update ()


                    IP属地:美国155楼2025-02-26 18:38
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                      电梯有几个 bug
                      1. 会使用不通电的电梯,然后一直等待
                      2. 电梯没有重新连接电线的按钮


                      IP属地:江西156楼2025-02-27 19:27
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                        昨天玩还是好好的, 但是今天却发现小人不会上楼的寻路了, 没有动任何东西就是出错了
                        [MultiFloors] Trying to find a path for things while the path finder is not set yet.
                        UnityEngine.StackTraceUtility:ExtractStackTrace ()
                        Verse.Log:Warning (string)
                        MultiFloors.PathFinder:FindPath (Verse.Thing,Verse.Thing,single&,bool)
                        MultiFloors.StairPather:FindPathTo (Verse.Pawn,Verse.Thing,bool)
                        MultiFloors.StairPather:FindNextStair (Verse.Pawn,Verse.Map,Verse.Thing)
                        MultiFloors.JobDriver_ChangeLevelThroughStair/<MakeNewToils>d__11:MoveNext ()
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
                        Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
                        Verse.TickList:Tick ()
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
                        Verse.TickManager:TickManagerUpdate ()
                        (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
                        Verse.Root_Play:Update ()


                        IP属地:美国157楼2025-02-28 08:36
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                          IP属地:美国158楼2025-02-28 08:43
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                            IP属地:美国159楼2025-02-28 08:52
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                              2026-01-11 19:30:47
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                              发了个视频
                              我把楼全都删掉重新造了一遍因此有路径了. 你可以看这一共三楼, 二楼是卧室三楼是机房, 没有一个是有储存空间的, 但是依然会去标记, 标记之后搬运机就不干活了. 并没有报错.
                              https://www.bilibili.com/video/BV1nV9uYeETb/


                              IP属地:美国160楼2025-02-28 16:39
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