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关于法师火刀

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提问:
8真魔能比没有真魔多打多少伤害?
8真魔有火精通和没火精通能多打多少?
在有/无火精通的情况下分别打14及以下,16及以上意志的敌人(只看减益持续时间,不看魔抗)能分别打多少伤害?


IP属地:上海1楼2024-11-29 10:16回复
    八真魔就是16点真伤,与其他属性无关


    IP属地:日本来自Android客户端2楼2024-11-29 11:10
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      2026-02-13 12:08:48
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      8(魔杖)+8(火刀) 楼上说的没错


      IP属地:黑龙江来自Android客户端3楼2024-11-29 12:41
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        火刀不是吃0.5嘛?? 不是按4真来算??


        IP属地:美国来自iPhone客户端4楼2024-11-29 12:57
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          按我的理解,8魔真无火精通打0减益的时候,就是8(魔杖)+4(火刀)+4(点燃),打有减益加成的时候,就是8(魔杖)+4(火刀)


          IP属地:上海5楼2024-11-29 13:11
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            8真魔有火精通打0减益的时候是8(魔杖)+4(火刀)+4(点燃)+2(火精加的点燃伤害)打有减益加成的时候(33%以下),就是8(魔杖)+4(火刀)+【4(点燃)】*2/3+2(火精加的点燃伤害)。如有不对请指正。


            IP属地:上海6楼2024-11-29 13:15
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              还是说8真魔有火精通打0减益是8(魔杖)+4(火刀)+12(点燃)+2(火精加的点燃伤害)?


              IP属地:上海7楼2024-11-29 13:17
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                减益增益应该不会影响火刀的伤害,火刀是先决定总伤害,后决定持续时间的。我记得很久以前好像确实有个bug是对手的减益持续时间太短会导致烧伤debuff在打出伤害前就消失,现在不知道还有没有。减益加成这个词条影响的是你自己的减益持续时间,不是施加给别人的。如果不考虑持续时间不足一秒打不出伤害的情况,只有牺牲这类先决定持续时间的伤害会受到减益持续时间的影响


                IP属地:浙江来自Android客户端8楼2024-11-29 14:35
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                  2026-02-13 12:02:48
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                  火精通应该是加2总伤害,每跳伤害应该比不带火精通的低。上述结论纯属我脑子里两年前读wiki的记忆,不保证正确


                  IP属地:浙江来自Android客户端9楼2024-11-29 14:36
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                    又看了一遍wiki,痛苦诅咒,盗贼割裂,包括火刀,它们的总伤害确实是会收到减益持续时间的影响的。火刀基础持续时间是一秒基础伤害一点,火焰精通的额外持续时间会把它增加到三秒,基础伤害3点,从而完全避免了持续时间被减到低于一秒导致的伤害丢失问题,非常有价值,但缺点是近战连续多次击中时可能会导致打伤害更慢一点,但影响不大


                    IP属地:浙江来自Android客户端10楼2024-11-29 15:28
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                      Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:
                      Total Duration = Base Duration * (1 + Debuff Duration)
                      Total Value = Base Value / Base Duration * floor(Total Duration)
                      Value per second = Total Value / Base Duration
                      ExamplesExample 1: Rogue's Rupture
                      Rogue's Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% Attribute Bonus Ratio.
                      Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3
                      Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage
                      Base ticks = 5/1 = 5 ticks
                      Total duration = 5 * (1 + .25) = 6.25s
                      Total Damage = 23.3/5 * floor(6.25) = 27.96 damage
                      Damage per second = 27.96/5 = 5.592 damage per second
                      Example 2: Wizard's Zap's Burn
                      Zap's Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.
                      On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.
                      NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results.
                      With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay.
                      If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times.
                      If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.
                      以上是wiki的原文,可以看到有5%的减益免疫就能让不带火精的法师少掉点燃的伤害了(该死的网络波动,本来1%就够了)


                      IP属地:上海11楼2024-11-29 16:09
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                        其实我个人是无脑火精通,3排牧师太强了,没有火精通遇见牧师很难打。而且火伤加5%也能给火球和火刀吃,火刀假设60%魔强,法杖8魔法伤害,那就是(5+4)*1.3=11.7*1.05=12.28。火刀点燃(1+4+2)*1.3=9.1*1.05=9.55
                        总共加起来还能多一点伤害。


                        IP属地:辽宁来自iPhone客户端12楼2024-11-29 16:56
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                          拐精通,拐,火刀,火刀dot,这4个伤害有哪几个吃真哪几个吃加成有没有懂得说一下,上面公式看不懂。。。


                          IP属地:福建来自Android客户端13楼2024-12-02 23:47
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                            这种帖子要顶一下的,另外看到有评论说法师被动火焰精通的,2000+老法师说一下:三排必带火精通(暴力近战拐法可不带,意思就是堆移速伤害纯敲人的),单排双排的话拐法不带(传统法的话,我个人不带,因为其他技能综合来看更好些)


                            IP属地:黑龙江14楼2024-12-03 10:02
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